一个OpenGL的小例子

初学OpenGL,做了个练习的小例子,代码量不大,不过挺有意思的。

#include "GL/glut.h"
#include <Windows.h>
#include <stdio.h>
#include <math.h>
float twist = 3;
GLfloat theta = 0.0;
#define DEC_TO_RAD 0.017
void triangle(GLfloat* a,GLfloat* b,GLfloat* c,int type)
{
	GLfloat v[2];
	double d;
	glPolygonMode(GL_FRONT,GL_LINE);
	glPolygonMode(GL_BACK,GL_LINE);
	glBegin(GL_POLYGON);
		switch(type)
		{
		case 2:
		case 4:
		case 6:
		case 7:
			glEdgeFlag(GL_FALSE);
			break;
		default:
			glEdgeFlag(GL_TRUE);
		}
		d = sqrt(a[0] * a[0] + a[1] * a[1]);
		v[0] = cos(twist *d +DEC_TO_RAD*theta) * a[0] - sin(twist * d +DEC_TO_RAD*theta) * a[1];
		v[1] = sin(twist * d+DEC_TO_RAD*theta ) * a[0] + cos(twist * d+DEC_TO_RAD*theta ) * a[1];
	//	glColor3f(1.0,0.0,0.0);
		glVertex2fv(v);
		switch(type)
		{
		case 3:
		case 4:
		case 5:
		case 7:
			glEdgeFlag(GL_FALSE);
			break;
		default:
			glEdgeFlag(GL_TRUE);
		}
		d = sqrt(b[0] * b[0] + b[1] * b[1]);
		v[0] = cos(twist *d+DEC_TO_RAD*theta ) * b[0] - sin(twist * d+DEC_TO_RAD*theta ) * b[1];
		v[1] = sin(twist * d+DEC_TO_RAD*theta ) * b[0] + cos(twist * d +DEC_TO_RAD*theta) * b[1];
		//glColor3f(0.0,1.0,0.0);
		glVertex2fv(v);
		switch(type)
		{
		case 1:
		case 5:
		case 6:
		case 7:
			glEdgeFlag(GL_FALSE);
			break;
		default:
			glEdgeFlag(GL_TRUE);
		}
		d = sqrt(c[0] * c[0] + c[1] * c[1]);
		v[0] = cos(twist * d+DEC_TO_RAD*theta ) * c[0] - sin(twist * d +DEC_TO_RAD*theta) * c[1];
		v[1] = sin(twist * d +DEC_TO_RAD*theta) * c[0] + cos(twist * d +DEC_TO_RAD*theta) * c[1];
		//glColor3f(0.0,0.0,1.0);
		glVertex2fv(v);
		glEnd();
	
		//glFlush();
		//Sleep(2);
}
void divide_triangle(GLfloat *a,GLfloat *b,GLfloat *c,int m,int k)
{
	GLfloat v[3][2];
	int j,flag[4];
	if (m > 0)
	{
		for (j = 0; j<2; j++)
		{
			v[0][j] = (a[j] + b[j]) / 2;
			v[1][j] = (c[j] + b[j]) / 2;
			v[2][j] = (a[j] + c[j]) / 2;
		}
		switch(k)
		{
		case 0:
			flag[0] = 3;
			flag[1] = 1;
			flag[2] = 2;
			break;
		case 1:
			flag[0] = 5;
			flag[1] = 1;
			flag[2] = 6;
			break;
		case 2:
			flag[0] = 4;
			flag[1] = 6;
			flag[2] = 2;
			break;
		case 3:
			flag[0] = 3;
			flag[1] = 5;
			flag[2] = 4;
			break;
		case 4:
			flag[0] = 4;
			flag[1] = 7;
			flag[2] = 4;
			break;
		case 5:
			flag[0] = 5;
			flag[1] = 5;
			flag[2] = 7;
			break;
		case 6:
			flag[0] = 7;
			flag[1] = 6;
			flag[2] = 6;
			break;
		case 7:
			flag[0] = 7;
			flag[1] = 7;
			flag[2] = 7;
			break;
		}
		flag[3] = 7;
		divide_triangle(a,v[0],v[2],m-1,flag[0]);
		divide_triangle(v[0],b,v[1],m-1,flag[1]);
		divide_triangle(v[2],v[1],c,m-1,flag[2]);
		divide_triangle(v[0],v[1],v[2],m-1,flag[3]);
	}
	else
	{
		triangle(a,b,c,k);
	}
}
void myidle()
{
	theta = theta - 2.0;
	if (theta>360)
	{
		theta -= 360;
	}
	Sleep(10);
	glutPostRedisplay();
}
GLfloat vt[3][2] = {-0.866,-0.5,0.866,-0.5,0.0,1.0};
void mykey(unsigned char key,int x,int y)
{
	if(key == 27)
	{
		printf("you press the ESC\n");
		exit(0);
	}
}
void display()
{
	glClear(GL_COLOR_BUFFER_BIT);
	divide_triangle(vt[0],vt[1],vt[2],5,0);
	glFlush();
	glutSwapBuffers();
	
}
void init()
{
	glClearColor(0.0,0.0,0.0,0.0);
	
	glMatrixMode(GL_PROJECTION);
	gluOrtho2D(-1.0,1.0,-1.0,1.0);
	
}
void main(int argc,char ** argv)
{
	glutInit(&argc,argv);
	glutInitWindowSize(500,500);
	
	glutCreateWindow("This is a simple");
	glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB);
	glutDisplayFunc(display);
	
	init();
	glutIdleFunc(myidle);
	glutKeyboardFunc(mykey);
	glutMainLoop();
}


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