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原创 Fast Realtime Subsurface Scattering Skin Rendering
This is my Realtime SSS skin Demo. It is using Translucent Shadow Maps(TSM) to calculate the Subsurface Scattering for every vertex, via the Vertex Texture Fetch(VTF) technology of Shader Model 3.0. V
2008-05-08 13:36:00 1722
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