Spark3.0消息发送经历了什么

Spark3.0消息发送经历了什么

首先创建一个RpcEnv变量,用来存储各种信息

    val rpcEnv = RpcEnv.create(systemName, bindAddress, advertiseAddress, port.getOrElse(-1), conf,
      securityManager, numUsableCores, !isDriver)

该变量主要调用create方法,最后调用到NettyRpcEnvFactory的create方法,以工厂模式创建RpcEnv

private[spark] object RpcEnv {

  def create(
      name: String,
      host: String,
      port: Int,
      conf: SparkConf,
      securityManager: SecurityManager,
      clientMode: Boolean = false): RpcEnv = {
    create(name, host, host, port, conf, securityManager, 0, clientMode)
  }

  def create(
      name: String,
      bindAddress: String,
      advertiseAddress: String,
      port: Int,
      conf: SparkConf,
      securityManager: SecurityManager,
      numUsableCores: Int,
      clientMode: Boolean): RpcEnv = {
    val config = RpcEnvConfig(conf, name, bindAddress, advertiseAddress, port, securityManager,
      numUsableCores, clientMode)
    new NettyRpcEnvFactory().create(config)
  }
}

查看NettpRpcEnvFactory工厂的create方法,发现它创造了一个java序列化器,并且 new了一个NettyRpcEnv类,使用工具类的startServiceOnPort函数开启服务,该高级函数函数使用函数作为参数,然后内部调用该函数,该函数位nettyEnv.startServer(config.bindAddress, actualPort)

  def create(config: RpcEnvConfig): RpcEnv = {
    val sparkConf = config.conf
    // Use JavaSerializerInstance in multiple threads is safe. However, if we plan to support
    // KryoSerializer in future, we have to use ThreadLocal to store SerializerInstance
    val javaSerializerInstance =
      new JavaSerializer(sparkConf).newInstance().asInstanceOf[JavaSerializerInstance]
    val nettyEnv =
      new NettyRpcEnv(sparkConf, javaSerializerInstance, config.advertiseAddress,
        config.securityManager, config.numUsableCores)
    if (!config.clientMode) {
      val startNettyRpcEnv: Int => (NettyRpcEnv, Int) = { actualPort =>
        nettyEnv.startServer(config.bindAddress, actualPort)
        (nettyEnv, nettyEnv.address.port)
      }
      try {
        Utils.startServiceOnPort(config.port, startNettyRpcEnv, sparkConf, config.name)._1
      } catch {
        case NonFatal(e) =>
          nettyEnv.shutdown()
          throw e
      }
    }
    nettyEnv
  }

startServer函数调用transportContextcreateServer函数 private val transportContext = new TransportContext(transportConf, new NettyRpcHandler(dispatcher, this, streamManager)) ,它创建了一个TransportServer的类。

  def startServer(bindAddress: String, port: Int): Unit = {
    val bootstraps: java.util.List[TransportServerBootstrap] =
      if (securityManager.isAuthenticationEnabled()) {
        java.util.Arrays.asList(new AuthServerBootstrap(transportConf, securityManager))
      } else {
        java.util.Collections.emptyList()
      }
    server = transportContext.createServer(bindAddress, port, bootstraps)
    dispatcher.registerRpcEndpoint(
      RpcEndpointVerifier.NAME, new RpcEndpointVerifier(this, dispatcher))
  }

然后注册这个RpcEndpoint

    dispatcher.registerRpcEndpoint(
      RpcEndpointVerifier.NAME, new RpcEndpointVerifier(this, dispatcher))

创建createServer实际上是创建了一个TransportServer实例

  /** Create a server which will attempt to bind to a specific host and port. */
  public TransportServer createServer(
      String host, int port, List<TransportServerBootstrap> bootstraps) {
    return new TransportServer(this, host, port, rpcHandler, bootstraps);
  }

TransportServer主要就是做了一些netty的操作,在init方法中就可以体现出来,创建bossgroup和workergroup,创建ServerBootstrap然后添加handler,初始化管道绑定端口。它添加的handler

  public TransportServer(
      TransportContext context,
      String hostToBind,
      int portToBind,
      RpcHandler appRpcHandler,
      List<TransportServerBootstrap> bootstraps) {
    this.context = context;
    this.conf = context.getConf();
    this.appRpcHandler = appRpcHandler;
    if (conf.sharedByteBufAllocators()) {
      this.pooledAllocator = NettyUtils.getSharedPooledByteBufAllocator(
          conf.preferDirectBufsForSharedByteBufAllocators(), true /* allowCache */);
    } else {
      this.pooledAllocator = NettyUtils.createPooledByteBufAllocator(
          conf.preferDirectBufs(), true /* allowCache */, conf.serverThreads());
    }
    this.bootstraps = Lists.newArrayList(Preconditions.checkNotNull(bootstraps));

    boolean shouldClose = true;
    try {
      init(hostToBind, portToBind);
      shouldClose = false;
    } finally {
      if (shouldClose) {
        JavaUtils.closeQuietly(this);
      }
    }
  }
  private void init(String hostToBind, int portToBind) {

    IOMode ioMode = IOMode.valueOf(conf.ioMode());
    EventLoopGroup bossGroup = NettyUtils.createEventLoop(ioMode, 1,
      conf.getModuleName() + "-boss");
    EventLoopGroup workerGroup =  NettyUtils.createEventLoop(ioMode, conf.serverThreads(),
      conf.getModuleName() + "-server");

    bootstrap = new ServerBootstrap()
      .group(bossGroup, workerGroup)
      .channel(NettyUtils.getServerChannelClass(ioMode))
      .option(ChannelOption.ALLOCATOR, pooledAllocator)
      .option(ChannelOption.SO_REUSEADDR, !SystemUtils.IS_OS_WINDOWS)
      .childOption(ChannelOption.ALLOCATOR, pooledAllocator);

    this.metrics = new NettyMemoryMetrics(
      pooledAllocator, conf.getModuleName() + "-server", conf);

    if (conf.backLog() > 0) {
      bootstrap.option(ChannelOption.SO_BACKLOG, conf.backLog());
    }

    if (conf.receiveBuf() > 0) {
      bootstrap.childOption(ChannelOption.SO_RCVBUF, conf.receiveBuf());
    }

    if (conf.sendBuf() > 0) {
      bootstrap.childOption(ChannelOption.SO_SNDBUF, conf.sendBuf());
    }

    if (conf.enableTcpKeepAlive()) {
      bootstrap.childOption(ChannelOption.SO_KEEPALIVE, true);
    }

    bootstrap.childHandler(new ChannelInitializer<SocketChannel>() {
      @Override
      protected void initChannel(SocketChannel ch) {
        logger.debug("New connection accepted for remote address {}.", ch.remoteAddress());

        RpcHandler rpcHandler = appRpcHandler;
        for (TransportServerBootstrap bootstrap : bootstraps) {
          rpcHandler = bootstrap.doBootstrap(ch, rpcHandler);
        }
        context.initializePipeline(ch, rpcHandler);
      }
    });

    InetSocketAddress address = hostToBind == null ?
        new InetSocketAddress(portToBind): new InetSocketAddress(hostToBind, portToBind);
    channelFuture = bootstrap.bind(address);
    channelFuture.syncUninterruptibly();

    port = ((InetSocketAddress) channelFuture.channel().localAddress()).getPort();
    logger.debug("Shuffle server started on port: {}", port);
  }

至此NettyEnv已经创建完毕,我们都知道如果要使用RPC在Spark中一定要有一个Endpoint

    def registerOrLookupEndpoint(
        name: String, endpointCreator: => RpcEndpoint):
      RpcEndpointRef = {
      if (isDriver) {
        logInfo("Registering " + name)
        rpcEnv.setupEndpoint(name, endpointCreator)
      } else {
        RpcUtils.makeDriverRef(name, conf, rpcEnv)
      }
    }

比如创建块管理服务的时候就会创建Endpoint

    val blockManagerMaster = new BlockManagerMaster(
      registerOrLookupEndpoint(
        BlockManagerMaster.DRIVER_ENDPOINT_NAME,
        new BlockManagerMasterEndpoint(
          rpcEnv,
          isLocal,
          conf,
          listenerBus,
          if (conf.get(config.SHUFFLE_SERVICE_FETCH_RDD_ENABLED)) {
            externalShuffleClient
          } else {
            None
          }, blockManagerInfo)),
      registerOrLookupEndpoint(
        BlockManagerMaster.DRIVER_HEARTBEAT_ENDPOINT_NAME,
        new BlockManagerMasterHeartbeatEndpoint(rpcEnv, isLocal, blockManagerInfo)),
      conf,
      isDriver)

查看块管理的创建

class BlockManagerMaster(
    var driverEndpoint: RpcEndpointRef,
    var driverHeartbeatEndPoint: RpcEndpointRef,
    conf: SparkConf,
    isDriver: Boolean)

随便找一个发送消息的内容查看

  def getStorageStatus: Array[StorageStatus] = {
    if (driverEndpoint == null) return Array.empty
    driverEndpoint.askSync[Array[StorageStatus]](GetStorageStatus)
  }

可以看到他调用的为askSync方法, 该方法为抽象类RpcEndpointRef的方法, 然后又调用了抽象类ask方法。调用后在超时时间内等待结果。ask方法为抽象方法,其实现为NettyRpcEndpointRef类

def askSync[T: ClassTag](message: Any): T = askSync(message, defaultAskTimeout)
  def askSync[T: ClassTag](message: Any, timeout: RpcTimeout): T = {
    val future = ask[T](message, timeout)
    timeout.awaitResult(future)
  }

查看NettyRpcEndpoint类的ask方法。它调用的为askAbortable方法。当然了该方法也是继承自RpcEndpointRef抽象类

override def ask[T: ClassTag](message: Any, timeout: RpcTimeout): Future[T] = {  askAbortable(message, timeout).future}

这个的调用实际上就是调用nettyEnv的askAbortable方法,然后根据传来的消息后见了一个RequestMessage消息

 override def askAbortable[T: ClassTag](
      message: Any, timeout: RpcTimeout): AbortableRpcFuture[T] = {
    nettyEnv.askAbortable(new RequestMessage(nettyEnv.address, this, message), timeout)
  }

这里定义了一个Promise的写占位符,等待将结果写回。并且规定了不通状态的回调函数onFailure,onSuccess,onAbort。 并且判断消息发送给谁,如果发送给本地则调用dispatcher.postLocalMessage(message, p)如果发送的是远程终端则先封装消息为RpcOutboxMessage 然后postToOutbox(message.receiver, rpcMessage)方法,通过outbox进行消息传递。

  private[netty] def askAbortable[T: ClassTag](
      message: RequestMessage, timeout: RpcTimeout): AbortableRpcFuture[T] = {
    val promise = Promise[Any]()
    val remoteAddr = message.receiver.address
    var rpcMsg: Option[RpcOutboxMessage] = None

    def onFailure(e: Throwable): Unit = {
      if (!promise.tryFailure(e)) {
        e match {
          case e : RpcEnvStoppedException => logDebug (s"Ignored failure: $e")
          case _ => logWarning(s"Ignored failure: $e")
        }
      }
    }

    def onSuccess(reply: Any): Unit = reply match {
      case RpcFailure(e) => onFailure(e)
      case rpcReply =>
        if (!promise.trySuccess(rpcReply)) {
          logWarning(s"Ignored message: $reply")
        }
    }

    def onAbort(t: Throwable): Unit = {
      onFailure(t)
      rpcMsg.foreach(_.onAbort())
    }

    try {
      if (remoteAddr == address) {
        val p = Promise[Any]()
        p.future.onComplete {
          case Success(response) => onSuccess(response)
          case Failure(e) => onFailure(e)
        }(ThreadUtils.sameThread)
        dispatcher.postLocalMessage(message, p)
      } else {
        val rpcMessage = RpcOutboxMessage(message.serialize(this),
          onFailure,
          (client, response) => onSuccess(deserialize[Any](client, response)))
        rpcMsg = Option(rpcMessage)
        postToOutbox(message.receiver, rpcMessage)
        promise.future.failed.foreach {
          case _: TimeoutException => rpcMessage.onTimeout()
          case _ =>
        }(ThreadUtils.sameThread)
      }

      val timeoutCancelable = timeoutScheduler.schedule(new Runnable {
        override def run(): Unit = {
          val remoteReceAddr = if (remoteAddr == null) {
            Try {
              message.receiver.client.getChannel.remoteAddress()
            }.toOption.orNull
          } else {
            remoteAddr
          }
          onFailure(new TimeoutException(s"Cannot receive any reply from ${remoteReceAddr} " +
            s"in ${timeout.duration}"))
        }
      }, timeout.duration.toNanos, TimeUnit.NANOSECONDS)
      promise.future.onComplete { v =>
        timeoutCancelable.cancel(true)
      }(ThreadUtils.sameThread)
    } catch {
      case NonFatal(e) =>
        onFailure(e)
    }

    new AbortableRpcFuture[T](
      promise.future.mapTo[T].recover(timeout.addMessageIfTimeout)(ThreadUtils.sameThread),
      onAbort)
  }

发送给远程终端的Outbox时先判断是否持有远程端的TransportClient如果持有则直接发送,如果为持有则根据接收端的RpcAddress去检查对应的Outbox,如果Outbox也查不到则创建一个新的Outbox并且将这个Outbox缓存起来方便下次使用。找到之后嫌犯段该outbox是否已经停止。如果未停止才能发送消息向这个box中放置消息。此时消息并未发出去仅仅是放入了outbox。

  private def postToOutbox(receiver: NettyRpcEndpointRef, message: OutboxMessage): Unit = {
    if (receiver.client != null) {
      message.sendWith(receiver.client)
    } else {
      require(receiver.address != null,
        "Cannot send message to client endpoint with no listen address.")
      val targetOutbox = {
        val outbox = outboxes.get(receiver.address)
        if (outbox == null) {
          val newOutbox = new Outbox(this, receiver.address)
          val oldOutbox = outboxes.putIfAbsent(receiver.address, newOutbox)
          if (oldOutbox == null) {
            newOutbox
          } else {
            oldOutbox
          }
        } else {
          outbox
        }
      }
      if (stopped.get) {
        // It's possible that we put `targetOutbox` after stopping. So we need to clean it.
        outboxes.remove(receiver.address)
        targetOutbox.stop()
      } else {
        targetOutbox.send(message)
      }
    }
  }

这里也就是先向outbox的队列中放入了一个消息。然后调用drainOutbox()将消息发送出去

  def send(message: OutboxMessage): Unit = {
    val dropped = synchronized {
      if (stopped) {
        true
      } else {
        messages.add(message)
        false
      }
    }
    if (dropped) {
      message.onFailure(new SparkException("Message is dropped because Outbox is stopped"))
    } else {
      drainOutbox()
    }
  }

检查连接,如果没有就创建,然后从这个box中取出消息 ,最后还是调用 message.sendWith(_client)

  private def drainOutbox(): Unit = {
    var message: OutboxMessage = null
    synchronized {
      if (stopped) {
        return
      }
      if (connectFuture != null) {
        // We are connecting to the remote address, so just exit
        return
      }
      if (client == null) {
        // There is no connect task but client is null, so we need to launch the connect task.
        launchConnectTask()
        return
      }
      if (draining) {
        // There is some thread draining, so just exit
        return
      }
      message = messages.poll()
      if (message == null) {
        return
      }
      draining = true
    }
    while (true) {
      try {
        val _client = synchronized { client }
        if (_client != null) {
          message.sendWith(_client)
        } else {
          assert(stopped)
        }
      } catch {
        case NonFatal(e) =>
          handleNetworkFailure(e)
          return
      }
      synchronized {
        if (stopped) {
          return
        }
        message = messages.poll()
        if (message == null) {
          draining = false
          return
        }
      }
    }
  }

消息发送目前已经从发送方发送完毕。接下来消息的接收方会接收到这条消息。

初始化时消息循环会不断地接收消息。

可以看到MessageLoop循环的消息,他是从inbox中不断地take数据,直到take出来的数据是PoisonPill毒药才会把毒药重新放入队列并且返回。

  private def receiveLoop(): Unit = {
    try {
      while (true) {
        try {
          val inbox = active.take()
          if (inbox == MessageLoop.PoisonPill) {
            // Put PoisonPill back so that other threads can see it.
            setActive(MessageLoop.PoisonPill)
            return
          }
          inbox.process(dispatcher)
        } catch {
          case NonFatal(e) => logError(e.getMessage, e)
        }
      }
    } catch {
      case _: InterruptedException => // exit
        case t: Throwable =>
          try {
            // Re-submit a receive task so that message delivery will still work if
            // UncaughtExceptionHandler decides to not kill JVM.
            threadpool.execute(receiveLoopRunnable)
          } finally {
            throw t
          }
    }
  }

然后取到inboxx里面的消息,再消耗掉一个线程进行处理,然后根据消息的类型进行模式匹配,匹配类型分为

  • RpcMessage
  • OneWayMessage
  • OnStart
  • OnStop
  • RemoteProcessConnected
  • RemoteProcessDisconnected
  • RemoteProcessConnectionError

这7种类型,

  def process(dispatcher: Dispatcher): Unit = {
    var message: InboxMessage = null
    inbox.synchronized {
      if (!enableConcurrent && numActiveThreads != 0) {
        return
      }
      message = messages.poll()
      if (message != null) {
        numActiveThreads += 1
      } else {
        return
      }
    }
    while (true) {
      safelyCall(endpoint) {
        message match {
          case RpcMessage(_sender, content, context) =>
            try {
              endpoint.receiveAndReply(context).applyOrElse[Any, Unit](content, { msg =>
                throw new SparkException(s"Unsupported message $message from ${_sender}")
              })
            } catch {
              case e: Throwable =>
                context.sendFailure(e)
                // Throw the exception -- this exception will be caught by the safelyCall function.
                // The endpoint's onError function will be called.
                throw e
            }

          case OneWayMessage(_sender, content) =>
            endpoint.receive.applyOrElse[Any, Unit](content, { msg =>
              throw new SparkException(s"Unsupported message $message from ${_sender}")
            })

          case OnStart =>
            endpoint.onStart()
            if (!endpoint.isInstanceOf[ThreadSafeRpcEndpoint]) {
              inbox.synchronized {
                if (!stopped) {
                  enableConcurrent = true
                }
              }
            }

          case OnStop =>
            val activeThreads = inbox.synchronized { inbox.numActiveThreads }
            assert(activeThreads == 1,
              s"There should be only a single active thread but found $activeThreads threads.")
            dispatcher.removeRpcEndpointRef(endpoint)
            endpoint.onStop()
            assert(isEmpty, "OnStop should be the last message")

          case RemoteProcessConnected(remoteAddress) =>
            endpoint.onConnected(remoteAddress)

          case RemoteProcessDisconnected(remoteAddress) =>
            endpoint.onDisconnected(remoteAddress)

          case RemoteProcessConnectionError(cause, remoteAddress) =>
            endpoint.onNetworkError(cause, remoteAddress)
        }
      }

      inbox.synchronized {
        // "enableConcurrent" will be set to false after `onStop` is called, so we should check it
        // every time.
        if (!enableConcurrent && numActiveThreads != 1) {
          // If we are not the only one worker, exit
          numActiveThreads -= 1
          return
        }
        message = messages.poll()
        if (message == null) {
          numActiveThreads -= 1
          return
        }
      }
    }
  }

可以看到遇到了RpcMessage之后就会进行处理,这是一个偏函数,如果可以处理就处理,如果不可以处理就抛出异常。

 //此为EpcEndpoint特质的方法,其具体的处理流程写在子类覆写的方法中,多种处理方式正体现了多态的强大
  def receiveAndReply(context: RpcCallContext): PartialFunction[Any, Unit] = {
    case _ => context.sendFailure(new SparkException(self + " won't reply anything"))
  }

//看一下心跳的覆写,它调用了context的reply方法进行回复消息。

  override def receiveAndReply(context: RpcCallContext): PartialFunction[Any, Unit] = {

    // Messages sent and received locally
    case ExecutorRegistered(executorId) =>
      executorLastSeen(executorId) = clock.getTimeMillis()
      context.reply(true)
    case ExecutorRemoved(executorId) =>
      executorLastSeen.remove(executorId)
      context.reply(true)
    case TaskSchedulerIsSet =>
      scheduler = sc.taskScheduler
      context.reply(true)
    case ExpireDeadHosts =>
      expireDeadHosts()
      context.reply(true)

    // Messages received from executors
    case heartbeat @ Heartbeat(executorId, accumUpdates, blockManagerId, executorUpdates) =>
      if (scheduler != null) {
        if (executorLastSeen.contains(executorId)) {
          executorLastSeen(executorId) = clock.getTimeMillis()
          eventLoopThread.submit(new Runnable {
            override def run(): Unit = Utils.tryLogNonFatalError {
              val unknownExecutor = !scheduler.executorHeartbeatReceived(
                executorId, accumUpdates, blockManagerId, executorUpdates)
              val response = HeartbeatResponse(reregisterBlockManager = unknownExecutor)
              context.reply(response)
            }
          })
        } else {
          // This may happen if we get an executor's in-flight heartbeat immediately
          // after we just removed it. It's not really an error condition so we should
          // not log warning here. Otherwise there may be a lot of noise especially if
          // we explicitly remove executors (SPARK-4134).
          logDebug(s"Received heartbeat from unknown executor $executorId")
          context.reply(HeartbeatResponse(reregisterBlockManager = true))
        }
      } else {
        // Because Executor will sleep several seconds before sending the first "Heartbeat", this
        // case rarely happens. However, if it really happens, log it and ask the executor to
        // register itself again.
        logWarning(s"Dropping $heartbeat because TaskScheduler is not ready yet")
        context.reply(HeartbeatResponse(reregisterBlockManager = true))
      }
  }

回复消息的调用

  override def reply(response: Any): Unit = {
    send(response)
  }
//这个调用又是调用了RpcResponseCallback的onsucess方法
override protected def send(message: Any): Unit = {
    val reply = nettyEnv.serialize(message)
    callback.onSuccess(reply)
  }

再看onsucess方法,它是在子类RpcOutboxMessage中实现的

  override def onSuccess(response: ByteBuffer): Unit = {
    _onSuccess(client, response)
  }

而这里的onsucess呢正是RpcOutboxMessage消息的回调函数

private[netty] case class RpcOutboxMessage(
    content: ByteBuffer,
    _onFailure: (Throwable) => Unit,
    _onSuccess: (TransportClient, ByteBuffer) => Unit)

可以看到涉及到发送消息都使用了OutBox,涉及到了接受消息都使用了Inbox。而dispatchher则是中间调度器,而NettyRpcEnv则是环境。

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