首先作为一个小游戏,我们需要创建一个外星人的类
alien.py
#encoding:utf-8
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""表示单个外星人的类"""
def __init__(self, ai_settings, screen):
'''初始化外星人并设置其初始位置'''
super(Alien, self).__init__()
self.screen = screen
self.ai_settings = ai_settings
#加载外星人图像, 并设置其rect属性
self.image = pygame.image.load('images/alien.bmp')
self.rect = self.image.get_rect()
#每个外星人最初都在屏幕左上角附近
self.rect.x = self.rect.width
self.rect.y = self.rect.height
#存储外星人的准确位置
self.x = float(self.rect.x)
def blitme(self):
'''在指定位置绘制外星人'''
self.screen.blit(self.image, self.rect)
def check_edges(self):
'''如果外星人位于屏幕边缘,就返回True'''
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True
def update(self):
'''向左或向右移动外星人'''
self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction)
self.rect.x = self.x
还要有对应的飞船
ship.py
#-*- encoding:utf-8 -*-
import pygame
import pygame.font
class Ship():
def __init__(self, ai_settings, screen):
"""初始化飞船并设置其初始位置"""
self.screen = screen
self.ai_settings = ai_settings
#加载飞船图像并获取其外接矩形
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
#将每艘飞船放在屏幕底部中央
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
#在飞船的属性center中存储小数值
self.center = float(self.rect.centerx)
#移动标志
self.moving_right = False
self.moving_left = False
def update(self):
'''根据移动标志调整飞船的位置'''
#更改飞船的center值,而不是rect
if self.moving_right and self.rect.right < self.screen_rect.right: #确保飞船不会移出屏幕
self.center += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.center -= self.ai_settings.ship_speed_factor
#根据self更新rect对象
self.rect.centerx = self.center
def blitme(self):
"""在指定位置绘制飞船"""
self.screen.blit(self.image, self.rect)
def center_ship(self):
#让飞船居中
self.center = self.screen_rect.centerx
'''
def show_end(self):
# 在屏幕上显示game over:
self.text_color3 = (30, 30, 30)
self.font3 = pygame.font.SysFont(None, 48)
self.image3 = self.font3.render("Game over", True, self.text_color3, self.ai_settings.bg_color)
self.rect3 = self.image3.get_rect()
self.rect3.top = 20