- 组件
- 窗口
- 弹窗
- 面板
- 文本框
- 列表框
- 按钮
- 图片
- 监听时间
- 鼠标
- 键盘事件
- 外挂
- 破解工具
1、简介
- GUI的核心技术:Swing AWT
- 因为界面不美观
- 需要jre环境
2、AWT
2.1、AWT介绍
- 包含了很多类和接口。GUI图片用户界面
- 元素:窗口,按钮,文本框
(1)Frame
package com.zhang.lesson01;
import java.awt.*;
//GUI的第一个界面
public class TestFrame {
public static void main(String[] args) {
//Frame:JDK 看源码
Frame frame = new Frame("我的第一个Java图像界面窗口");
//需要设置可见性 w h
frame.setVisible(true);
//设置窗口大小
frame.setSize(400, 400);
//设置背景颜色 Color
frame.setBackground(Color.BLACK);
frame.setBackground(new Color(15, 119, 145));
//弹出的初始位置
frame.setLocation(200,200);
//设置大小固定
frame.setResizable(false);
}
}
- 问题:无法关闭,停止程序进程才可以关闭窗口
- 尝试回顾封装
package com.zhang.lesson01;
import java.awt.*;
public class TeseFrame2 {
public static void main(String[] args) {
//展示多个窗口 new
new MyFrame(100, 100, 200, 200, Color.blue);
new MyFrame(300, 100, 200, 200, Color.red);
new MyFrame(100, 300, 200, 200, Color.white);
new MyFrame(300, 300, 200, 200, Color.black);
}
}
class MyFrame extends Frame{
static int id = 0; //可能存在多个窗口,我们需要一个计数器
public MyFrame(int x, int y, int w, int h, Color color){
super("MyFrame:" + (++id));
setBackground(color);
setBounds(x, y, w, h);
setVisible(true);
}
}
(2)Panel
解决了关闭的实现问题
package com.zhang.lesson01;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
//Panel 可以看成是一个空间,但是不能单独存在
public class TestPanel {
public static void main(String[] args) {
Frame frame = new Frame();
//布局的概念
Panel panel = new Panel();
//设置布局
frame.setLayout(null);
//坐标
frame.setBounds(300, 300, 500, 500);
frame.setBackground(new Color(156, 50, 43));
//panel设置坐标,相当于frame
panel.setBounds(50, 50, 400, 400);
panel.setBackground(new Color(0xE1EC24));
//frame.add(panel)
frame.add(panel);
frame.setVisible(true);
//监听事件,监听窗口关闭事件 System.exit(0)
//适配器模式
frame.addWindowListener(new WindowAdapter() {
//窗口点击关闭的时候需要做的事情
@Override
public void windowClosing(WindowEvent e) {
// super.windowClosing(e);
//结束程序
System.exit(0);
}
});
}
}
(3)布局管理器
- 流式布局
package com.zhang.lesson01;
import java.awt.*;
public class TestFlowLayout {
public static void main(String[] args) {
Frame frame = new Frame();
//组件-按钮
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
//设置为流式布局
// frame.setLayout(new FlowLayout()); //默认居中
frame.setLayout(new FlowLayout(FlowLayout.LEFT));
frame.setSize(200, 200);
//把按钮添加上去
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.setVisible(true);
}
}
- 东西南北中
package com.zhang.lesson01;
import java.awt.*;
public class TestBorderLayout {
public static void main(String[] args) {
Frame frame = new Frame("TestBorderLayout");
Button east = new Button("East");
Button west = new Button("West");
Button north = new Button("North");
Button south = new Button("South");
Button center = new Button("Center");
frame.add(east, BorderLayout.EAST);
frame.add(west, BorderLayout.WEST);
frame.add(north, BorderLayout.NORTH);
frame.add(south, BorderLayout.SOUTH);
frame.add(center, BorderLayout.CENTER);
frame.setSize(200, 200);
frame.setVisible(true);
}
}
- 表格布局
package com.zhang.lesson01;
import java.awt.*;
public class TestGridLayout {
public static void main(String[] args) {
Frame frame = new Frame("TestGridLayout");
Button btn1 = new Button("btn1");
Button btn2 = new Button("btn2");
Button btn3 = new Button("btn3");
Button btn4 = new Button("btn4");
Button btn5 = new Button("btn5");
Button btn6 = new Button("btn6");
frame.setLayout(new GridLayout(3, 2));
frame.add(btn1);
frame.add(btn2);
frame.add(btn3);
frame.add(btn4);
frame.add(btn5);
frame.add(btn6);
frame.pack(); //java函数
frame.setVisible(true);
}
}
- 练习
package com.zhang.lesson01;
import java.awt.*;
public class ExerciseDemo {
public static void main(String[] args) {
//总 frame
Frame frame = new Frame();
frame.setSize(400,400);
frame.setLocation(300, 400);
frame.setBackground(Color.BLACK);
frame.setVisible(true);
frame.setLayout(new GridLayout(2, 1));
//4.四个面板
Panel p1 = new Panel(new BorderLayout());
Panel p2 = new Panel(new GridLayout(2, 1));
Panel p3 = new Panel(new BorderLayout());
Panel p4 = new Panel(new GridLayout(2, 2));
//上面部分
p1.add(new Button("East-1"), BorderLayout.EAST);
p1.add(new Button("West-1"), BorderLayout.WEST);
p2.add(new Button("p2-btn-1"));
p2.add(new Button("p2-btn-2"));
p1.add(p2, BorderLayout.CENTER);
//下面部分
p1.add(new Button("East-2"), BorderLayout.EAST);
p1.add(new Button("West-2"), BorderLayout.WEST);
//中间四个
for (int i = 0; i < 4; i++){
p4.add(new Button("for-" + i));
}
p3.add(p4, BorderLayout.CENTER);
frame.add(p1);
frame.add(p3);
}
}
总结:
- Frame 是一个顶级窗口
- Panel 无法单独显示,必须添加到某个容器中
- 布局管理器
- 流式
- 东西南北中
- 表格
- 大小,定位,背景颜色,可见性,监听
2.4、事件监听
- 事件监听:当某个事情发生时,干什么?
package com.zhang.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActinEvent {
public static void main(String[] args) {
//按下按钮,触发一些事件
Frame frame = new Frame();
Button button = new Button();
//因为:addActionListener()需要一个 ActionListener,所以我们需要构造一个 ActionListener
MyActionListener myActionListener = new MyActionListener();
button.addActionListener(myActionListener);
frame.add(button, BorderLayout.CENTER);
frame.pack(); //设置frame的最佳大小
windowClose(frame); //关闭窗口
frame.setVisible(true);
}
//关闭窗体的事件
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
//事件监听
class MyActionListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("aaa");
}
}
- 多个按钮,共享一个事件
package com.zhang.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestActinEvent2 {
public static void main(String[] args) {
// 两个按钮,实现同一个监听
// 开始 停止
Frame frame = new Frame("开始-停止");
Button button1 = new Button("start");
Button button2 = new Button("stop");
//可以显示地定义触发会返回的命令,否则返回默认的值
//可以多个按钮只写一个监听类
button2.setActionCommand("button2-stop");
MyMonitor myMonitor = new MyMonitor();
button1.addActionListener(myMonitor);
button2.addActionListener(myMonitor);
frame.add(button1, BorderLayout.NORTH);
frame.add(button2, BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
}
class MyMonitor implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//e.getActionCommand() 获得按钮的信息
System.out.println("按钮被点击了:msg=>" + e.getActionCommand());
}
}
2.5、输入框 TextField 监听
设置替换代码
清空
package com.zhang.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestText01 {
public static void main(String[] args) {
//启动!
new MyFrame();
}
}
class MyFrame extends Frame{
public MyFrame(){
TextField textField = new TextField();
//省略了 this.
add(textField);
//监听这个文本框输入的文字
MyActionListener2 myActionListener2 = new MyActionListener2();
//按下enter 就会触发这个输入框的事件
textField.addActionListener(myActionListener2);
//设置替换编码
textField.setEchoChar('*');
setVisible(true);
pack();
}
}
class MyActionListener2 implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
TextField field = (TextField) e.getSource(); //获得一些资源,返回的是一个对象
System.out.println(field.getText()); //获得输入框的文本
field.setText(""); //null ""
}
}
2.6、简易计算器,组合+内部类回顾复习
oop原则:组合,大于继承!
class A extends B{
}
class A{
public B b;
}
- 目前代码
package com.zhang.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args) {
new Calculator();
}
}
//计算器类
class Calculator extends Frame{
public Calculator(){
//3个文本框
TextField num1 = new TextField(10); //字符数
TextField num2 = new TextField(10); //字符数
TextField num3 = new TextField(10); //字符数
//1个按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListener(num1, num2, num3));
//1个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取三个变量
private TextField num1, num2, num3;
public MyCalculatorListener(TextField num1, TextField num2, TextField num3){
this.num1 = num1;
this.num2 = num2;
this.num3 = num3;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2.将这个值 + 法运算后,放到第三个框
num3.setText("" + (n1 + n2));
//3.清除前两个框
num1.setText("");
num2.setText("");
}
}
- 完全改造为面向对象写法
package com.zhang.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame{
//属性
TextField num1, num2, num3;
//方法
public void loadFrame(){
//3个文本框
num1 = new TextField(10); //字符数
num2 = new TextField(10); //字符数
num3 = new TextField(10); //字符数
//1个按钮
Button button = new Button("=");
//1个标签
Label label = new Label("+");
button.addActionListener(new MyCalculatorListener(this));
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取计算器这个对象,在一个类中组合另一个类
Calculator calculator = null;
public MyCalculatorListener(Calculator calculator){
this.calculator = calculator;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
int n1 = Integer.parseInt(calculator.num1.getText());
int n2 = Integer.parseInt(calculator.num2.getText());
//2.将这个值 + 法运算后,放到第三个框
calculator.num3.setText("" + (n1 + n2));
//3.清除前两个框
calculator.num1.setText("");
calculator.num2.setText("");
}
}
- 内部类:更好的包装
package com.zhang.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame{
//属性
TextField num1, num2, num3;
//方法
public void loadFrame(){
//3个文本框
num1 = new TextField(10); //字符数
num2 = new TextField(10); //字符数
num3 = new TextField(10); //字符数
//1个按钮
Button button = new Button("=");
//1个标签
Label label = new Label("+");
button.addActionListener(new MyCalculatorListener());
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
//监听器类
//内部类最大的好处,就是可以畅通无阻的访问外部类的属性和方法
private class MyCalculatorListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2.将这个值 + 法运算后,放到第三个框
num3.setText("" + (n1 + n2));
//3.清除前两个框
num1.setText("");
num2.setText("");
}
}
}
2.7、画笔
package com.zhang.lesson03;
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame{
public void loadFrame(){
setBounds(200, 200, 600, 500);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
// super.paint(g);
//画笔:需要有颜色,画笔可以画画
g.setColor(Color.red);
g.drawOval(100,100, 100, 100);
g.fillOval(100,100, 100, 100); //实心的圆
g.setColor(Color.green);
g.fillRect(150, 200, 200, 200);
//养成习惯:画笔用完,将它还原到最初的颜色
}
}
2.8、鼠标监听
目的:想要实现鼠标画画
package com.zhang.lesson03;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
//自己的类
class MyFrame extends Frame{
//画画需要画笔,需要监听鼠标当前的位置,需要集合来存储这个点
ArrayList points;
public MyFrame(String title){
super(title);
setBounds(200, 200, 400, 300);
//存鼠标点击的点
points = new ArrayList<>();
setVisible(true);
//鼠标监听器,正对这个窗口
this.addMouseListener(new MyMouseListener());
}
@Override
public void paint(Graphics g) {
//画画,监听鼠标的事件
Iterator iterator = points.iterator(); //iterator迭代器
while(iterator.hasNext()){
Point point = (Point) iterator.next();
g.setColor(Color.blue);
g.fillOval(point.x, point.y, 10, 10);
}
}
//添加一个点到界面上
public void addPaint(Point point){
points.add(point);
}
//适配器模式
private class MyMouseListener extends MouseAdapter{
//鼠标 按下,弹起,按住不放
@Override
public void mousePressed(MouseEvent e) {
MyFrame frame = (MyFrame) e.getSource();
//这个我们点击的时候,就会在界面上产生一个点!画
//这个点就是鼠标的点
frame.addPaint(new Point(e.getX(), e.getY()));
//每次点击鼠标都需要重画一遍
frame.repaint(); //刷新 30帧 60帧
}
}
}
2.9、窗口监听
package com.zhang.lesson03;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame(){
setBackground(Color.BLUE);
setBounds(100, 100, 200, 200);
setVisible(true);
// addWindowListener(new MyWindowListener());
this.addWindowListener(
//匿名内部类
new WindowAdapter() {
//关闭窗口
@Override
public void windowClosing(WindowEvent e) {
System.out.println("windowClosing");
System.exit(0);
}
//激活窗口
@Override
public void windowActivated(WindowEvent e) {
WindowFrame source = (WindowFrame) e.getSource();
source.setTitle("被激活了");
System.out.println("windowActivated");
}
}
);
}
}
2.10、键盘监听
package com.zhang.lesson03;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
//键
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(1, 2, 300, 400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘按下的键是哪一个,当前的码
int keyCode = e.getKeyCode(); //不需要去记录这个数值,直接使用静态属性 VK_XXX
System.out.println(keyCode);
if(keyCode == KeyEvent.VK_UP){
System.out.println("你按下了上键");
}
//根据按下不同操作,产生不同结果
}
});
}
}
3、Swing
3.1、窗口、面板
package com.zhang.lesson04;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo {
//init():初始化
public void init(){
//顶级窗口
JFrame jf = new JFrame("这是一个JFrame窗口");
jf.setVisible(true);
jf.setBounds(100, 100, 200, 200);
jf.setBackground(Color.cyan);
//设置文字 Jlabel
JLabel label = new JLabel("嘿嘿");
jf.add(label);
//关闭事件
jf.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
//建立一个窗口
new JFrameDemo().init();
}
}
- 标签居中
package com.zhang.lesson04;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo02 {
public static void main(String[] args) {
new MyJframe2().init();
}
}
class MyJframe2 extends JFrame {
public void init(){
this.setBounds(10, 10, 200, 200);
this.setVisible(true);
//设置文字 Jlabel
JLabel label = new JLabel("嘿嘿");
this.add(label);
//让文本标签居中
label.setHorizontalAlignment(SwingConstants.CENTER);
//获得一个容器
Container contentPane = this.getContentPane();
contentPane.setBackground(Color.BLUE);
}
}
3.2、弹窗
package com.zhang.lesson04;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//主窗口
public class DialogDemo extends JFrame {
public DialogDemo(){
this.setVisible(true);
//this.setSize(700, 500);
this.setBounds(100, 100, 700, 500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//JFrame 放东西,容器
Container container = this.getContentPane();
//绝对布局
container.setLayout(null);
//按钮
JButton jButton = new JButton("点击弹出一个对话框"); //创建
jButton.setBounds(30, 30, 200, 50);
//点击这个按钮的时候,弹出一个弹窗,这里就需要一个监听器去赋予按钮这个功能
jButton.addActionListener(new ActionListener() { //监听器
@Override
public void actionPerformed(ActionEvent e) {
//弹窗
new DialogDemo();
}
});
container.add(jButton);
}
public static void main(String[] args) {
new MyDialogDemo();
}
}
//弹窗的窗口
class MyDialogDemo extends JDialog{
public MyDialogDemo(){
this.setVisible(true);
this.setBounds(100, 100, 500, 500);
// this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
Container container = this.getContentPane();
container.setLayout(null);
container.add(new Label("阿巴阿巴阿巴"));
}
}
3.3、标签
label
new JLabel("xxx");
- 图标ICON
package com.zhang.lesson04;
import javax.swing.*;
import java.awt.*;
//图标,需要实现类,Frame继承
public class IconDemo extends JFrame implements Icon {
private int width;
private int height;
public IconDemo(){ //无参构造
}
public IconDemo(int width, int height) {
this.width = width;
this.height = height;
}
public void Init(){
IconDemo iconDemo = new IconDemo(15, 15);
//图标放在标签,也可以放在按钮上
JLabel label = new JLabel("icontest", iconDemo, SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new IconDemo().Init();
}
@Override
public void paintIcon(Component c, Graphics g, int x, int y) {
g.fillOval(x, y, width, height);
}
@Override
public int getIconWidth() {
return this.width;
}
@Override
public int getIconHeight() {
return this.height;
}
}
- 图片ICON
package com.zhang.lesson04;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class ImageIconDemo extends JFrame {
public ImageIconDemo(){
//获取图片的地址
JLabel label = new JLabel("ImageIcon");
//获取同类下的资源
URL url = ImageIconDemo.class.getResource("tx.png");
ImageIcon imageIcon = new ImageIcon(url);//命名不要冲突了
label.setIcon(imageIcon);
label.setHorizontalAlignment(SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setBounds(100, 100, 200, 200);
}
public static void main(String[] args) {
new ImageIconDemo();
}
}
3.4、面板
- JPanel
package com.zhang.lesson05;
import javax.swing.*;
import java.awt.*;
public class JPanelDemo extends JFrame {
public JPanelDemo(){
Container container = this.getContentPane();
container.setLayout(new GridLayout(2, 1, 10, 10)); //行 列 间距
JPanel panel = new JPanel(new GridLayout(1, 3));
panel.add(new JButton("1"));
panel.add(new JButton("1"));
panel.add(new JButton("1"));
container.add(panel);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setVisible(true);
setBounds(100, 100, 500, 500);
}
public static void main(String[] args) {
new JPanelDemo();
}
}
- JScrollPanel 滚动条
package com.zhang.lesson05;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo(){
Container container = this.getContentPane();
//文本域
JTextArea textArea = new JTextArea(20, 50);
textArea.setText("阿巴阿巴阿巴");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
// new JTextField(); //文本框,不能换行
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.setBounds(100, 100, 300, 300);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
3.5、按钮
- 图片按钮
package com.zhang.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo01 extends JFrame {
public JButtonDemo01(){
Container container = this.getContentPane();//初始化一个容器,用来在容器上添加一些控件
//将一个图片变为图标
URL resource = JButtonDemo01.class.getResource("tx.png");
Icon icon = new ImageIcon(resource);
//把这个图标放在按钮上
JButton button = new JButton();
button.setIcon(icon);
button.setToolTipText("图片按钮");
//add
container.add(button);
this.setVisible(true);
this.setSize(500, 300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo01();
}
}
- 单选按钮-radioButton
package com.zhang.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo02 extends JFrame {
public JButtonDemo02(){
Container container = this.getContentPane();//初始化一个容器,用来在容器上添加一些控件
//将一个图片变为图标
URL resource = JButtonDemo01.class.getResource("tx.png");
Icon icon = new ImageIcon(resource);
//单选框
JRadioButton radioButton01 = new JRadioButton("JRadioButton01");
JRadioButton radioButton02 = new JRadioButton("JRadioButton02");
JRadioButton radioButton03 = new JRadioButton("JRadioButton03");
//由于单选框只能选择一个,所以需要分组,分组中的只能选一个
ButtonGroup group = new ButtonGroup();
group.add(radioButton01);
group.add(radioButton02);
group.add(radioButton03);
container.add(radioButton01, BorderLayout.CENTER);
container.add(radioButton02, BorderLayout.NORTH);
container.add(radioButton03, BorderLayout.SOUTH);
this.setVisible(true);
this.setBounds(100, 100, 500, 500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo01();
}
}
- 复选按钮-checkBox
package com.zhang.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo03 extends JFrame {
public JButtonDemo03(){
Container container = this.getContentPane();//初始化一个容器,用来在容器上添加一些控件
//将一个图片变为图标
URL resource = JButtonDemo01.class.getResource("tx.png");
Icon icon = new ImageIcon(resource);
JCheckBox checkBox01 = new JCheckBox("checkBox01");
JCheckBox checkBox02 = new JCheckBox("checkBox02");
container.add(checkBox01, BorderLayout.NORTH);
container.add(checkBox02, BorderLayout.SOUTH);
this.setVisible(true);
this.setBounds(100, 100, 500, 500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo03();
}
}
3.6、列表
- 下拉框
package com.zhang.lesson06;
import javax.swing.*;
import java.awt.*;
public class TestComboboxDemo01 extends JFrame {
public TestComboboxDemo01(){
Container container = this.getContentPane();
JComboBox status = new JComboBox();
status.addItem(null);
status.addItem("正在热映");
status.addItem("已下映");
status.addItem("即将上映");
container.add(status);
this.setVisible(true);
this.setSize(500, 500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo01();
}
}
- 列表框
package com.zhang.lesson06;
import javax.swing.*;
import java.awt.*;
public class TestComboboxDemo02 extends JFrame {
public TestComboboxDemo02(){
Container container = this.getContentPane();
//生成列表的内容
String[] contents = {"1", "2", "3"};
//列表中需要放入内容
JList jList = new JList(contents);
container.add(jList);
this.setVisible(true);
this.setSize(500, 500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo02();
}
}
- 引用场景
- 选择地区,或者一些单个选项
- 列表用于展示信息,一般是动态扩容
3.7、文本框
- 文本框
package com.zhang.lesson06;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
public class TestTextDemo01 extends JFrame {
public TestTextDemo01(){
Container container = this.getContentPane();
JTextField textField = new JTextField("hello");
JTextField textField2 = new JTextField("world", 20);
container.add(textField, BorderLayout.NORTH);
container.add(textField2, BorderLayout.SOUTH);
this.setVisible(true);
this.setSize(500, 500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo01();
}
}
- 密码框
package com.zhang.lesson06;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
public class TestTextDemo02 extends JFrame {
public TestTextDemo02(){
Container container = this.getContentPane();
JPasswordField passwordField = new JPasswordField();//***
passwordField.setEchoChar('*');
container.add(passwordField);
this.setVisible(true);
this.setSize(500, 500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo02();
}
}
贪吃蛇
- 帧,如果时间片足够小,就是动画,一秒30帧 60帧。连起来是动画,拆开就是静态的图片
- 键盘监听
- 定时器 Timer
package com.zhang.snake;
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
//正常游戏界面都应该在面上
frame.add(new GamePanel()); //如果这行代码在下面几行之后,则无法实现键盘监听
frame.setVisible(true);
frame.setResizable(false); //窗口大小不可变
frame.setBounds(10, 10, 900, 720);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
package com.zhang.snake;
import com.zhang.lesson05.JPanelDemo;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏的方法
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length; //蛇的长度
int[] snakeX = new int[600]; //蛇的x坐标 25*25
int[] snakeY = new int[500]; //蛇的Y坐标 25*25
String fx;
//食物的坐标
int foodx;
int foody;
Random random = new Random();
//游戏当前的状态:开始 停止
boolean isStart = false; //默认是不开始的
boolean isFail = false; //游戏失败状态
//分数
int score;
//定时器 以ms为单位
Timer timer = new Timer(100, this); //100ms刷执行(刷新)一次,监听的是 this
//构造器
public GamePanel(){
init();
//获得焦点和键盘事件
this.setFocusable(true); //获得焦点事件
this.addKeyListener(this); //获得键盘监听事件
timer.start(); //游戏一开始定时器就启动
}
//初始化方法
public void init(){
length = 3;
snakeX[0] = 100;snakeY[0] = 100; //脑袋的坐标
snakeX[1] = 75;snakeY[1] = 100; //第一个身体的坐标
snakeX[2] = 50;snakeY[2] = 100; //第二个身体的坐标
fx = "R"; //初始方向向右
//把食物随机分布在界面上
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
score = 0;
}
//绘制面板,游戏中的所有东西,都使用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g); //清屏
//绘制静态的面板
this.setBackground(Color.BLACK);
//画上头部广告栏
Data.header.paintIcon(this, g, 25, 11); //组件 画笔 位置
g.fillRect(25, 75, 850, 600); //默认的游戏界面
//画积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑", Font.BOLD, 18)); //设置字体
g.drawString("长度" + length, 750, 35);
g.drawString("分数" + score, 750, 50);
//画食物
Data.food.paintIcon(this, g, foodx, foody);
//画上小蛇
if(fx.equals("R")){
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]); //蛇头初始化向右,需要通过方向来判断
}else if(fx.equals("L")){
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
}else if(fx.equals("U")){
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
}else if(fx.equals("D")){
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);
}
//游戏状态
if (isStart == false){
g.setColor(Color.white);
g.setFont(new Font("微软雅黑", Font.BOLD, 40)); //设置字体
g.drawString("按下空格开始游戏", 300, 300);
}
if (isFail){
g.setColor(Color.red);
g.setFont(new Font("微软雅黑", Font.BOLD, 40)); //设置字体
g.drawString("失败,按下空格重新开始", 300, 300);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode(); //获得键盘按键是哪一个
if (keyCode == KeyEvent.VK_SPACE){ //如果按下的是空格
if(isFail){
//重新开始
isFail = false;
init();
}else{
isStart = !isStart; //取反
}
repaint();
}
//小蛇移动
if(keyCode == KeyEvent.VK_UP){
fx = "U";
}else if(keyCode == KeyEvent.VK_DOWN){
fx = "D";
}else if(keyCode == KeyEvent.VK_LEFT){
fx = "L";
}else if(keyCode == KeyEvent.VK_RIGHT){
fx = "R";
}
}
//事件监听---需要通过固定事件来刷新,1s = 10次
@Override
public void actionPerformed(ActionEvent e) {
if(isStart && !isFail){ //如果游戏是开始状态,就让小蛇动起来!
//吃食物
if(snakeX[0] == foodx && snakeY[0] == foody){
length++; //长度 + 1
score += 10;//分数 + 10
//再次随机食物
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
}
//移动
for (int i = length - 1; i > 0 ; i--) { //后一节移动到前一节的位置
snakeX[i] = snakeX[i-1]; //向前移动一布
snakeY[i] = snakeY[i-1]; //向前移动一布
}
//走向
if(fx.equals("R")){
snakeX[0] += 25;
if(snakeX[0] > 850){ snakeX[0] = 25; } //边界判断
}else if(fx.equals("L")){
snakeX[0] -= 25;
if(snakeX[0] < 25){ snakeX[0] = 850; } //边界判断
}else if(fx.equals("U")){
snakeY[0] -= 25;
if(snakeY[0] < 75){ snakeY[0] = 650; } //边界判断
}else if(fx.equals("D")){
snakeY[0] += 25;
if(snakeY[0] > 650){ snakeY[0] = 750; } //边界判断
}
//失败判断:撞到自己就算失败
for (int i = 1; i < length; i++) {
if(snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){
isFail = true;
}
}
repaint(); //重画页面
}
timer.start(); //定时器开始
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}
package com.zhang.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//相对路径 tx.png
//绝对路径 / 相当于当前的项目
public static URL headerURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
public static URL upURL = Data.class.getResource("statics/up.png");
public static URL downURL = Data.class.getResource("statics/down.png");
public static URL leftURL = Data.class.getResource("statics/left.png");
public static URL rightURL = Data.class.getResource("statics/right.png");
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
}
- 功能实现思路
1.定义数据
2.画上去
3.监听事件
键盘
事件