ActionScript 3.0 Socket 使用

 

服务端:

package com
{
	import flash.events.Event;
	import flash.events.ProgressEvent;
	import flash.events.ServerSocketConnectEvent;
	import flash.net.ServerSocket;
	import flash.net.Socket;
	import flash.utils.ByteArray;
	
	public class AVRSocket
	{
		private var _serverSocket:ServerSocket = new ServerSocket();
		private var _clients:Array=[];//客户端数组
		private var _data:String;
		private var _localPort:int;
		private var _localAddress:String;
		private static var _instance:AVRSocket;
		
		
		public function AVRSocket()
		{
		}
		
		public static function getInstance():AVRSocket
		{
			if(!_instance){
				_instance = new AVRSocket();
			}
			return _instance;
		}
		
		/**
		 * 绑定服务端ip和端口
		 */
		public function bind(host:String = "0.0.0.0", port:int = 0):void
		{
			try
			{
				if( _serverSocket.bound ) 
				{
					_serverSocket.close();
					_serverSocket = new ServerSocket();
				}
				
				_serverSocket.bind(port, host);
				_serverSocket.addEventListener( ServerSocketConnectEvent.CONNECT, onConnect );
				_serverSocket.addEventListener(Event.CLOSE,onClose);
				_serverSocket.listen();
				
				_localPort = _serverSocket.localPort;
				_localAddress = _serverSocket.localAddress;
				
				trace( "Bound to: " + _serverSocket.localAddress + ":" + _serverSocket.localPort );
			} 
			catch(error:Error) 
			{
				trace("bind error = " + error.message + error.getStackTrace());
			}
		}
		
		/**
		 * 客户端成功连接服务器
		 */
		private function onConnect( event:ServerSocketConnectEvent):void
		{
			try
			{
				var clientSocket:Socket = event.socket;
				
				//连接到服务的客户端
				_clients.push(clientSocket);
				
				clientSocket.addEventListener( ProgressEvent.SOCKET_DATA, onClientSocketData );
				clientSocket.addEventListener(Event.CLOSE,onCloseClient);
				
				//建立连接客户端的地址 和 端口
				trace( "Connection from " + clientSocket.remoteAddress + ":" + clientSocket.remotePort);
				
				trace("共" + _clients.length + "个终端已连接到该服务");
			} 
			catch(error:Error) 
			{
				trace("onConnect error = " + error.message + error.getStackTrace());
			}
		}
		
		private function onClose(e:Event):void
		{
			trace( "Connection Faild " );
		}
		
		//客户端关闭
		private function onCloseClient(e:Event):void
		{
			for (var clt:int = 0; clt < _clients.length; clt++)
			{
				if(_clients[clt].remoteAddress==e.target.remoteAddress&&_clients[clt].remotePort==e.target.remotePort)
				{
					_clients.splice(clt,1); 
					
					for each(var clt2:Socket in _clients){
						clt2.writeUTFBytes("消息:-----");
						clt2.flush();                        
					}
					
					trace("\n"+ e.target.remoteAddress+":"+e.target.remotePort+ "断开"); 
				}
			}
			
		}
		
		/**
		 * 服务端接收客户端发送的信息
		 */
		private function onClientSocketData( event:ProgressEvent ):void
		{
			var buffer:ByteArray = new ByteArray();
			var client:Socket = event.currentTarget as Socket;
			client.readBytes( buffer, 0, client.bytesAvailable );
			_data = buffer.toString();
			
			trace( "Received from Client"+ client.remoteAddress + ":" + client.remotePort+"-- " + buffer.toString() );
		}
		
		/**
		 * 服务器向客户端发送信息
		 */
		public function send(obj:Object):void
		{
			try
			{
				if (_clients.length == 0)
				{
					trace('没有连接');
					return;
				}
				for (var i:int = 0; i < _clients.length; i++) 
				{
					var item:Socket = _clients[i] as Socket;
					if (!item) continue;
					item.writeUTFBytes(JSON.stringify(obj)+"\n");
					item.flush();
				}
			}catch ( error:Error )
			{
				trace( error.message );
			}
		}
		
		public function get data():String
		{
			return _data;
		}
		
		public function get localPort():int
		{
			return _localPort;
		}
		
		public function get localAddress():String
		{
			return _localAddress;
		}
	}
}
class S{};

 

 

终端:

 

//服务端的端口使用的是自动的生成的空闲端口,所以这里需要服务端告知连接终端端口号
                

package
{
	
	import flash.events.Event;
	import flash.events.IOErrorEvent;
	import flash.events.ProgressEvent;
	import flash.net.Socket;
	import flash.utils.ByteArray;
	

	public class client
	{
		private var _client:Socket = new Socket();
		private static var _instance:client;
		
		public function client()
		{
		}
		
		public static function getInstance():client
		{
			if(!_instance){
				_instance = new client();
			}
			return _instance;
		}
		
		/**
		 * 开始连接服务器
		 */
		public function collect(host:String, port:int):void
		{
			trace('开始连接服务器!');
			trace(host,port);
			
			_client.connect(host, port);
			
			_client.addEventListener(Event.CONNECT, onConnect);//监听连接事件
			_client.addEventListener(IOErrorEvent.IO_ERROR,onError);
			_client.addEventListener(ProgressEvent.SOCKET_DATA,onSocketData);
			_client.addEventListener(Event.CLOSE, closeHandler);// 服务器主动断开连接时调用
		}
		
		private function closeHandler(e:Event):void
		{
			trace("服务端连接断开");
		}
		
		/**
		 *终端主动断开连接 
		 */		
		private function closeSocket():void
		{
			//调用 close() 方法是不能触发 Event.CLOSE 事件的,只有服务端主动断开才可以
			_client.close();
		}
		
		/**
		 * 连接服务器成功
		 */
		private function onConnect(event:Event):void
		{
			trace("成功连接服务 " +_client.remoteAddress + ":" + _client.remotePort);
		}
		
		/**
		 * 接收到服务器发送的数据
		 */
		private function onClientSocketData( event:ProgressEvent):void
		{
			var buffer:ByteArray = new ByteArray();
			_client.readBytes( buffer, 0, _client.bytesAvailable );
			
			trace( "Send: " + buffer.toString() );
		}
		
		
		/**
		 * 接收到服务器发送的数据
		 */
		private function onSocketData(e:ProgressEvent):void
		{
			var buffer:String = _client.readUTFBytes(_client.bytesAvailable );
			
			var data:String = buffer.split("\n")[0];
		}
		
		/**
		 * 向服务端发送数据
		 * @param msg 数据
		 */
		public function send(msg:String):void
		{
			try
			{
				//socket使用 send 和 flush 的时候,如果没有 connect3成功,就会出现异常
				if( _client != null && _client.connected )
				{
					_client.writeUTFBytes(msg);
					_client.flush(); 
				}
				else
				{
					trace("No socket connection.");
				}
					
			}
			catch ( error:Error )
			{
				trace( error.message );
			}
		}
		private function onError(e:IOErrorEvent):void
		{
			trace(e.toString());
		}
		
		
	}
}

 

 

服务端启动:

var avrSocket:AVRSocket = AVRSocket.getInstance();
avrSocket.bind();

 

 

终端启动:

<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" 
					   xmlns:s="library://ns.adobe.com/flex/spark" 
					   xmlns:mx="library://ns.adobe.com/flex/mx"
					   creationComplete="windowedapplication1_creationCompleteHandler(event)">
	<fx:Script>
		<![CDATA[
			import mx.events.FlexEvent;
			
			var c:client;
			
			protected function windowedapplication1_creationCompleteHandler(event:FlexEvent):void
			{
				 c = client.getInstance();
				
				var host:String = "192.168.20.125";

                //服务端的端口使用的是自动的生成的空闲端口,所以这里需要服务端告知连接终端端口号
				var port:int = 24516; 

				c.collect(host, port);
				
			}
			
			protected function button1_clickHandler(event:MouseEvent):void
			{
				c.send("Hello Word");
				
			}
			
		]]>
	</fx:Script>
	
	<mx:Button click="button1_clickHandler(event)"/>
</s:WindowedApplication>

 

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