不使用video播放mp4

import { _decorator, Component, Node, Sprite, Texture2D, view, SpriteFrame, UITransform } from 'cc';

const { ccclass, property } = _decorator;

@ccclass('WebVideo')

export class WebVideo extends Component {

    private cameraNode: Node = null;

    private videoStream: MediaStream = null;

    private videoTexture: Texture2D = null;

    private canvas: HTMLCanvasElement = null;

    private context: CanvasRenderingContext2D = null;

    private video: HTMLVideoElement = null;

    update(deltaTime: number) {

      if (this.video && this.videoTexture && this.context) {

        try {

          this.context.drawImage(this.video, 0, 0, this.canvas.width, this.canvas.height);

          this.videoTexture.uploadData(this.canvas);

        } catch (error) {

          console.error("Error updating videoTexture:", error);

        }

      }

    }

    public showCamera() {

      this.cameraNode = new Node();

      this.node.insertChild(this.cameraNode, 0);

      this.startVideoStream();

    }

    private async startVideoStream() {

      try {

        this.videoStream = await navigator.mediaDevices.getUserMedia({ video: true });

        this.setupVideoElement();

        this.setupCanvas();

        this.setupVideoTexture();

      } catch (err) {

        console.error("Error accessing media devices.", err);

      }

    }

    private setupVideoElement() {

      this.video = document.createElement('video');

      this.video.srcObject = this.videoStream;

      this.video.play();

      this.video.onloadedmetadata = () => {

        this.video.width = this.video.videoWidth;

        this.video.height = this.video.videoHeight;

      };

    }

    private setupCanvas() {

      this.canvas = document.createElement('canvas');

      this.context = this.canvas.getContext('2d');

      document.body.appendChild(this.canvas);

      this.canvas.style.display = 'none';

      const videoTrack = this.videoStream.getVideoTracks()[0];

      const videoSettings = videoTrack.getSettings();

      this.canvas.width = videoSettings.width;

      this.canvas.height = videoSettings.height;

    }

    private setupVideoTexture() {

      this.videoTexture = new Texture2D();

      this.videoTexture.reset({

        width: this.canvas.width,

        height: this.canvas.height,

        format: Texture2D.PixelFormat.RGBA8888

      });

      const sprite = this.cameraNode.addComponent(Sprite);

      const spriteFrame = new SpriteFrame();

      spriteFrame.texture = this.videoTexture;

      sprite.spriteFrame = spriteFrame;

      const visibleSize = view.getVisibleSize();

      const uiTransform = this.cameraNode.getComponent(UITransform);

      uiTransform.setContentSize(visibleSize.width, (this.canvas.height / this.canvas.width) * visibleSize.width);

      console.log("UITransform size set to:", visibleSize.width, (this.canvas.height / this.canvas.width) * visibleSize.width);

    }

    public cleanup() {

      if (this.cameraNode) {

        this.cameraNode.destroy();

        this.cameraNode = null;

      }

      if (this.videoTexture) {

        this.videoTexture.destroy();

        this.videoTexture = null;

      }

      if (this.videoStream) {

        this.videoStream.getTracks().forEach(track => track.stop());

        this.videoStream = null;

      }

      if (this.canvas) {

        document.body.removeChild(this.canvas);

        this.canvas = null;

        this.context = null;

      }

      if (this.video) {

        this.video.pause();

        this.video.srcObject = null;

        this.video = null;

      }

    }

}


下面我解释一下代码
这段代码实现了一个在Cocos Creator中使用Web视频流的组件`WebVideo`。该组件允许通过摄像头获取视频流并将其显示在Cocos Creator的场景中。下面是对这段代码的详细解释:

### 导入和装饰器

```typescript
import { _decorator, Component, Node, Sprite, Texture2D, view, SpriteFrame, UITransform } from 'cc';
const { ccclass, property } = _decorator;
```

- 这部分代码导入了Cocos Creator框架中的一些模块,如`Component`, `Node`, `Sprite`, `Texture2D`, `view`, `SpriteFrame`和`UITransform`。
- `_decorator`模块用于定义Cocos Creator的类装饰器,如`ccclass`和`property`。

### 类定义

```typescript
@ccclass('WebVideo')
export class WebVideo extends Component {
    private cameraNode: Node = null;
    private videoStream: MediaStream = null;
    private videoTexture: Texture2D = null;
    private canvas: HTMLCanvasElement = null;
    private context: CanvasRenderingContext2D = null;
    private video: HTMLVideoElement = null;
```

- `WebVideo`类继承自Cocos Creator的`Component`类。
- 定义了一些私有变量:`cameraNode`, `videoStream`, `videoTexture`, `canvas`, `context`, 和 `video`,用于管理视频流和显示。

### 更新方法

```typescript
    update(deltaTime: number) {
      if (this.video && this.videoTexture && this.context) {
        try {
          this.context.drawImage(this.video, 0, 0, this.canvas.width, this.canvas.height);
          this.videoTexture.uploadData(this.canvas);
        } catch (error) {
          console.error("Error updating videoTexture:", error);
        }
      }
    }
```

- `update`方法在每帧调用,用于将视频帧绘制到canvas上,并将canvas的数据上传到`videoTexture`。
- 通过`drawImage`将视频帧绘制到canvas,再通过`uploadData`上传到纹理。

### 显示摄像头方法

```typescript
    public showCamera() {
      this.cameraNode = new Node();
      this.node.insertChild(this.cameraNode, 0);
      this.startVideoStream();
    }
```

- `showCamera`方法创建一个新的`Node`作为`cameraNode`,并调用`startVideoStream`方法开始视频流。

### 开始视频流方法

```typescript
    private async startVideoStream() {
      try {
        this.videoStream = await navigator.mediaDevices.getUserMedia({ video: true });
        this.setupVideoElement();
        this.setupCanvas();
        this.setupVideoTexture();
      } catch (err) {
        console.error("Error accessing media devices.", err);
      }
    }
```

- `startVideoStream`方法异步获取视频流,并调用三个方法来设置视频元素、canvas和视频纹理。

### 设置视频元素

```typescript
    private setupVideoElement() {
      this.video = document.createElement('video');
      this.video.srcObject = this.videoStream;
      this.video.play();
      this.video.onloadedmetadata = () => {
        this.video.width = this.video.videoWidth;
        this.video.height = this.video.videoHeight;
      };
    }
```

- `setupVideoElement`方法创建一个HTML视频元素,并将视频流设置为视频源。
- 当视频元数据加载完成时,设置视频的宽度和高度。

### 设置Canvas

```typescript
    private setupCanvas() {
      this.canvas = document.createElement('canvas');
      this.context = this.canvas.getContext('2d');
      document.body.appendChild(this.canvas);
      this.canvas.style.display = 'none';

      const videoTrack = this.videoStream.getVideoTracks()[0];
      const videoSettings = videoTrack.getSettings();
      this.canvas.width = videoSettings.width;
      this.canvas.height = videoSettings.height;
    }
```

- `setupCanvas`方法创建一个隐藏的canvas元素,用于绘制视频帧。
- 设置canvas的大小与视频流的大小相同。

### 设置视频纹理

```typescript
    private setupVideoTexture() {
      this.videoTexture = new Texture2D();
      this.videoTexture.reset({
        width: this.canvas.width,
        height: this.canvas.height,
        format: Texture2D.PixelFormat.RGBA8888
      });

      const sprite = this.cameraNode.addComponent(Sprite);
      const spriteFrame = new SpriteFrame();
      spriteFrame.texture = this.videoTexture;
      sprite.spriteFrame = spriteFrame;

      const visibleSize = view.getVisibleSize();
      const uiTransform = this.cameraNode.getComponent(UITransform);
      uiTransform.setContentSize(visibleSize.width, (this.canvas.height / this.canvas.width) * visibleSize.width);
      console.log("UITransform size set to:", visibleSize.width, (this.canvas.height / this.canvas.width) * visibleSize.width);
    }
```

- `setupVideoTexture`方法创建一个新的`Texture2D`对象并重置它的大小和格式。
- 创建一个新的`Sprite`组件并将其`spriteFrame`设置为视频纹理。
- 设置`cameraNode`的大小以匹配屏幕的可见大小,并保持视频的宽高比。

### 清理方法

```typescript
    public cleanup() {
      if (this.cameraNode) {
        this.cameraNode.destroy();
        this.cameraNode = null;
      }
      if (this.videoTexture) {
        this.videoTexture.destroy();
        this.videoTexture = null;
      }
      if (this.videoStream) {
        this.videoStream.getTracks().forEach(track => track.stop());
        this.videoStream = null;
      }
      if (this.canvas) {
        document.body.removeChild(this.canvas);
        this.canvas = null;
        this.context = null;
      }
      if (this.video) {
        this.video.pause();
        this.video.srcObject = null;
        this.video = null;
      }
    }
}
```

- `cleanup`方法销毁所有创建的节点、纹理和元素,停止视频流,并清理资源。

欢迎大家来玩我的抖音小游戏

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