C++实现TCP Server 多线程同时连接多个客户端

一、简介
本实验采用c++实现了tcp Server,采用多线程的方式可以同时与多个客户端通讯。其中主线程阻塞接收客户端连接,收到连接后开辟一个子线程做相应处理。

二、代码


#include <stdio.h>  
#include <winsock2.h>  
#include <WS2tcpip.h>
#define MAXCLIENTNUM 100	//服务端连接客户端个数限制
#include <iostream>
using namespace std;
#pragma comment(lib,"ws2_32.lib")  

typedef struct ClientInf//客户端信息 使用结构体是为了方便信息变量的扩展
{
   
	SOCKET client_socket;
}ClientInf;

DWORD WINAPI Thread(LPVOID lpParameter) //子线程函数
{
    	
	while (true)//循环
	{
   
		//接收数据  
		ClientInf client_inf = *(ClientInf *)lpParameter;
		char rev_data[255];
		int ret = recv(client_inf.client_socket, rev_data, 255, 0);

		if (ret > 0)
		{
   
			rev_data[ret] = 0x00;

			printf(rev_data
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以下是一个简单的基于C++11标准的多线程TCP服务端和客户端代码示例: 服务端代码: ```c++ #include <iostream> #include <thread> #include <mutex> #include <vector> #include <cstring> #include <netinet/in.h> #include <sys/socket.h> #include <unistd.h> const int MAX_CONNECTIONS = 10; // 最大连接数 std::mutex g_mutex; // 互斥量 std::vector<int> g_connections; // 客户端连接列表 void client_handler(int client_socket) { char buffer[1024]; while (true) { memset(buffer, 0, sizeof(buffer)); int bytes_received = recv(client_socket, buffer, sizeof(buffer), 0); if (bytes_received <= 0) { // 客户端断开连接 break; } // 处理客户端请求 // ... // 发送响应 send(client_socket, buffer, bytes_received, 0); } // 关闭客户端连接 close(client_socket); // 删除客户端连接 std::lock_guard<std::mutex> lock(g_mutex); auto it = std::find(g_connections.begin(), g_connections.end(), client_socket); if (it != g_connections.end()) { g_connections.erase(it); } } int main() { int server_socket = socket(AF_INET, SOCK_STREAM, 0); if (server_socket == -1) { std::cerr << "Failed to create server socket" << std::endl; return 1; } // 绑定监听地址和端口 sockaddr_in server_address; memset(&server_address, 0, sizeof(server_address)); server_address.sin_family = AF_INET; server_address.sin_addr.s_addr = INADDR_ANY; server_address.sin_port = htons(12345); if (bind(server_socket, (sockaddr*)&server_address, sizeof(server_address)) == -1) { std::cerr << "Failed to bind server socket" << std::endl; return 1; } // 开始监听 if (listen(server_socket, MAX_CONNECTIONS) == -1) { std::cerr << "Failed to listen on server socket" << std::endl; return 1; } std::cout << "Server started" << std::endl; while (true) { // 等待客户端连接 sockaddr_in client_address; socklen_t client_address_size = sizeof(client_address); int client_socket = accept(server_socket, (sockaddr*)&client_address, &client_address_size); if (client_socket == -1) { std::cerr << "Failed to accept client connection" << std::endl; continue; } // 添加客户端连接 std::lock_guard<std::mutex> lock(g_mutex); if (g_connections.size() >= MAX_CONNECTIONS) { std::cerr << "Max connections reached" << std::endl; close(client_socket); continue; } g_connections.push_back(client_socket); // 处理客户端请求 std::thread t(client_handler, client_socket); t.detach(); } // 关闭服务器 close(server_socket); return 0; } ``` 客户端代码: ```c++ #include <iostream> #include <cstring> #include <netinet/in.h> #include <sys/socket.h> #include <unistd.h> int main() { int client_socket = socket(AF_INET, SOCK_STREAM, 0); if (client_socket == -1) { std::cerr << "Failed to create client socket" << std::endl; return 1; } // 连接服务器 sockaddr_in server_address; memset(&server_address, 0, sizeof(server_address)); server_address.sin_family = AF_INET; server_address.sin_addr.s_addr = inet_addr("127.0.0.1"); server_address.sin_port = htons(12345); if (connect(client_socket, (sockaddr*)&server_address, sizeof(server_address)) == -1) { std::cerr << "Failed to connect to server" << std::endl; return 1; } std::cout << "Connected to server" << std::endl; char buffer[1024]; while (true) { // 发送请求 std::string request; std::cout << "Enter request: "; std::getline(std::cin, request); if (request.empty()) { break; } send(client_socket, request.c_str(), request.length(), 0); // 接收响应 memset(buffer, 0, sizeof(buffer)); int bytes_received = recv(client_socket, buffer, sizeof(buffer), 0); if (bytes_received <= 0) { break; } // 处理响应 std::cout << "Response: " << buffer << std::endl; } // 关闭客户端 close(client_socket); return 0; } ```
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