Composite UI Application Block 之自定义UIElement(二)

目标:让我们建立一个树形结构菜单,具体的说用一个TreeView来显示菜单。先看效果图

 

1、首先我们需要建立一个自定义的TreeView,实现单击事件。

 

namespace  CustomUIElements
{
    
public delegate void NodeClickedEvent(object sender, TreeNode nodeClicked);

    
public class ClickableTreeNode : TreeNode
    
{
        ClickableTreeView _parent 
= null;
        
public event EventHandler NodeClick;

        
private bool _needsSetup = false;
        
public bool NeedsSetup
        
{
            
get return _needsSetup; }
        }

        
public ClickableTreeNode()
            : 
base()
        
{
            _needsSetup 
= true;
        }


        
public new ClickableTreeView TreeView
        
{
            
get return _parent; }
        }


        
public void SetUp(ClickableTreeView tv)
        
{
            ClickableTreeView clickable 
= tv as ClickableTreeView;
            
if (clickable == nullthrow new Exception("The clickable tree node was added to a non-clickable tree view");

            _parent 
= clickable;
            
// register for the node clicked event, when *a* node gets clicked
            clickable.NodeClicked += new NodeClickedEvent(clickable_NodeClicked);

            _needsSetup 
= false;
        }


        
public ClickableTreeNode(ClickableTreeView tv) : base()
        
{
            ClickableTreeView clickable 
= tv as ClickableTreeView;
            
if (clickable == nullthrow new Exception("The clickable tree node was added to a non-clickable tree view");

            _parent 
= clickable;
            
// register for the node clicked event, when *a* node gets clicked
            clickable.NodeClicked += new NodeClickedEvent(clickable_NodeClicked);
        }


        
void clickable_NodeClicked(object sender, TreeNode nodeClicked)
        
{
           
// if the node is actually us, then fire the NodeClick event...
            if ((nodeClicked as ClickableTreeNode) == this)
            
{              
                
if (NodeClick != null)
                    NodeClick(
thisnew EventArgs());
            }
              
        }

    }


    
public class ClickableTreeView : TreeView
    
{
        
public event NodeClickedEvent NodeClicked;

        
public ClickableTreeView() : base()
        
{
            
this.MouseClick += new MouseEventHandler(ClickableTreeView_MouseClick);
        }


        
void ClickableTreeView_MouseClick(object sender, MouseEventArgs e)
        
{
            TreeViewHitTestInfo inf 
= HitTest(e.X, e.Y);
            
if (inf.Node == nullreturn// didnt click a node...

            
// we clicked a node, so notify that one was clicked...
            if (NodeClicked != null)
                NodeClicked(
this, inf.Node);
            
        }
       
    }

}

2、我们需要的是建立两个我们自己的类,分别实现IUIElementAdapterFactory和UIElementAdapter<T>。

 

  public   class  ClickableTreeViewAdapterFactory : IUIElementAdapterFactory
    
{
        
IUIElementManagerFactory Members

        
IUIElementAdapterFactory Members
    }

 

 

  public   class  ClickableTreeViewAdapter: UIElementAdapter < ClickableTreeNode >
    
{
        
private ClickableTreeView _managed = null;
        
private ClickableTreeNode _managedNode = null;
        
public ClickableTreeViewAdapter(ClickableTreeView element)
        
{
            _managed 
= element;
        }


        
public ClickableTreeViewAdapter(ClickableTreeNode node)
        
{
            _managedNode 
= node;
        }


        
protected override void Remove(ClickableTreeNode uiElement)
        
{
            
if (_managed != null)
            
{
                
if (!_managed.IsDisposed)
                
{
                    
if (_managed.Nodes.Contains(uiElement))
                        _managed.Nodes.Remove(uiElement);
                }

            }

            
else if (_managedNode != null)
            
{
                
if (!_managedNode.TreeView.IsDisposed)
                
{
                    
if (_managedNode.Nodes.Contains(uiElement))
                        _managedNode.Nodes.Remove(uiElement);
                }

            }

        }

    
        
protected override ClickableTreeNode Add(ClickableTreeNode item)
        
{
            
if (_managed != null)
            
{
                
if (item.NeedsSetup)
                    item.SetUp(_managed);
                _managed.Nodes.Add(item);
            }

            
else if (_managedNode != null)
            
{
                
if (item.NeedsSetup)
                    item.SetUp(_managedNode.TreeView);
                _managedNode.Nodes.Add(item);
            }


            
return item;
        }
        
    }

 

3、在初始化阶段注册我们自定义的界面工厂

 

         protected   override   void  AfterShellCreated()
        
{
            
base.AfterShellCreated();

            IUIElementAdapterFactoryCatalog catalog 
= RootWorkItem.Services.Get<IUIElementAdapterFactoryCatalog>();
            catalog.RegisterFactory(
new ClickableTreeViewAdapterFactory());

            
// both main menus should have their items added to the root nodes collection
            RootWorkItem.UIExtensionSites.RegisterSite(UIExtensionConstants.MAINMENU, Shell.MainNavigationTree);

            
// Load the menu structure from App.config
            UIElementBuilder.LoadFromConfig(RootWorkItem, Shell.MainNavigationTree);
        }
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