React的入门教程 完成后有6个小功能点的补充,实现后的代码:
import React from 'react';
import ReactDOM from 'react-dom';
import './index.css';
function Square(props) {
return(
<button className="square" onClick={props.onClick1}>
{props.value}
</button>);
}
class Board extends React.Component {
renderSquare(i) {
return (
<Square value={this.props.squares[i]}
onClick1={()=>this.props.onClick(i)}
/>
);
}
render() {
return(
<div>
{
Array(3).fill(null).map((itemx, x) => (
<div className="board-row" key={x}>
{
Array(3).fill(null).map((itemy, y) => (
this.renderSquare(3 * x + y)
))
}
</div>
))
}
</div>
);
}
}
class Game extends React.Component {
constructor(props){
super(props);
this.state = {
history:[{squares:Array(9).fill(null)}],
position:[{
row : null,
column: null,
}],
stepNumber: 0,
xIsNext:true,
sort:true,
}
}
handleClick(i){
const position =this.state.position.slice(0,this.state.stepNumber + 1);
const history = this.state.history.slice(0, this.state.stepNumber + 1);
const current=history[history.length-1];
const squares = current.squares.slice();
if(calculateWinner(squares)||squares[i]){
return;
}
squares[i]=this.state.xIsNext? 'X':'O';
const row = parseInt(i%3+1);
const column = parseInt(i/3+1);
this.setState({
history:history.concat([{
squares:squares,
}]),
position:position.concat([{
row : row,
column: column,
}]),
stepNumber: history.length,
xIsNext:!this.state.xIsNext,
});
}
jumpTo(step) {
this.setState({
stepNumber: step,
xIsNext: (step % 2) === 0,
});
}
changeSquence(){
this.setState({
sort:!this.state.sort,
});
}
render() {
const history=this.state.history;
const position = this.state.position;
const current=history[this.state.stepNumber];
const winner=calculateWinner(current.squares);
const moves = history.map((step,move)=>{
const desc = move ?
'go to move #' + move + '最后落棋点:('+position[move].row+ ','+position[move].column+ ')':
'go to start';
let font = (move==this.state.stepNumber)?
{fontWeight:'bold'}:
{fontWeight:'normal'};
return (
<li key={move.id}>
<button style={font} onClick={()=>this.jumpTo(move)} >{desc}</button>
</li>
);
});
let status;
if(winner){
status = "Winner:" + winner.winnerName;
for (let i of winner.squares){
document.getElementsByClassName('square')[i].style= "background: lightblue;";
}
}else if (this.state.stepNumber===9){
status='No winner';
}
else {
status = 'Next player: '+(this.state.xIsNext ? 'X':'O');
}
return (
<div className="game">
<div className="game-board">
<Board
squares={current.squares}
onClick={(i)=>this.handleClick(i)}
/>
</div>
<div className="game-info">
<div>{ status }</div>
{}
<button onClick={()=>this.changeSquence()}>{this.state.sort ? "倒序":"正序"}</button>
<ol>{this.state.sort ? moves:moves.reverse()}</ol>
</div>
</div>
);
}
}
ReactDOM.render(
<Game />,
document.getElementById('root')
);
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return {
squares: [a, b, c],
winnerName:squares[a],
};
}
}
return null;
}