My Instant Radiosity

Instant Radiosity is an interesting GI algorithm. It is simpler and has less jaggies comparing with the Monte-Carlo group of radiosity algorithms.

Currently I have implemented it by two passes: the first pass is the traditional ray-tracing algorithm and the only difference is that diffuse point lights will be recorded; the second pass computes the diffuse illumination using the diffuse point lights recorded in the first pass.

Check it out :

GI

 

Instant Radiosity - Scene 2

 

Setup:
- 1418 triangles in the Venus model (Gourand Shading mode)
- BSP acceleration for scene and the Venus object
- 0.2% possibility of putting diffuse point lights per ray. (Higher value results better quality images)
- not smoothed yet…

Further development is on-going… just wait for better quality & more complex scenes !

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