《设计模式》学习笔记——工厂模式

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工厂模式(FactoryPattern)与简单工厂模式相比较,最大的不同在于对工厂本身做了一层抽象,工厂实例通过抽象工厂来产生。

在这种模式下,可以产生不同的工厂,不同的工厂又能够生产不同的产品。

 

FactoryPattern.h

#pragma once
#include<iostream>
#include<string>

class Fruit							// 创建水果类的抽象接口类
{
public:
	virtual Fruit* getFruit() = 0;
private:
protected:
};

class Banana :public Fruit
{
public:
	Fruit * getFruit(void) { std::cout << "香蕉》》》" << std::endl; return this; };
private:
protected:

};

class Apple :public Fruit
{
public:
	Fruit * getFruit(void) { std::cout << "苹果》》》" << std::endl; return this; };
private:
protected:

};


// 与简单工厂最大的不同在于抽象工厂的存在
class AbstractFactoryPattern
{
public:
	AbstractFactoryPattern() {};
	~AbstractFactoryPattern() {};
	virtual AbstractFactoryPattern* cleatProductFactory() = 0;		//创建工厂的接口
};

// 创建抽象的水果工厂
class AbstractFruitFactoryPattern:public AbstractFactoryPattern
{
public:
	AbstractFruitFactoryPattern() {};
	~AbstractFruitFactoryPattern() {};
	AbstractFactoryPattern* cleatProductFactory() { return this; }
	virtual Fruit* getFruit() = 0;
};

// 创建具体的香蕉工厂
class BananaFactoryPattern :public AbstractFruitFactoryPattern
{
public:
	BananaFactoryPattern() {};
	~BananaFactoryPattern() {};

	Fruit* getFruit() { std::cout << "香蕉》》》" << std::endl;  return new Banana; };
};

// 创建具体的苹果工厂
class AppleFactoryPattern :public AbstractFruitFactoryPattern
{
public:
	AppleFactoryPattern() {};
	~AppleFactoryPattern() {};

	Fruit* getFruit() { std::cout << "苹果》》》" << std::endl; return new Apple; };
};



class FactoryPattern
{
public:
	FactoryPattern() {};
	~FactoryPattern() {};
};

 

FactoryPattern.cpp

#include "FactoryPattern.h"

 

mainTest.cpp

#include<iostream>
#include"FactoryPattern.h"

int main(void)
{
	// 创建一个香蕉工厂 BananaFactoryPattern
	BananaFactoryPattern* bananaFactoryPattern= dynamic_cast<BananaFactoryPattern*>(dynamic_cast<AbstractFruitFactoryPattern*>(new BananaFactoryPattern)->cleatProductFactory());
	Banana* banana= dynamic_cast<Banana*> (bananaFactoryPattern->getFruit());
	delete banana;
	delete bananaFactoryPattern;

	// 创建一个苹果工厂 AppleFactoryPattern
	AppleFactoryPattern* appleFactoryPattern= dynamic_cast<AppleFactoryPattern*>(dynamic_cast<AbstractFruitFactoryPattern*>(new AppleFactoryPattern)->cleatProductFactory());
	Apple* apple = dynamic_cast<Apple*> (appleFactoryPattern->getFruit());
	delete apple;
	delete appleFactoryPattern;
	system("pause");
	return 0;
}

 

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