指定对象的位置:
using UnityEngine;
public class Box : MonoBehaviour
{
public GameObject first;
// Start is called before the first frame update
void Start()
{
first.transform.position =new Vector3(first.transform.position.x,1.5f,
first.gameObject.transform.position.z);
print("x的坐标是:"+first.gameObject.transform.position.x);
print("y的坐标是:"+first.gameObject.transform.position.y);
print("z的坐标是:"+first.gameObject.transform.position.z);
}
// Update is called once per frame
void Update()
{
}
}
-----
public void tuichu() //退出应用
{
Application.Quit();
}
-----
新建一个『按纽』,新建一个脚本,把脚本给按纽,
public void Click_test_s() //提示窗口
{
UnityEditor.EditorUtility.DisplayDialog("标题", "提示内容", "确认", "取消");
}