Python3.7中无法安装gameobjects模块,使用pygame.math进行向量运算。
程序修改:
background_image_filename = 'sushiplate.jpg'
sprite_image_filename = 'fugu.png'
import pygame
from pygame.locals import *
from sys import exit
from pygame.math import Vector2
pygame.init()
screen = pygame.display.set_mode((640, 480), 0, 32)
background = pygame.image.load(background_image_filename).convert()
sprite = pygame.image.load(sprite_image_filename).convert_alpha()
clock = pygame.time.Clock()
position = Vector2(100.0, 100.0)
heading = Vector2()
while True:
for event in pygame.event.get():
if event.type == QUIT:
exit()
screen.blit(background, (0,0))
screen.blit(sprite, position)
time_passed = clock.tick()
time_passed_seconds = time_passed / 1000.0
# 参数前面加*意味着把列表或元组展开
destination = Vector2( *pygame.mouse.get_pos() ) - Vector2( *sprite.get_size() )/ 40
# 计算鱼儿当前位置到鼠标位置的向量
vector_to_mouse = Vector2(destination[0] - position[0], destination[1] - position[1])#保证返回向量值
vector_to_mouse.normalize()# 向量规格化
# 这个heading可以看做是鱼的速度,但是由于这样的运算,鱼的速度就不断改变了
# 在没有到达鼠标时,加速运动,超过以后则减速。因而鱼会在鼠标附近晃动。
heading = heading + (vector_to_mouse * .6)
position += heading * time_passed_seconds
pygame.display.update()
目光博客-https://eyehere.net/2011/python-pygame-novice-professional-9/