cesium中 shader 使用

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着色器使用

<template>
    <div class="earthSence">
        <!-- 地图 -->
        <div id="earthContainer
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Cesium Shader is a set of shader programs and techniques used to render 3D graphics in the Cesium JavaScript library. These shaders are designed to run on the GPU (graphics processing unit) and provide high-performance rendering of various types of visual effects such as lighting, shadows, reflections, and more. The Cesium Shader system is built on top of WebGL, a standard API for rendering 3D graphics in web browsers. Cesium Shader uses a combination of vertex shaders and fragment shaders to render 3D models with high fidelity and realism. The vertex shader is responsible for transforming the 3D model's vertices into screen space coordinates. It also calculates lighting and other effects based on the position and orientation of the camera and other factors. The fragment shader is responsible for rendering each pixel of the 3D model based on the lighting and other effects calculated by the vertex shader. This includes determining the color and intensity of each pixel, as well as handling transparency and other visual effects. Cesium Shader also includes advanced techniques such as deferred shading, which allows for complex lighting effects with multiple light sources and shadows. This technique involves rendering the scene in multiple passes, with each pass generating a separate buffer of information that is then combined to produce the final image. Overall, Cesium Shader provides a powerful and flexible system for rendering 3D graphics in web-based applications. Its use of WebGL and GPU acceleration allows for high-performance rendering of complex scenes and effects, making it a popular choice for a wide range of applications, from games and simulations to scientific data visualization and more.

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