iOS - dispatch_after 取消操作

  • .h
// dispatch_after取消操作
typedef void(^DelayedBlockHandle)(BOOL cancel);
DelayedBlockHandle perform_block_after_delay(CGFloat seconds, dispatch_block_t block);
void cancel_delayed_block(DelayedBlockHandle delayedHandle);
  • .m
DelayedBlockHandle perform_block_after_delay(CGFloat seconds, dispatch_block_t block) {
    if (nil == block) {
        return nil;
    }
    // block is likely a literal defined on the stack, even though we are using __block to allow us to modify the variable
    // we still need to move the block to the heap with a copy
    __block dispatch_block_t blockToExecute = [block copy];
    __block DelayedBlockHandle delayHandleCopy = nil;
    DelayedBlockHandle delayHandle = ^(BOOL cancel){
        if (NO == cancel && nil != blockToExecute) {
            dispatch_async(dispatch_get_main_queue(), blockToExecute);
        }
        // Once the handle block is executed, canceled or not, we free blockToExecute and the handle.
        // Doing this here means that if the block is canceled, we aren't holding onto retained objects for any longer than necessary.
#if !__has_feature(objc_arc)
        [blockToExecute release];
        [delayHandleCopy release];
#endif
        blockToExecute = nil;
        delayHandleCopy = nil;
    };    
    // delayHandle also needs to be moved to the heap.
    delayHandleCopy = [delayHandle copy];
    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, seconds * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
        if (nil != delayHandleCopy) {
            delayHandleCopy(NO);
        }
    });
    return delayHandleCopy;
};


void cancel_delayed_block(DelayedBlockHandle delayedHandle) {
    if (nil == delayedHandle) {
        return;
    }
    delayedHandle(YES);
}
  • 调用
@property (nonatomic, assign) DelayedBlockHandle delayedBlockHandle;

_delayedBlockHandle = perform_block_after_delay(秒数, ^{
        // 执行内容
    });
  • 取消
cancel_delayed_block(_delayedBlockHandle);
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