使用Cocos2dx游戏引擎进行开发时,Cocos2d已经为我们封装好了一个Lua函数库,包括一个面向对象的Class实现
此class实现位于cocos\cocos2d\functions.lua中
根据我写的上一篇文章详细阐述了Lua实现面向对象的过程,对此class进行解析,加深理解
function class(classname, ...)
local cls = {__cname = classname}
local supers = {...}
for _, super in ipairs(supers) do
local superType = type(super)
assert(superType == "nil" or superType == "table" or superType == "function",
string.format("class() - create class \"%s\" with invalid super class type \"%s\"",
classname, superType))
if superType == "function" then
assert(cls.__create == nil,
string.format("class() - create class \"%s\" with more than one creating function",
classname));
-- if super is function, set it to __create
cls.__create = super
elseif superType == "table" then
if super[".isclass"] then
-- super is native class
assert(cls.__create == nil,
string.format("class() - create class \"%s\" with more than one creating function or native class",
classname));
cls.__create = function() return super:create() end
else
-- super is pure lua class
cls.__supers = cls.__supers or {}
cls.__supers[#cls.__supers + 1] = super
if not cls.super then
-- set first super pure lua class as class.super
cls.super = super
end
end
else
error(string.format("class() - create class \"%s\" with invalid super type",
classname), 0)
end
end
cls.__index = cls
if not cls.__supers or #cls.__supers == 1 then
setmetatable(cls, {__index = cls.super})----------------------------(A)
else
setmetatable(cls, {__index = function(_, key)
local supers = cls.__supers
for i = 1, #supers do
local super = supers[i]
if super[key] then return super[key] end
end
end})
end
if not cls.ctor then
-- add default constructor
cls.ctor = function() end
end
cls.new = function(...)
local instance
if cls.__create then
instance = cls.__create(...)-----------------------------------(B)
else
instance = {}
end
setmetatableindex(instance, cls)
instance.class = cls
instance:ctor(...)
return instance
end
cls.create = function(_, ...)
return cls.new(...)
end
return cls
end
(A)(B)分别对应上面class中的标记
(A)对应上一篇文章的(A)标记处
(B)对应上一篇文章的(B)标记处
而此class的实现原理与上一篇不同之处在于,此class即支持一个简单的类调用,
如:local instance= class(“Test”)
也支持
如:local instance= class(“Child”,“Father”)的使用,此class集合了上一篇的父类子类的分别实现,比较高效。但个人认为上一篇更容易理解,理解了上一篇,对于此篇中的class实现也将融会贯通!
上一篇地址:https://blog.csdn.net/Lyong19900923/article/details/97415741