Winsocket 多线程之单服务器多客户端

该博客介绍了如何使用Winsocket在C++中实现一个多线程服务器来处理多个客户端连接。服务器通过创建新线程来处理每个新连接,确保并发性能。客户端可以通过发送特定消息与服务器交互,而服务器的处理逻辑集中在`accept`函数上。文章还提到了原文链接以及后续要添加的解释内容。
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本文内容来自 http://www.rohitab.com/discuss/topic/26991-cc-how-to-code-a-multi-client-server-in-c-using-threads/

服务器

#include <windows.h>
#include <stdlib.h>
#include <stdio.h>
#include <winsock.h>

/* our thread for recving commands */
DWORD WINAPI receive_cmds( LPVOID lpParam )
{
	printf( "thread created\r\n" );

	/* set our socket to the socket passed in as a parameter */
	SOCKET current_client = (SOCKET) lpParam;

	/* buffer to hold our recived data */
	char buf[100];
	/* buffer to hold our sent data */
	char sendData[100];
	/* for error checking */
	int res;

	/* our recv loop */
	while ( true )
	{
		res = recv( current_client, buf, sizeof(buf), 0 ); /* recv cmds */

		Sleep( 10 );

		if ( res == 0 )
		{
			MessageBox( 0, "error", "error", MB_OK );
			closesocket( current_client );
			ExitThread( 0 );
		}

		if ( strstr( buf, "hello" ) )           /* greet this user */
		{
			printf( "\nrecived hello cmd" );

			strcpy( sendData, "hello, greetz from KOrUPt\n" );
			Sleep( 10 );
			send( current_client, sendData, sizeof(sendData), 0 );
		} 
		else if ( strstr( buf, "bye" ) )      /* dissconnected this user */
		{
			printf( "\nrecived bye cmd\n" );

			strcpy( sendData, "cya\n" );
			Sleep( 10 );
			send( current_client, sendData, sizeof(sendData), 0 );

			/* close the socket associted with this client and end this thread */
			closesocket( current_client );
			ExitThread( 0 );
		} 
		else 
		{
			strcpy( sendData, "Invalid cmd\n" );
			Sleep( 10 );
			send( current_client, sendData, sizeof(sendData), 0 );
		}

		/* clear buffers */
		strcpy( sendData, "" );
		strcpy( buf, "" );
	}
}


int main()
{
	printf( "Starting up multi-threaded TCP server by KOrUPt\r\n" );

	/* our masterSocket(socket that listens for connections) */
	SOCKET sock;

	/* for our thread */
	DWORD thread;

	WSADATA		wsaData;
	sockaddr_in	server;

	/* start winsock */
	int ret = WSAStartup( 0x101, &wsaData ); /* use highest version of winsock avalible */

	if ( ret != 0 )
	{
		return(0);
	}

	/* fill in winsock struct ... */
	server.sin_family	= AF_INET;
	server.sin_addr.s_addr	= INADDR_ANY;
	server.sin_port		= htons( 123 ); /* listen on telnet port 23 */

	/* create our socket */
	sock = socket( AF_INET, SOCK_STREAM, 0 );

	if ( sock == INVALID_SOCKET )
	{
		return(0);
	}

	/* bind our socket to a port(port 123) */
	if ( bind( sock, (sockaddr *) &server, sizeof(server) ) != 0 )
	{
		return(0);
	}

	/* listen for a connection */
	if ( listen( sock, 5 ) != 0 )
	{
		return(0);
	}

	/* socket that we snedzrecv data on */
	SOCKET client;

	sockaddr_in	from;
	int		fromlen = sizeof(from);

	/* loop forever */
	while ( true )
	{
		/* accept connections */
		client = accept( sock, (struct sockaddr *) &from, &fromlen );
		printf( "Client connected\r\n" );

		/* create our recv_cmds thread and parse client socket as a parameter */
		CreateThread( NULL, 0, receive_cmds, (LPVOID) client, 0, &thread );
	}

	/* shutdown winsock */
	closesocket( sock );
	WSACleanup();

	/* exit */
	return(0);
}

客户端

#include <windows.h>
#include <winsock.h>
#include <stdio.h>
#include <iostream>
#include <conio.h>
#include <signal.h>
#include <stdio.h>

/*
 * DECLARATIONS
 * error trapping signals
 */
#define SIGINT	2
#define SIGKILL 9
#define SIGQUIT 3
/* SOCKETS */
SOCKET sock, client;

void s_handle( int s )
{
	if ( sock )
		closesocket( sock );
	if ( client )
		closesocket( client );
	WSACleanup();
	Sleep( 1000 );
	std::cout << "EXIT SIGNAL :" << s;
	exit( 0 );
}

void s_cl( char *a, int x )
{
	std::cout << a;
	s_handle( x + 1000 );
}

int main()
{
	HANDLE hStdout = GetStdHandle( STD_OUTPUT_HANDLE );
	SetConsoleTextAttribute( hStdout, FOREGROUND_GREEN | FOREGROUND_INTENSITY );
	SetConsoleTitle( ".:: Basic Echo Client By KOrUPt 07 ::. " );

	/* Declarations */
	DWORD	poll;
	int	res, i = 1, port = 999;
	char	buf[100];
	char	msg[100] = "";
	char	ip[15];
	WSADATA data;

	signal( SIGINT, s_handle );
	signal( SIGKILL, s_handle );
	signal( SIGQUIT, s_handle );

	std::cout << "\t\tEcho Client by KOrUPt";

	std::cout << "\n\n\n\t\tEnter IP to connect to: ";
	gets( ip );

	sockaddr_in	ser;
	sockaddr	addr;

	ser.sin_family		= AF_INET;
	ser.sin_port		= htons( 123 );         /* Set the port */
	ser.sin_addr.s_addr	= inet_addr( ip );      /* Set the address we want to connect to */

	memcpy( &addr, &ser, sizeof(SOCKADDR_IN) );

	res = WSAStartup( MAKEWORD( 1, 1 ), &data );    /* Start Winsock */
	std::cout	<< "\n\nWSAStartup"
			<< "\nVersion: " << data.wVersion
			<< "\nDescription: " << data.szDescription
			<< "\nStatus: " << data.szSystemStatus << std::endl;

	if ( res != 0 )
		s_cl( "WSAStarup failed", WSAGetLastError() );

	sock = socket( AF_INET, SOCK_STREAM, IPPROTO_TCP ); /* Create the socket */
	if ( sock == INVALID_SOCKET )
		s_cl( "Invalid Socket ", WSAGetLastError() );
	else if ( sock == SOCKET_ERROR )
		s_cl( "Socket Error)", WSAGetLastError() );
	else
		std::cout << "Socket Established" << std::endl;

	res = connect( sock, &addr, sizeof(addr) );     /* Connect to the server */
	if ( res != 0 )
	{
		s_cl( "SERVER UNAVAILABLE", res );
	} 
	else 
	{
		std::cout << "\nConnected to Server: ";
		memcpy( &ser, &addr, sizeof(SOCKADDR) );
	}

	char	RecvdData[100] = "";
	int	ret;

	while ( true )
	{
		strcpy( buf, "" );
		std::cout << "\nEnter message to send ->\n";
		fgets( buf, sizeof(buf), stdin );

		Sleep( 5 );
		res = send( sock, buf, sizeof(buf), 0 );

		if ( res == 0 )
		{
			/* 0==other side terminated conn */
			printf( "\nSERVER terminated connection\n" );
			Sleep( 40 );
			closesocket( client );
			client = 0;
			break;
		} 
		else if ( res == SOCKET_ERROR )
		{
			/* -1 == send error */
			printf( "Socket error\n" );
			Sleep( 40 );
			s_handle( res );
			break;
		}

		ret = recv( sock, RecvdData, sizeof(RecvdData), 0 );
		if ( ret > 0 )
		{
			std::cout << std::endl << RecvdData;
			strcpy( RecvdData, "" );
		}
	}

	closesocket( client );
	WSACleanup();
}

说明

原文是从单线程说的,感兴趣可以去看一下。

关于客户端发送消息,发送 hello 时服务器会正常回复,发送 bye 会断开连接,发送其他的服务器都只会回复 Invalid cmd ,具体看服务器的 receive_cmds 函数。

关键的地方就在服务器端使用的多线程:

	/* loop forever */
	while ( true )
	{
		/* accept connections */
		client = accept( sock, (struct sockaddr *) &from, &fromlen );
		printf( "Client connected\r\n" );

		/* create our recv_cmds thread and parse client socket as a parameter */
		CreateThread( NULL, 0, receive_cmds, (LPVOID) client, 0, &thread );
	}

TODO

  • 加点解释
网关程序:主要目的是作了一个中间程序转发网络消息,其实在网上有很多这样的程序,比如跨平台的ACE,目前版本为5.6,如果从ACE开始学习网关,个人觉得挺费劲的,我也曾经想用ACE编写网关程序,后来由于ACE的复杂性,还是胆怯了,还是自己下定决心写了一个网关程序。该网关程序目前只支持Windows,下一步的目标准备将程序移植到GCC环境下。程序中用到STL的std::map和std::list,也大量的运行了模板类,如:关于线程的参数ARGS即为模板类:template ARGS{}、还有一个就是SOCKET结构体:HOSTSTRUCTSTRCT的定义也是用到了模板类。程序的主要部份为:class CFramework 文件:framework.h framework.cpp,如果想编写一个网关程序,首先需要从该类继承,如目前例程中的:class CMyGateway;大家都知道网关程序即SOCKET通讯多线程程序,其中当然用到SOCKET;网关中有SOCKET服务端,也有SOCKET客户端;作为SOCKET服务端时,需要接收远程主机的连接,当远程主机请求连接,根据业务需要首先要验证该客户端是否是合法的客户,此时,需要从系统的允许访问队列表查询是否有该主机的信息,如果有该主机的信息,则允许该主机连接,此时触发OnConnected事件,在该事件中,可以接收客户端的登录信息,验证客户端的登录信息,如果验证成功,则将该主机信息添加到系统路由表中,当有消息需要转发到该主机时,从系统路由表取到目标主机的信息,通过host.fd发送消息;同理,网关作为一个客户端时,需要连接其它远程服务器,一旦连接上后,触发OnConnected事件,在该事件中,我们可以发送登录信息,并接收应答信息,解析应答信息,判断我们的登录是否成功,如果成功的话,将连接主机的信息添加到系统路由表中,当有其它信息需要转发到该主机时,从系统路由表中取到连接信息通过send() host.fd转发信息。在class CFramework中还有一定非常重要的函数:OnExecuteMessagte(const xuwn::MESSAGE& message)方法,这个方法是在从消息队列取到消息后执行的,xuwn::MESSAGE中定义了一个buffer即收到的消息,同时消息的长度为:message.size.nhead+message.size.nbody,您可以处理消息,在模拟程序中,我将消息转发到另外一个服务器即:B_HOST,HOSTSTRUCT的有个字段name即我称之为节点名称,该名称是我作为索引用的,在系统路由中只能存在这样一个KEY值的HOSTSTRUCT;在class CFramework中还有一个重要函数:OnRecvData(const HOSTSTRCT& host__, xuwn::MESSAGE& message),这个方法是由我们执行如何接收消息的,因为大多数时候我们定义消息都为变长,即消息存在消息头+消息体,大多时候,消息头为定长,消息体的长度在消息头中体现,当我们接收完消息头后,设置后继包(消息体)的长度,再调用CFramework::OnRecvData(host__, message)去接收消息体,并把消息写入到消息队列中。
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