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原创 CLRS 3rd Ch. 27 reading notes

According to http://www.youtube.com/watch?v=e6mTwgZuV50, the most significant update in CLRS 3rd is the introduction of Parallel Algorithm (Chapter 27). There’s a free e-doc version of this chapter from Intel : http://software.intel.com/sites/products/docu

2010-07-26 15:15:00 540

原创 CLRS (Introduction to Algorithms 2nd) reading notes 6 – (final for 1st round)

This note is for the last three chapters of CLRS 2nd. Chapter 33: Computational Geometry. Some application of geometrical skills. Not too much brand new thoughts, but still beneficial and interesting. Chapter 34: NP-Completeness. I love this topic very

2010-07-25 22:15:00 740

原创 My Instant Radiosity

Instant Radiosity is an interesting GI algorithm. It is simpler and has less jaggies comparing with the Monte-Carlo group of radiosity algorithms. Currently I have implemented it by two passes: the first pass is the traditional ray-tracing algorithm and t

2010-07-18 16:47:00 1025

原创 SSE instruction optimization challenges in C/C++

Many suggest that the core of Ray-tracing should be implemented using SSE/SSE2, and several SIMD-based Ray-tracer has even been published. People say the performance has been enhanced amazingly… Very attracting isn’t it… But SSE/SSE2 has an critical const

2010-07-16 13:13:00 878

原创 Stand-alone Profiler for VS2005

I’m using VS2005 Professional Edition that doesn’t include Performance Test Tool set. So I have to download & install the stand-alone Performance tool set. It requires a lot of manual work: (I am using Sampling mode instead of Tracing mode because I think

2010-07-16 01:52:00 1164

原创 ‘volatile’matters

This is NOT NEW but it still worths being emphasized again… In my current render engine I have a bool variable that needs to be evaluated like this: while(bIsRunning); this piece of code controls the termination of one thread. In debug mode it

2010-07-13 22:26:00 641

原创 My refined Ray-tracer

As a practice of reading PBRT (not finished yet), I refined my former ray-tracer significantly: 1. An extensible framework 2. Refraction included 3. OBJ file format supported (Yes!) 4. A better sampling strategy (randomized) 5. A better GUI int

2010-07-12 16:14:00 600

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