Algorithms: Kruskal's algorithm and Prim's algorithm for Minimum-spanning-tree

Reference: introduction to algorithm

Kruscal Algorithm O(ElgV) by Binary Heaps

Prim's algorithm O(E + VlgV) by Fibonacci heaps

A problem os a spanning tree

for connected, undirected graph G=(V,E) with a weight function w: E->R

 

Kruskal'a algorithm

Implementation by C++

#include <algorithm>
#include <iostream>
#include <queue>
#include <vector>
#include <tuple>

using namespace std;

class Solution
{
    // implementation by Weighted Quick Union.
    struct DisjSets
    {
        vector<int> nodes;
        vector<int> sizes;
        int count;

        // the default five member for DisjSets.
        DisjSets(int Count) : nodes(Count, -1), sizes(Count, 1), count(Count) {}
        DisjSets(const DisjSets &rhs) = default;
        DisjSets(DisjSets &&rhs) = default;
        DisjSets &operator=(const DisjSets &rhs) = default;
        DisjSets &operator=(DisjSets &&rhs) = default;

        // weighted quick union
        void unionSet(int p, int q) {
            int i = find(p);
            int j = find(q);
            if (i == j)
                return;

            if (sizes[i] < sizes[j]) {
                nodes[i] = j;
                sizes[j] += sizes[i];
            } else {
                nodes[j] = i;
                sizes[i] += sizes[j];
            }
            --count;
        }

        int find(int p)
        {
            while (nodes[p] != -1)
                p = nodes[p];
            return p;
        }
    };

    struct cmp {
        bool operator()(const tuple<int, int, int> & l, const tuple<int, int, int> & r) {
            return get<2>(l) > get<2>(r);
        }
    };

public:
/*  Output: 
    return a vector of vector. for the sub vector[0] for start point, 
    vector[1] for the end point
    for the input sub vector 
    Input:
    verticle the number of verticles.
    edges the input edges.
    start: edges[n][0] 
    end: edges[n][1]
    weight: edges[n][3] */
    vector<vector<int>> mstKruskal(int verticle, vector<vector<int>> &edges)
    {
        DisjSets Sets(verticle);
        vector<vector<int>>  minSpanTree;
        
        // the tuple store the start, end ,and weight for the edges.
        priority_queue<int, vector<tuple<int, int, int>>, cmp> minHeap;
        for(auto & edge : edges) {
            minHeap.push(make_tuple(edge[0], edge[1], edge[2]));
        }

        while(!minHeap.empty()) {
            auto edge = minHeap.top();
            int u = get<0>(edge), v = get<1>(edge);
            if(Sets.find(u) != Sets.find(v)) {
                minSpanTree.push_back(vector<int>{u, v});
                Sets.unionSet(u, v);
            }
            minHeap.pop();
        }
        return minSpanTree;
    }
};

int main()
{
    vector<vector<int>> edges = {
        vector<int>{0, 1, 5},
        vector<int>{1, 2, 4},
        vector<int>{2, 3, 5},
        vector<int>{3, 4, 3},
        vector<int>{4, 5, 6},
        vector<int>{5, 0, 8},
        vector<int>{0, 2, 1},
        vector<int>{0, 3, 5},
        vector<int>{0, 4, 3}
    };

    Solution sol;
    auto minSpanTree = sol.mstKruskal(6, edges);
    return 0;
}

Prim's Algorithm

Prim implementation by C++ priority_queue

#include <algorithm>
#include <iostream>
#include <queue>
#include <unordered_map>
#include <vector>
#include <limits>

using namespace std;

class Solution {
private:
    struct cmp{
        bool operator ()(const pair<int, int> & l , const pair<int, int> &r)
        {
            return l.second > r.second;
        }
    };
public:
/* 1) Initialize keys of all vertices as infinite and 
   parent of every vertex as -1.

2) Create an empty priority_queue pq.  Every item
   of pq is a pair (weight, vertex). Weight (or 
   key) is used used as first item  of pair
   as first item is by default used to compare
   two pairs.

3) Initialize all vertices as not part of MST yet.
   We use boolean array inMST[] for this purpose.
   This array is required to make sure that an already
   considered vertex is not included in pq again. This
   is where Ptim's implementation differs from Dijkstra.
   In Dijkstr's algorithm, we didn't need this array as
   distances always increase. We require this array here 
   because key value of a processed vertex may decrease
   if not checked.

4) Insert source vertex into pq and make its key as 0.

5) While either pq doesn't become empty 
    a) Extract minimum key vertex from pq. 
       Let the extracted vertex be u.

    b) Include u in MST using inMST[u] = true.

    c) Loop through all adjacent of u and do 
       following for every vertex v.

           // If weight of edge (u,v) is smaller than
           // key of v and v is not already in MST
           If inMST[v] = false && key[v] > weight(u, v)

               (i) Update key of v, i.e., do
                     key[v] = weight(u, v)
               (ii) Insert v into the pq 
               (iv) parent[v] = u
               
6) Print MST edges using parent array. */
    vector<vector<int>> mstPrim(int verticle, vector<vector<int>> &edges) {
        constexpr int MAX_INT = std::numeric_limits<int>::max();
        vector<vector<int>> results;
        vector<int> Keys(verticle, MAX_INT); // store the weight of each node
        vector<int> Parents(verticle, -1); // -1 means that the node doesn't have parent.
        vector<bool> inMST(verticle, false); // at initialization we add all node to the Priority.

        // the pair.first for adjacent node, pair.second for the weight
        unordered_map<int, vector<pair<int, int>>> adjacents; 

        // build the adjacents
        for(auto & edge : edges) {
            int u = edge[0], v = edge[1], weight = edge[2];
            adjacents[u].push_back(make_pair(v, weight));
            adjacents[v].push_back(make_pair(u, weight));
        }

        Keys[0] = 0; //Assume node 0 is the root.
        // pair.first for node id, second for the weight.
        priority_queue<pair<int, int>, vector<pair<int, int>>, cmp> minHeap;

        minHeap.push(make_pair(0, 0));

        while(!minHeap.empty()) {
            auto u = minHeap.top().first;
            minHeap.pop();
            inMST[u] = true;

            for(auto & adj : adjacents[u]) {
                int v = adj.first;
                int weight = adj.second;
                if(inMST[v] == false &&  Keys[v] > weight) {
                    // update key of v
                    Keys[v] = weight;
                    minHeap.push(make_pair(v, Keys[v]));
                    Parents[v] = u;
                }
            }
        }
        for(int i = 0; i < Parents.size(); ++i) {
            if(Parents[i] != -1) {
                results.push_back(vector<int>{i, Parents[i]});
            }
        }
        return results;
    }
};

int main()
{
    vector<vector<int>> edges = {
        vector<int>{0, 1, 5},
        vector<int>{1, 2, 4},
        vector<int>{2, 3, 5},
        vector<int>{3, 4, 3},
        vector<int>{4, 5, 6},
        vector<int>{5, 0, 8},
        vector<int>{0, 2, 1},
        vector<int>{0, 3, 5},
        vector<int>{0, 4, 3}
    };
 
    Solution sol;
    auto minSpanTree = sol.mstPrim(6, edges); 

    return 0;
}

 

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值