初学OpenGL,做了个练习的小例子,代码量不大,不过挺有意思的。
#include "GL/glut.h"
#include <Windows.h>
#include <stdio.h>
#include <math.h>
float twist = 3;
GLfloat theta = 0.0;
#define DEC_TO_RAD 0.017
void triangle(GLfloat* a,GLfloat* b,GLfloat* c,int type)
{
GLfloat v[2];
double d;
glPolygonMode(GL_FRONT,GL_LINE);
glPolygonMode(GL_BACK,GL_LINE);
glBegin(GL_POLYGON);
switch(type)
{
case 2:
case 4:
case 6:
case 7:
glEdgeFlag(GL_FALSE);
break;
default:
glEdgeFlag(GL_TRUE);
}
d = sqrt(a[0] * a[0] + a[1] * a[1]);
v[0] = cos(twist *d +DEC_TO_RAD*theta) * a[0] - sin(twist * d +DEC_TO_RAD*theta) * a[1];
v[1] = sin(twist * d+DEC_TO_RAD*theta ) * a[0] + cos(twist * d+DEC_TO_RAD*theta ) * a[1];
// glColor3f(1.0,0.0,0.0);
glVertex2fv(v);
switch(type)
{
case 3:
case 4:
case 5:
case 7:
glEdgeFlag(GL_FALSE);
break;
default:
glEdgeFlag(GL_TRUE);
}
d = sqrt(b[0] * b[0] + b[1] * b[1]);
v[0] = cos(twist *d+DEC_TO_RAD*theta ) * b[0] - sin(twist * d+DEC_TO_RAD*theta ) * b[1];
v[1] = sin(twist * d+DEC_TO_RAD*theta ) * b[0] + cos(twist * d +DEC_TO_RAD*theta) * b[1];
//glColor3f(0.0,1.0,0.0);
glVertex2fv(v);
switch(type)
{
case 1:
case 5:
case 6:
case 7:
glEdgeFlag(GL_FALSE);
break;
default:
glEdgeFlag(GL_TRUE);
}
d = sqrt(c[0] * c[0] + c[1] * c[1]);
v[0] = cos(twist * d+DEC_TO_RAD*theta ) * c[0] - sin(twist * d +DEC_TO_RAD*theta) * c[1];
v[1] = sin(twist * d +DEC_TO_RAD*theta) * c[0] + cos(twist * d +DEC_TO_RAD*theta) * c[1];
//glColor3f(0.0,0.0,1.0);
glVertex2fv(v);
glEnd();
//glFlush();
//Sleep(2);
}
void divide_triangle(GLfloat *a,GLfloat *b,GLfloat *c,int m,int k)
{
GLfloat v[3][2];
int j,flag[4];
if (m > 0)
{
for (j = 0; j<2; j++)
{
v[0][j] = (a[j] + b[j]) / 2;
v[1][j] = (c[j] + b[j]) / 2;
v[2][j] = (a[j] + c[j]) / 2;
}
switch(k)
{
case 0:
flag[0] = 3;
flag[1] = 1;
flag[2] = 2;
break;
case 1:
flag[0] = 5;
flag[1] = 1;
flag[2] = 6;
break;
case 2:
flag[0] = 4;
flag[1] = 6;
flag[2] = 2;
break;
case 3:
flag[0] = 3;
flag[1] = 5;
flag[2] = 4;
break;
case 4:
flag[0] = 4;
flag[1] = 7;
flag[2] = 4;
break;
case 5:
flag[0] = 5;
flag[1] = 5;
flag[2] = 7;
break;
case 6:
flag[0] = 7;
flag[1] = 6;
flag[2] = 6;
break;
case 7:
flag[0] = 7;
flag[1] = 7;
flag[2] = 7;
break;
}
flag[3] = 7;
divide_triangle(a,v[0],v[2],m-1,flag[0]);
divide_triangle(v[0],b,v[1],m-1,flag[1]);
divide_triangle(v[2],v[1],c,m-1,flag[2]);
divide_triangle(v[0],v[1],v[2],m-1,flag[3]);
}
else
{
triangle(a,b,c,k);
}
}
void myidle()
{
theta = theta - 2.0;
if (theta>360)
{
theta -= 360;
}
Sleep(10);
glutPostRedisplay();
}
GLfloat vt[3][2] = {-0.866,-0.5,0.866,-0.5,0.0,1.0};
void mykey(unsigned char key,int x,int y)
{
if(key == 27)
{
printf("you press the ESC\n");
exit(0);
}
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
divide_triangle(vt[0],vt[1],vt[2],5,0);
glFlush();
glutSwapBuffers();
}
void init()
{
glClearColor(0.0,0.0,0.0,0.0);
glMatrixMode(GL_PROJECTION);
gluOrtho2D(-1.0,1.0,-1.0,1.0);
}
void main(int argc,char ** argv)
{
glutInit(&argc,argv);
glutInitWindowSize(500,500);
glutCreateWindow("This is a simple");
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB);
glutDisplayFunc(display);
init();
glutIdleFunc(myidle);
glutKeyboardFunc(mykey);
glutMainLoop();
}