Multi-Threading & others

- I'm reading one book from Intel Press on Multi-Threading these days, and I feel I've stepped into a new world.
For single threading work, what you need to consider is just a line that how your codes walk along with. Everything is sequential, you don't need to worry the action you take this monent could impact the status a few moments ago or later. 
While in the multi-threading world, you should play a cooperative team role with a high team-spirit. Your thread cannot conflict with the other thread, while all the threads may share the same resource. During the competition, you should try your best to avoid them freezing or fighting. What's more, the underlying hardware also counts in this coordination,or should I say competition again. Debugging is also much trickier. You cannot use stepping & breakpoints.

-  There're so much details in System development~! I mean the development a raw machine, without OS on it.
Even worse, these details are also mixed together! So now I've totally understood why people say a high barrier stands before the system development.

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