这篇代码基于博主的“C++ 贪吃蛇基本算法”通过加入另一个二维数组maps以用来储存蛇身的来源,并通过简单的递归算法在蛇自噬时清除蛇的后半部分,并且修复了一些原来没发现的BUG。
#include <iostream>
#include <windows.h>
#include <cstring>
#include <time.h>
#include <conio.h>
#include <cstdio>
using namespace std;
char map[15][18];
char maps[15][18];
int error(char x,char y)
{
if(x<y)
if((y-x==3)||(y-x==4))
return 1;
if(x>y)
if((x-y==3)||(x-y==4))
return 1;
if(x==y)
return 1;
return 0;
}
//纠正强行自噬
int Pos(long x,long y)
{
HANDLE direct=GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos={x,y};
SetConsoleCursorPosition(direct,pos);
}
//改变光标位置
int Color(long clr)
{
HANDLE direct=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(direct,clr);
}
//改变输出颜色
int Show(long judge)
{
HANDLE direct=GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO cci;
GetConsoleCursorInfo(direct,&cci);
cci.bVisible=judge;
SetConsoleCursorInfo(direct,&cci);
}
//是否显示光标
int Eat(long x,long y)
{
switch(maps[x][y])
{
case 'w':map[x][y]=maps[x][y]=' ';Pos(20+y*2,3+x);cout<<" ";Eat(x-1,y);break;
case 's':map[x][y]=maps[x][y]=' ';Pos(20+y*2,3+x);cout<<" ";Eat(x+1,y);break;
case 'a':map[x][y]=maps[x][y]=' ';Pos(20+y*2,3+x);cout<<" ";Eat(x,y-1);break;
case 'd':map[x][y]=maps[x][y]=' ';Pos(20+y*2,3+x);cout<<" ";Eat(x,y+1);break;
case ' ':map[x][y]=' ';Pos(20+y*2,3+x);cout<<" ";break;
}
}
int main()
{
char Key,Keys;
long xh,yh,xt,yt,x0,y0;
long start,timeover,level;
long X,Y;
memset(map,' ',sizeof(map));
memset(maps,' ',sizeof(maps));
for(long i=0;i<=14;i++)
{
if((i==0)||(i==14))
for(long j=0;j<=17;j++)
map[i][j]=maps[i][j]='b';
else
map[i][0]=map[i][17]=maps[i][0]=maps[i][17]='b';
}
//地图初始化
xh=7,yh=9;
xt=7,yt=8;
map[xt][yt]='d';maps[xh][yh]='a';
//蛇初始化
srand(time(0));
do{
x0=rand()%13+1;
y0=rand()%16+1;
}while(map[x0][y0]!=' '||(x0!=xh&&y0!=yh));
map[x0][y0]='m';
//出米
Pos(30,8);
cout<<"请输入等级(1-8): ";
cin>>level;
//输入等级
Show(0);
X=20;Y=3;
Pos(X,Y);
for(long i=0;i<=14;i++)
{
for(long j=0;j<=17;j++)
{
switch(map[i][j])
{
case 'b':
Color(0x02);
cout<<"■";
Color(0x0F);
break;
case 'w':
case 'a':
case 's':
case 'd':
cout<<"■";
break;
case 'm':
Color(0x03);
cout<<"■";
Color(0x0F);
break;
case ' ':
cout<<" ";
break;
}
}
Y++;
Pos(X,Y);
}
X=20+yh*2;Y=3+xh;
Pos(X,Y);
cout<<"■";
//输出棋盘
Key='d';
while(1)
{
timeover=1;
start=clock();
loop:
while((timeover=(clock()-start<=(900-level*100)))&&!kbhit());
{
Keys=Key;
if(timeover)
{
Key=getch();
if(error(Key,Keys))
{
Key=Keys;
goto loop;
}
}
//纠正加速与强行自噬
switch(Key)
{
case 'W':case 'w':map[xh][yh]='w';xh--;break;
case 'S':case 's':map[xh][yh]='s';xh++;break;
case 'A':case 'a':map[xh][yh]='a';yh--;break;
case 'D':case 'd':map[xh][yh]='d';yh++;break;
}
if(map[xh][yh]=='b')
{
Pos(30,18);
cout<<"GameOver";
getch();
return 0;
}
//游戏结束
if(map[xh][yh]=='w'||map[xh][yh]=='a'||map[xh][yh]=='s'||map[xh][yh]=='d')
{
switch(map[xh][yh])
{
case 'w':xt=xh-1;yt=yh;maps[xt][yt]=' ';break;
case 's':xt=xh+1;yt=yh;maps[xt][yt]=' ';break;
case 'a':xt=xh;yt=yh-1;maps[xt][yt]=' ';break;
case 'd':xt=xh;yt=yh+1;maps[xt][yt]=' ';break;
}
Eat(xh,yh);
}
//判断自噬
switch(Key)
{
case 'W':case 'w':maps[xh][yh]='s';break;
case 'S':case 's':maps[xh][yh]='w';break;
case 'A':case 'a':maps[xh][yh]='d';break;
case 'D':case 'd':maps[xh][yh]='a';break;
}
X=20+yh*2;Y=3+xh;
Pos(X,Y);
cout<<"■";
//移动蛇头
if(map[xh][yh]=='m')
{
srand(time(0));
do{
x0=rand()%13+1;
y0=rand()%16+1;
}while(map[x0][y0]!=' '||(x0!=xh&&y0!=yh));
map[x0][y0]='m';
X=20+y0*2;Y=3+x0;
Pos(X,Y);
Color(0x03);
cout<<"■";
Color(0x0F);
//出米
}
else
{
X=20+yt*2;Y=3+xt;
Pos(X,Y);
cout<<" ";
switch(map[xt][yt])
{
case 'w':map[xt][yt]=' ';xt--;maps[xt][yt]=' ';break;
case 's':map[xt][yt]=' ';xt++;maps[xt][yt]=' ';break;
case 'a':map[xt][yt]=' ';yt--;maps[xt][yt]=' ';break;
case 'd':map[xt][yt]=' ';yt++;maps[xt][yt]=' ';break;
}
}
//移动蛇尾
}
}
}