win32 定时器消息

#include <windows.h>
#include <stdio.h>
HANDLE g_hOutput = 0;


void OnTimer(HWND hWnd, WPARAM wParam)
{
    char pszText[256] = { 0 };
    sprintf_s(pszText, 256, "WM_TIMER: 定时器id=%d \n", wParam);
    WriteConsole(g_hOutput, pszText, strlen(pszText), NULL, NULL);
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT msgID, WPARAM wParam, LPARAM lParam)
{
    switch (msgID)
    {
    case WM_TIMER:
        OnTimer(hWnd,wParam);
        break;
    case WM_CREATE:
        SetTimer(hWnd, 1, 1000, NULL);
        SetTimer(hWnd, 2, 2000, NULL);
        break;
    case WM_DESTROY:
        PostQuitMessage(0);
        break;
    }
    return DefWindowProc(hWnd, msgID, wParam, lParam);
}

//入口函数
int CALLBACK WinMain(HINSTANCE hIns, HINSTANCE hPreIns, LPSTR IpCmdLine, int nCmdShow)
{
    AllocConsole();
    g_hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
    //注册窗口类
    WNDCLASS wc = { 0 };
    wc.cbClsExtra = 0;
    wc.cbWndExtra = 0;
    wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
    wc.hCursor = NULL;
    wc.hIcon = NULL;
    wc.hInstance = hIns;
    wc.lpfnWndProc = WndProc;

    wc.lpszClassName = "Main";
    wc.lpszMenuName = NULL;
    wc.style = CS_HREDRAW | CS_VREDRAW;
    RegisterClass(&wc);

    //在内存创建窗口
    HWND hWnd = CreateWindowEx(0, "Main", "window", WS_OVERLAPPEDWINDOW, 100, 100, 500, 500, NULL, NULL, hIns, NULL);


    //显示窗口
    ShowWindow(hWnd, SW_SHOW);
    UpdateWindow(hWnd);

    //消息循环
    MSG nMsg = { 0 };
    while (GetMessage(&nMsg, NULL, 0, 0))
    {
        TranslateMessage(&nMsg);
        DispatchMessage(&nMsg);//将消息给窗口处理函数来处理
    }
    return 0;

}
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