C# 串口通讯

using System;
using System.Collections.Generic;
using System.IO.Ports;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Timers;
using System.Windows.Forms;

namespace Fiddemo
{
    class SerialPortHelper
    {
        /// <summary>
                /// 串口是否已打开
                /// </summary>
        public bool IsOpen { get; set; }
        public bool Listening { get; set; }//是否没有执行完invoke相关操作

        private bool Closing = false;//是否正在关闭串口,执行Application.DoEvents,并阻止再次invoke

        /// <summary>
                /// 初始化 串行端口资源
                /// </summary>
        private SerialPort mySerialPort = new SerialPort();

        /// <summary>
                /// 串口接收数据 位置
                /// </summary>
        private static int pSerialPortRecv = 0;

        /// <summary>
                /// 缓存区大小的长度
                /// 缓冲区可调大
                /// (接收数据处理定时器 内接收数据量 小于下面设置的值即可)
                /// </summary>
        private static int byteLength = 40960;

        /// <summary>
                /// 串口接收字节 缓存区大小
                /// </summary>
        private byte[] byteSerialPortRecv = new byte[byteLength];

        /// <summary>
                /// 串口 接收数据处理定时器
                /// </summary>
        private System.Timers.Timer SerialPortRecvTimer;

        /// <summary>
                /// 广播 收到的数据 事件
                /// </summary>
        public event EventHandler<SerialPortRecvEventArgs> ReceivedDataEvent;

        /// <summary>
                /// 广播 收到的数据
                /// </summary>
        public class SerialPortRecvEventArgs : EventArgs
        {
            /// <summary>
            /// 广播 收到的串口数据
            /// </summary>
            public readonly byte[] RecvData = new byte[byteLength];

           /// <summary>
           /// 收到数据 的 长度
           /// </summary>
            public readonly int RecvDataLength;

           /// <summary>
           /// 将 收到的数据 转化成 待广播的数据
           /// </summary>
            public SerialPortRecvEventArgs(byte[] recvData, int recvDataLength)
            {
                recvData.CopyTo(RecvData, 0);
                RecvDataLength = recvDataLength;
            }
        }

        /// <summary>
                /// 设置 串口配置
                /// </summary>
                /// <param name="portName">串口号</param>
                /// <param name="baudRate">波特率</param>
                /// <param name="parity">校验位</param>
                /// <param name="dataBits">数据位</param>
                /// <param name="stopBits">停止位</param>
        private void SetSerialPortConfig(string portName, int baudRate, int parity, int dataBits, int stopBits)
        {
            // 串口 参数设置
            mySerialPort.PortName = portName;
            mySerialPort.BaudRate = baudRate;
            switch (parity)
            {
                case 0:
                default:
                    mySerialPort.Parity = Parity.None;
                    break;

                case 1:
                    mySerialPort.Parity = Parity.Odd;
                    break;

                case 2:
                    mySerialPort.Parity = Parity.Even;
                    break;

                case 3:
                    mySerialPort.Parity = Parity.Mark;
                    break;

                case 4:
                    mySerialPort.Parity = Parity.Space;
                    break;
            }
            mySerialPort.DataBits = ((4 < dataBits) && (dataBits < 9)) ? dataBits : 8;
            switch (stopBits)
            {
                case 0:
                    mySerialPort.StopBits = StopBits.None;
                    break;

                case 1:
                default:
                    mySerialPort.StopBits = StopBits.One;
                    break;

                case 2:
                    mySerialPort.StopBits = StopBits.OnePointFive;
                    break;

                case 3:
                    mySerialPort.StopBits = StopBits.Two;
                    break;
            }
            mySerialPort.ReadTimeout = -1;
            mySerialPort.RtsEnable = true;
            mySerialPort.DataReceived += new SerialDataReceivedEventHandler(DataReceived);

            // 串口 接收数据处理定时器 参数设置
            SerialPortRecvTimer = new System.Timers.Timer();
            SerialPortRecvTimer.Interval = 1;
            SerialPortRecvTimer.AutoReset = false;
            SerialPortRecvTimer.Elapsed += new ElapsedEventHandler(SPRecvTimer_Tick);
        }

        /// <summary>
                /// 打开串口
                /// </summary>
                /// <param name="portName">串口号</param>
                /// <param name="baudRate">波特率</param>
                /// <param name="parity">校验位</param>
                /// <param name="dataBits">数据位</param>
                /// <param name="stopBits">停止位</param>
        public void OpenSerialPort(string portName, int baudRate, int parity, int dataBits, int stopBits)
        {
            SetSerialPortConfig(portName, baudRate, parity, dataBits, stopBits);
            
        }

        public void ConSeriaPort()
        {
            while (true)
            {
                try
                {
                    if (!mySerialPort.IsOpen)
                    {
                        mySerialPort.Open();
                        IsOpen = true;
                    }
                    else
                    {
                        if ((IsOpen == false)&&(mySerialPort.IsOpen))
                        {
                            CloseSerialPort();
                        }
                    }
                }
                catch (System.Exception)
                {

                   // throw;
                }
                Thread.Sleep(100);
            }

        }

        /// <summary>
                /// 关闭串口
                /// </summary>
        public void CloseSerialPort()
        {
            try
            {
                Closing = true;
                while (Listening) Application.DoEvents();
                mySerialPort.Close();
                Closing = false;
            }
            catch (System.Exception)
            {
                Closing = false;
                throw;
            }
        }

        /// <summary>
                /// 串口数据发送
                /// </summary>
                /// <param name="content">byte类型数据</param>
        public void SendData(byte[] content)
        {
            try
            {
                mySerialPort.Write(content, 0, content.Length);
            }
            catch (System.Exception)
            {
                throw;
            }
        }

        /// <summary>
                /// 串口数据发送
                /// </summary>
                /// <param name="strContent">字符串数据</param>
                /// <param name="encoding">编码规则</param>
        public void SendData(string strContent, Encoding encoding)
        {
            try
            {
                byte[] content = encoding.GetBytes(strContent);
                mySerialPort.Write(content, 0, content.Length);
            }
            catch (System.Exception)
            {
                throw;
            }
        }

        /// <summary>
                /// 数据处理定时器
                /// 定时检查缓冲区是否有数据,如果有数据则将数据处理并广播。
                /// </summary>
                /// <param name="sender"></param>
                /// <param name="e"></param>
        private void SPRecvTimer_Tick(object sender, EventArgs e)
        {
            byte[] TemporaryData = new byte[byteLength];

            if (ReceivedDataEvent != null)
            {
                byteSerialPortRecv.CopyTo(TemporaryData, 0);
                int Crc_State =  EuqleData(TemporaryData, pSerialPortRecv);
                if ((Crc_State == 1) || ((TemporaryData[0] == 0x5A)&&(TemporaryData[pSerialPortRecv-1])==0xA5))
                    ReceivedDataEvent.Invoke(this, new SerialPortRecvEventArgs(TemporaryData, pSerialPortRecv));
                // 数据处理完后,将指针指向数据头,等待接收新的数据
                pSerialPortRecv = 0;
            }
        }

        

        /// <summary>
                /// 数据接收事件
                /// 串口收到数据后,关闭定时器,将收到的数据填入缓冲区,数据填入完毕后,开启定时器,等待下一次数据接收
                /// </summary>
                /// <param name="sender"></param>
                /// <param name="e"></param>
        private void DataReceived(object sender, SerialDataReceivedEventArgs e)
        {
            if (Closing) return;
            try
            {
                SerialPortRecvTimer.Stop();
                Listening = true;
                byte[] ReadBuf = new byte[mySerialPort.BytesToRead];
                mySerialPort.Read(ReadBuf, 0, ReadBuf.Length);
                ReadBuf.CopyTo(byteSerialPortRecv, pSerialPortRecv);
                pSerialPortRecv += ReadBuf.Length;

                SerialPortRecvTimer.Start();
            }
            catch (System.Exception)
            {
                throw;
            }
            finally
            {
                Listening = false;
            }
        }

        #region Modbus
        public int EuqleData(byte [] comsbuf_Revice, int num)
        {
            if (num < 2)
                return 0;
            uint crc_receive = CRC(comsbuf_Revice, num - 2);
            byte crc_2 = (byte)(crc_receive >> 8);
            byte crc_1 = (byte)(crc_receive);
            if ((crc_1 == comsbuf_Revice[num - 2]) && (crc_2 == comsbuf_Revice[num - 1]))
            {
                return 1;
            }
            else
                return 0;
        }

        public uint CRC(byte[] a_strPuchMsg, int length)
        {
            uint crc16 = 0xFFFF;
            for (int i = 0; i < length; i++)
            {
                crc16 ^= a_strPuchMsg[i];
                for (int j = 0; j < 8; j++)
                {
                    if ((crc16 & 0x01) == 1)
                        crc16 = (crc16 >> 1) ^ 0xA001;
                    else
                        crc16 = crc16 >> 1;
                }
            }
            return crc16;
        }

        #endregion

    }

}

 每次都需要用,需要的自行带走

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