Description
The cornfield maze is a popular Halloween treat. Visitors are shown the entrance and must wander through the maze facing zombies, chainsaw-wielding psychopaths, hippies, and other terrors on their quest to find the exit.
One popular maze-walking strategy guarantees that the visitor will eventually find the exit. Simply choose either the right or left wall, and follow it. Of course, there's no guarantee which strategy (left or right) will be better, and the path taken is seldom the most efficient. (It also doesn't work on mazes with exits that are not on the edge; those types of mazes are not represented in this problem.)
As the proprieter of a cornfield that is about to be converted into a maze, you'd like to have a computer program that can determine the left and right-hand paths along with the shortest path so that you can figure out which layout has the best chance of confounding visitors.
One popular maze-walking strategy guarantees that the visitor will eventually find the exit. Simply choose either the right or left wall, and follow it. Of course, there's no guarantee which strategy (left or right) will be better, and the path taken is seldom the most efficient. (It also doesn't work on mazes with exits that are not on the edge; those types of mazes are not represented in this problem.)
As the proprieter of a cornfield that is about to be converted into a maze, you'd like to have a computer program that can determine the left and right-hand paths along with the shortest path so that you can figure out which layout has the best chance of confounding visitors.
Input
Input to this problem will begin with a line containing a single integer n indicating the number of mazes. Each maze will consist of one line with a width, w, and height, h (3 <= w, h <= 40), followed by h lines of w characters each that represent the maze layout. Walls are represented by hash marks ('#'), empty space by periods ('.'), the start by an 'S' and the exit by an 'E'.
Exactly one 'S' and one 'E' will be present in the maze, and they will always be located along one of the maze edges and never in a corner. The maze will be fully enclosed by walls ('#'), with the only openings being the 'S' and 'E'. The 'S' and 'E' will also be separated by at least one wall ('#').
You may assume that the maze exit is always reachable from the start point.
Exactly one 'S' and one 'E' will be present in the maze, and they will always be located along one of the maze edges and never in a corner. The maze will be fully enclosed by walls ('#'), with the only openings being the 'S' and 'E'. The 'S' and 'E' will also be separated by at least one wall ('#').
You may assume that the maze exit is always reachable from the start point.
Output
For each maze in the input, output on a single line the number of (not necessarily unique) squares that a person would visit (including the 'S' and 'E') for (in order) the left, right, and shortest paths, separated by a single space each. Movement from one square to another is only allowed in the horizontal or vertical direction; movement along the diagonals is not allowed.
Sample Input
2 8 8 ######## #......# #.####.# #.####.# #.####.# #.####.# #...#..# #S#E#### 9 5 ######### #.#.#.#.# S.......E #.#.#.#.# #########
Sample Output
37 5 5 17 17 9
题目大意:一个迷宫,从起点走到终点,有很多种不同的走法,
题目要求三种走法:
1. 沿着左墙走,输出左转优先的步数;
2. 沿着右墙走,输出右转优先的步数;
3. 随意走,要求步数最少。
解题思路:
当左转有限和右转优先的的时候可以采用dfs(深搜),因为深搜可以沿着一个方向一直搜下去,直到不能搜为止,求最小步数通常是采用bfs(广搜),这个题结合这两种方法就可以做出来。
最短步数挺简单就不说了,重点说一下怎么深搜。
我是定义了四个数0123分别表示北东南西,
0(北) | ||
3(西) | 当前位置 | 1(东) |
2(南) |
转化为上面的图形语言就是,你在当前位置向上走呢,先判断是否可以先往3,能走就走,不行就判断能否往0走,接着就是1,2,就这样每到一个点先判断,但是一定要有先后顺序。
这里有一点必须要注意的:
左边、右边优先搜索都不是找最短路,因此走过的路可以再走,无需标记走过的格
#include<stdio.h>
#include<string.h>
#include<math.h>
#include<queue>
#include<algorithm>
using namespace std;
int n,m,startx,starty,endx,endy;
int dir[4][2]= {-1,0,0,1,1,0,0,-1};
int Lstep,Rstep,Qstep;
int mark[42][42],vis[42][42];
char map[42][42];
struct node
{
int x,y,step;
};
void Init()
{
int i,j;
for(i=0; i<n; i++)
{
for(j=0; j<m; j++)
{
scanf("%c",&map[i][j]);
if(map[i][j]=='.')
mark[i][j]=1;
if(map[i][j]=='S')
{
startx=i;
starty=j;
mark[i][j]=1;
}
if(map[i][j]=='E')
{
endx=i;
endy=j;
mark[i][j]=1;
map[i][j]='.';
}
}
getchar();
}
}
void Ldfs(int x,int y,int d)
{
Lstep++;
if(x==endx&&y==endy) return ;
if(d==0)
{
if(mark[x][y-1]) Ldfs(x,y-1,3);
else if(mark[x-1][y]) Ldfs(x-1,y,0);
else if(mark[x][y+1]) Ldfs(x,y+1,1);
else if(mark[x+1][y]) Ldfs(x+1,y,2);
}
else if(d==1)
{
if(mark[x-1][y]) Ldfs(x-1,y,0);
else if(mark[x][y+1]) Ldfs(x,y+1,1);
else if(mark[x+1][y]) Ldfs(x+1,y,2);
else if(mark[x][y-1]) Ldfs(x,y-1,3);
}
else if(d==2)
{
if(mark[x][y+1]) Ldfs(x,y+1,1);
else if(mark[x+1][y]) Ldfs(x+1,y,2);
else if(mark[x][y-1]) Ldfs(x,y-1,3);
else if(mark[x-1][y]) Ldfs(x-1,y,0);
}
else if(d==3)
{
if(mark[x+1][y]) Ldfs(x+1,y,2);
else if(mark[x][y-1]) Ldfs(x,y-1,3);
else if(mark[x-1][y]) Ldfs(x-1,y,0);
else if(mark[x][y+1]) Ldfs(x,y+1,1);
}
}
void Rdfs(int x,int y,int d)
{
Rstep++;
if(x==endx&&y==endy) return ;
if(d==0)
{
if(mark[x][y+1]) Rdfs(x,y+1,1);
else if(mark[x-1][y])Rdfs(x-1,y,0);
else if(mark[x][y-1]) Rdfs(x,y-1,3);
else if(mark[x+1][y]) Rdfs(x+1,y,2);
}
else if(d==1)
{
if(mark[x+1][y]) Rdfs(x+1,y,2);
else if(mark[x][y+1]) Rdfs(x,y+1,1);
else if(mark[x-1][y]) Rdfs(x-1,y,0);
else if(mark[x][y-1]) Rdfs(x,y-1,3);
}
else if(d==2)
{
if(mark[x][y-1]) Rdfs(x,y-1,3);
else if(mark[x+1][y]) Rdfs(x+1,y,2);
else if(mark[x][y+1]) Rdfs(x,y+1,1);
else if(mark[x-1][y]) Rdfs(x-1,y,0);
}
else if(d==3)
{
if(mark[x-1][y]) Rdfs(x-1,y,0);
else if(mark[x][y-1]) Rdfs(x,y-1,3);
else if(mark[x+1][y]) Rdfs(x+1,y,2);
else if(mark[x][y+1]) Rdfs(x,y+1,1);
}
}
int bfs(int x,int y)
{
queue<node>Q;
node p,q;
p.x=x;
p.y=y;
vis[x][y]=1;
p.step=1;
Q.push(p);
while(!Q.empty())
{
p=Q.front();
Q.pop();
if(p.x==endx&&p.y==endy)
{
return p.step;
}
for(int i=0; i<4; i++)
{
q.x=p.x+dir[i][0];
q.y=p.y+dir[i][1];
if(q.x>=0&&q.x<n&&q.y>=0&&q.y<m&&vis[q.x][q.y]==0&&map[q.x][q.y]=='.')
{
q.step=p.step+1;
Q.push(q);
vis[q.x][q.y]=1;
}
}
}
while(!Q.empty())
Q.pop();
}
int main()
{
int i,j,t,d;
scanf("%d",&t);
while(t--)
{
memset(vis,0,sizeof(vis));
memset(mark,0,sizeof(mark));
scanf("%d%d",&m,&n);
getchar();
Init();
Lstep=Rstep=Qstep=0;
if(startx==0) d=2;
else if(startx==n-1) d=0;
else if(starty==0) d=1;
else if(starty==m-1) d=3;
Ldfs(startx, starty,d);
Rdfs(startx, starty,d);
Qstep=bfs(startx,starty);
printf("%d %d %d\n",Lstep,Rstep,Qstep);
}
return 0;
}