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原创 PBRT reading notes 2
This is the note for reading Chapter 4 to 7: Intersection acceleration, Color & Radiometry, Camera Models and Sampling & Reconstruction. Chapter 4 and 5 (Intersection acceleration, Color & Radiometry
2010-05-29 20:24:00 610
原创 ‘Fluid Simulation for Computer Graphics’reading notes 1
I put a reading notes 1 for this book weeks ago. But at that time I didn’t get the general idea of Fluid Simulation though technical details are digested well (weird!)Someone from Internet suggests
2010-05-23 00:15:00 944
原创 Building PBRT using VS2008
Here’s my building tips for PBRT (Windows 7 32b, MSVC 2008). VS2008 suffers from many building errors since PBRT was originally released using VS2003 – because C/C++ runtime library differs among the
2010-05-20 14:44:00 744
原创 PBRT reading notes 1
PBRT is a widely spread term that represents another notion for ‘global illumination’. (I met the phrase of “physically based calculation of illumination” in the book of “advanced global illumination”
2010-05-20 01:56:00 536
原创 ‘Advanced Global Illumination’reading notes 5 - final
Just finished the 1st round of this book. It’s hard to say “done” for this book, especially for me. The last part of this book is about some cutting-edge techniques in GI, as AO etc. Also some m
2010-05-17 01:10:00 540
原创 ‘Advanced Global Illumination’reading notes 4
Chapter 7 covers a wide range of hybrid algorithms of GI, which are more interesting and subtle. With the former single pass techniques as the base weapon, this chapter broadens my brain with creative
2010-05-06 09:38:00 880 1
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