看了雨凇大佬的添加默认组件编辑方式的方法,编写了以下工具框架,我们可以通过对基础控件的变换设置,使得在编辑器中的编辑不用那么费劲一点一滴去调试位置、大小等参数,直接设置自定义按钮
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.UI;
/// <summary>
/// 创建组件编辑器基类
/// </summary>
public class EditorNormalCompoment : Editor
{
public override void OnInspectorGUI()
{
base.DrawDefaultInspector();
if (GUILayout.Button("SetPos"))
{
DOMove();
}
}
public virtual void DOMove() { }
public virtual void DOScale() { }
public virtual void DORotate() { }
}
[CanEditMultipleObjects()]
[CustomEditor(typeof(Camera), true)]
public class CameraEditor : EditorNormalCompoment //继承组件编辑器基类,重写方法
{
public override void DOMove()
{
base.DOMove();
Camera camera = target as Camera;
camera.transform.position += Vector3.up *