#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>
typedef struct Node
{
int data;
struct Node * pNext;
}NODE , *PNODE;
typedef struct Stack
{
PNODE pTop;
PNODE pBottom;
}STACK, *PSTACK;
void init(PSTACK);
void push(PSTACK, int);
void traverse(PSTACK );
bool pop(PSTACK pS, int *pval);
void clear(PSTACK );
int main()
{ STACK s;
int i;
init(&s);
push(&s,1);
push(&s,2);
traverse(&s);
if (pop(&s,&i))
{
printf( "出栈成功,%d",i);
}
else
{
printf( "出栈失败");
}
clear(&s);
traverse(&s);
return 0;
}
void init(PSTACK pS)
{
pS->pTop = (PNODE)malloc(sizeof(NODE));
if (NULL == pS->pTop)
{
printf("动态内存分配失败!\n");
exit(-1);
}
else
{
pS->pBottom = pS->pTop;
pS->pTop->pNext = NULL;
}
}
void push(PSTACK pS, int val)
{
PNODE pnew = (PNODE)malloc(sizeof(NODE));
pnew->data = val;
pnew->pNext = pS->pTop;
pS->pTop = pnew;
return;
}
void traverse(PSTACK pS)
{
PNODE p = pS->pTop;
while(p != pS->pBottom)
{
printf("%d",p->data);
p = p->pNext;
}
printf("\n");
return;
}
bool empty(PSTACK pS)
{
if (pS->pTop == pS->pBottom)
{
return true;
}
else return false;
}
bool pop(PSTACK pS, int *pval)
{
if (empty(pS))
{
return false;
}
else
{
PNODE pr = pS->pTop;
*pval = pS->pTop->data;
pS->pTop = pr->pNext;
free(pr);
return true;
}
}
void clear(PSTACK pS)
{
if (empty(pS))
{
return;
}
else
{
PNODE p = pS->pTop;
PNODE q = NULL;
while(p != pS->pBottom)
{
q= p->pNext;
free(p);
p = q;
}
pS->pTop = pS->pBottom;
}
}
栈操作
最新推荐文章于 2024-10-20 18:34:06 发布