题目:
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Battle City
Description
Many of us had played the game "Battle city" in our childhood, and some people (like me) even often play it on computer now.
What we are discussing is a simple edition of this game. Given a map that consists of empty spaces, rivers, steel walls and brick walls only. Your task is to get a bonus as soon as possible suppose that no enemies will disturb you (See the following picture).
Your tank can't move through rivers or walls, but it can destroy brick walls by shooting. A brick wall will be turned into empty spaces when you hit it, however, if your shot hit a steel wall, there will be no damage to the wall. In each of your turns, you can choose to move to a neighboring (4 directions, not 8) empty space, or shoot in one of the four directions without a move. The shot will go ahead in that direction, until it go out of the map or hit a wall. If the shot hits a brick wall, the wall will disappear (i.e., in this turn). Well, given the description of a map, the positions of your tank and the target, how many turns will you take at least to arrive there? Input
The input consists of several test cases. The first line of each test case contains two integers M and N (2 <= M, N <= 300). Each of the following M lines contains N uppercase letters, each of which is one of 'Y' (you), 'T' (target), 'S' (steel wall), 'B' (brick wall), 'R' (river) and 'E' (empty space). Both 'Y' and 'T' appear only once. A test case of M = N = 0 indicates the end of input, and should not be processed.
Output
For each test case, please output the turns you take at least in a separate line. If you can't arrive at the target, output "-1" instead.
Sample Input 3 4 YBEB EERE SSTE 0 0 Sample Output 8 Source
POJ Monthly,鲁小石
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代码:思路:看注释
//注意 Y代表起点,T代表终点。B、E可以走,S、R不可以走,B的时间花费为2,E为1.
#include <stdio.h>
#include <queue>
#include <string.h>
#include <algorithm>
#define mem(a,b) memset(a,b,sizeof(a))
using namespace std;
int go[4][2]= {{1,0},{-1,0},{0,1},{0,-1}};
int m,n;
char map[301][301];
int vis[301][301];
int x1,x2,y1,y2;
struct node
{
int x,y,s;
friend bool operator < (node a,node b)
{
return a.s>b.s;//重载运算符,步数从小到大排列
}
};
int bfs(int x,int y)
{
node now,to;
now.x=x,now.y=y,now.s=0;
priority_queue<node>q;
q.push(now);
vis[x][y]=1;
while(!q.empty())
{
now=q.top();
if(map[now.x][now.y]=='T') return now.s;//满足条件,返回步数
q.pop();
for(int i=0; i<4; i++)
{
int xx=now.x+go[i][0];
int yy=now.y+go[i][1];
if(xx>=0&&xx<m&&yy>=0&&yy<n&&map[xx][yy]!='R'&&map[xx][yy]!='S'&&vis[xx][yy]==0)//判断是否越界
{
to.x=xx;
to.y=yy;
to.s=now.s+1;
if(map[to.x][to.y]=='B')
to.s++;
vis[to.x][to.y]=1;
q.push(to);
}
}
}
return 0;
}
int main()
{
while(~scanf("%d%d",&m,&n)&&m&&n)
{
for(int i=0; i<m; i++)
{
scanf("%s",map[i]);
for(int j=0; j<n; j++)
{
if(map[i][j]=='Y')
{
x1=i;
y1=j;
}
}
}
mem(vis,0);
int aa=bfs(x1,y1);
if(aa)
printf("%d\n",aa);
else
printf("-1\n");
}
return 0;
}
本文介绍了一种解决简化版BattleCity游戏中寻找从玩家位置到目标位置最短路径的方法。利用广度优先搜索(BFS)算法,在考虑地图中不同地形对路径长度的影响下,计算出到达目标所需的最少回合数。
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