cocos2dx-lua function.lua 定义了class方法,让lua实现继承像传统语言一样漂亮和方便
看定义
function class(classname, super)
local superType = type(super)
local cls
--如果父类既不是函数也不是table则说明父类为空
if superType ~= "function" and superType ~= "table" then
superType = nil
super = nil
end
--如果父类的类型是函数或者是C对象
if superType == "function" or (super and super.__ctype == 1) then
-- inherited from native C++ Object
cls = {}
--如果父类是表则复制成员并且设置这个类的继承信息
--如果是函数类型则设置构造方法并且设置ctor函数
if superType == "table" then
-- copy fields from super
for k,v in pairs(super) do cls[k] = v end
cls.__create = super.__create
cls.super = super
else
cls.__create = super
cls.ctor = function() end
end
--设置类型的名称
cls.__cname = classname
cls.__ctype = 1
--定义该类型的创建实例的函数为基类的构造函数后复制到子类实例
--并且调用子数的ctor方法
function cls.new(...)
local instance = cls.__create(...)
-- copy fields from class to native object
for k,v in pairs(cls) do instance[k] = v end
instance.class = cls
instance:ctor(...)
return instance
end
else
--如果是继承自普通的lua表,则设置一下原型,并且构造实例后也会调用ctor方法
-- inherited from Lua Object
if super then
cls = {}
setmetatable(cls, {__index = super})
cls.super = super
else
cls = {ctor = function() end}
end
cls.__cname = classname
cls.__ctype = 2 -- lua
cls.__index = cls
function cls.new(...)
local instance = setmetatable({}, cls)
instance.class = cls
instance:ctor(...)
return instance
end
end
return cls
end
写个测试代码,注意出错的部分
local Base = class('Base')
Base.__index = Base
function Base:ctor(id)
print('Base:ctor',id)
self.id = id
end
local ExtBase = class('ExtBase',Base)
ExtBase.__index = ExtBase
function ExtBase:ctor(id)
--Base:ctor(id)
super(self,id)
print('ExtBase:ctor',id)
end
受传统语言影响,会在子类调用基类的构造函数,而事实上,这导致直接将类型本身作为对象实例传入
导致self指向是那个类型本身(也是个table)
那就只能这么写了
Base.ctor(self,id)
有点丑了样,封装一下super函数,看起来好看一点。。
function super(o,...)
--if (o and o.super and o.super.ctor) then
o.super.ctor(o,...)
--end
end