Glide源码学习三:into()详解

目录

系列文章:

相关文章:


系列文章:

Android面试题:Glide

Glide源码学习一:Glide框架介绍、with方法详解

Glide源码学习二:load()详解

Glide源码学习三:into()详解

Glide源码学习四:缓存

Glide源码学习五:回调与监听

Glide源码学习六:图片变换

Glide源码学习七:自定义模块功能

Glide源码学习八:实现带进度的Glide图片加载功能

Glide源码学习九:带你全面了解Glide 4的用法

相关文章:

Android图片加载框架最全解析(二),从源码的角度理解Glide的执行流程

如果说前面两步都是在准备开胃小菜的话,那么现在终于要进入主菜了,因为into()方法也是整个Glide图片加载流程中逻辑最复杂的地方。

不过从刚才的代码来看,into()方法中并没有任何逻辑,只有一句super.into(view)。那么很显然,into()方法的具体逻辑都是在DrawableRequestBuilder的父类当中了。

DrawableRequestBuilder的父类是GenericRequestBuilder,我们来看一下GenericRequestBuilder类中的into()方法,如下所示:

public Target<TranscodeType> into(ImageView view) {
    Util.assertMainThread();
    if (view == null) {
        throw new IllegalArgumentException("You must pass in a non null View");
    }
    if (!isTransformationSet && view.getScaleType() != null) {
        switch (view.getScaleType()) {
            case CENTER_CROP:
                applyCenterCrop();
                break;
            case FIT_CENTER:
            case FIT_START:
            case FIT_END:
                applyFitCenter();
                break;
            //$CASES-OMITTED$
            default:
                // Do nothing.
        }
    }
    return into(glide.buildImageViewTarget(view, transcodeClass));
}

这里前面一大堆的判断逻辑我们都可以先不用管,等到后面文章讲transform的时候会再进行解释,现在我们只需要关注最后一行代码。最后一行代码先是调用了glide.buildImageViewTarget()方法,这个方法会构建出一个Target对象,Target对象则是用来最终展示图片用的,如果我们跟进去的话会看到如下代码:

<R> Target<R> buildImageViewTarget(ImageView imageView, Class<R> transcodedClass) {
    return imageViewTargetFactory.buildTarget(imageView, transcodedClass);
}

这里其实又是调用了ImageViewTargetFactory的buildTarget()方法,我们继续跟进去,代码如下所示:

public class ImageViewTargetFactory {

    @SuppressWarnings("unchecked")
    public <Z> Target<Z> buildTarget(ImageView view, Class<Z> clazz) {
        if (GlideDrawable.class.isAssignableFrom(clazz)) {
            return (Target<Z>) new GlideDrawableImageViewTarget(view);
        } else if (Bitmap.class.equals(clazz)) {
            return (Target<Z>) new BitmapImageViewTarget(view);
        } else if (Drawable.class.isAssignableFrom(clazz)) {
            return (Target<Z>) new DrawableImageViewTarget(view);
        } else {
            throw new IllegalArgumentException("Unhandled class: " + clazz
                    + ", try .as*(Class).transcode(ResourceTranscoder)");
        }
    }
}

可以看到,在buildTarget()方法中会根据传入的class参数来构建不同的Target对象。那如果你要分析这个class参数是从哪儿传过来的,这可有得你分析了,简单起见我直接帮大家梳理清楚。这个class参数其实基本上只有两种情况,如果你在使用Glide加载图片的时候调用了asBitmap()方法,那么这里就会构建出BitmapImageViewTarget对象,否则的话构建的都是GlideDrawableImageViewTarget对象。至于上述代码中的DrawableImageViewTarget对象,这个通常都是用不到的,我们可以暂时不用管它。

也就是说,通过glide.buildImageViewTarget()方法,我们构建出了一个GlideDrawableImageViewTarget对象。那现在回到刚才into()方法的最后一行,可以看到,这里又将这个参数传入到了GenericRequestBuilder另一个接收Target对象的into()方法当中了。我们来看一下这个into()方法的源码:

public <Y extends Target<TranscodeType>> Y into(Y target) {
    Util.assertMainThread();
    if (target == null) {
        throw new IllegalArgumentException("You must pass in a non null Target");
    }
    if (!isModelSet) {
        throw new IllegalArgumentException("You must first set a model (try #load())");
    }
    Request previous = target.getRequest();
    if (previous != null) {
        previous.clear();
        requestTracker.removeRequest(previous);
        previous.recycle();
    }
    Request request = buildRequest(target);
    target.setRequest(request);
    lifecycle.addListener(target);
    requestTracker.runRequest(request);
    return target;
}

这里我们还是只抓核心代码,其实只有两行是最关键的,第15行调用buildRequest()方法构建出了一个Request对象,还有第18行来执行这个Request。

Request是用来发出加载图片请求的,它是Glide中非常关键的一个组件。我们先来看buildRequest()方法是如何构建Request对象的:

private Request buildRequest(Target<TranscodeType> target) {
    if (priority == null) {
        priority = Priority.NORMAL;
    }
    return buildRequestRecursive(target, null);
}

private Request buildRequestRecursive(Target<TranscodeType> target, ThumbnailRequestCoordinator parentCoordinator) {
    if (thumbnailRequestBuilder != null) {
        if (isThumbnailBuilt) {
            throw new IllegalStateException("You cannot use a request as both the main request and a thumbnail, "
                    + "consider using clone() on the request(s) passed to thumbnail()");
        }
        // Recursive case: contains a potentially recursive thumbnail request builder.
        if (thumbnailRequestBuilder.animationFactory.equals(NoAnimation.getFactory())) {
            thumbnailRequestBuilder.animationFactory = animationFactory;
        }

        if (thumbnailRequestBuilder.priority == null) {
            thumbnailRequestBuilder.priority = getThumbnailPriority();
        }

        if (Util.isValidDimensions(overrideWidth, overrideHeight)
                && !Util.isValidDimensions(thumbnailRequestBuilder.overrideWidth,
                        thumbnailRequestBuilder.overrideHeight)) {
          thumbnailRequestBuilder.override(overrideWidth, overrideHeight);
        }

        ThumbnailRequestCoordinator coordinator = new ThumbnailRequestCoordinator(parentCoordinator);
        Request fullRequest = obtainRequest(target, sizeMultiplier, priority, coordinator);
        // Guard against infinite recursion.
        isThumbnailBuilt = true;
        // Recursively generate thumbnail requests.
        Request thumbRequest = thumbnailRequestBuilder.buildRequestRecursive(target, coordinator);
        isThumbnailBuilt = false;
        coordinator.setRequests(fullRequest, thumbRequest);
        return coordinator;
    } else if (thumbSizeMultiplier != null) {
        // Base case: thumbnail multiplier generates a thumbnail request, but cannot recurse.
        ThumbnailRequestCoordinator coordinator = new ThumbnailRequestCoordinator(parentCoordinator);
        Request fullRequest = obtainRequest(target, sizeMultiplier, priority, coordinator);
        Request thumbnailRequest = obtainRequest(target, thumbSizeMultiplier, getThumbnailPriority(), coordinator);
        coordinator.setRequests(fullRequest, thumbnailRequest);
        return coordinator;
    } else {
        // Base case: no thumbnail.
        return obtainRequest(target, sizeMultiplier, priority, parentCoordinator);
    }
}

private Request obtainRequest(Target<TranscodeType> target, float sizeMultiplier, Priority priority,
        RequestCoordinator requestCoordinator) {
    return GenericRequest.obtain(
            loadProvider,
            model,
            signature,
            context,
            priority,
            target,
            sizeMultiplier,
            placeholderDrawable,
            placeholderId,
            errorPlaceholder,
            errorId,
            fallbackDrawable,
            fallbackResource,
            requestListener,
            requestCoordinator,
            glide.getEngine(),
            transformation,
            transcodeClass,
            isCacheable,
            animationFactory,
            overrideWidth,
            overrideHeight,
            diskCacheStrategy);
}

可以看到,buildRequest()方法的内部其实又调用了buildRequestRecursive()方法,而buildRequestRecursive()方法中的代码虽然有点长,但是其中90%的代码都是在处理缩略图的。如果我们只追主线流程的话,那么只需要看第47行代码就可以了。这里调用了obtainRequest()方法来获取一个Request对象,而obtainRequest()方法中又去调用了GenericRequest的obtain()方法。注意这个obtain()方法需要传入非常多的参数,而其中很多的参数我们都是比较熟悉的,像什么placeholderId、errorPlaceholder、diskCacheStrategy等等。因此,我们就有理由猜测,刚才在load()方法中调用的所有API,其实都是在这里组装到Request对象当中的。那么我们进入到这个GenericRequest的obtain()方法瞧一瞧:
 

public final class GenericRequest<A, T, Z, R> implements Request, SizeReadyCallback,
        ResourceCallback {

    ...

    public static <A, T, Z, R> GenericRequest<A, T, Z, R> obtain(
            LoadProvider<A, T, Z, R> loadProvider,
            A model,
            Key signature,
            Context context,
            Priority priority,
            Target<R> target,
            float sizeMultiplier,
            Drawable placeholderDrawable,
            int placeholderResourceId,
            Drawable errorDrawable,
            int errorResourceId,
            Drawable fallbackDrawable,
            int fallbackResourceId,
            RequestListener<? super A, R> requestListener,
            RequestCoordinator requestCoordinator,
            Engine engine,
            Transformation<Z> transformation,
            Class<R> transcodeClass,
            boolean isMemoryCacheable,
            GlideAnimationFactory<R> animationFactory,
            int overrideWidth,
            int overrideHeight,
            DiskCacheStrategy diskCacheStrategy) {
        @SuppressWarnings("unchecked")
        GenericRequest<A, T, Z, R> request = (GenericRequest<A, T, Z, R>) REQUEST_POOL.poll();
        if (request == null) {
            request = new GenericRequest<A, T, Z, R>();
        }
        request.init(loadProvider,
                model,
                signature,
                context,
                priority,
                target,
                sizeMultiplier,
                placeholderDrawable,
                placeholderResourceId,
                errorDrawable,
                errorResourceId,
                fallbackDrawable,
                fallbackResourceId,
                requestListener,
                requestCoordinator,
                engine,
                transformation,
                transcodeClass,
                isMemoryCacheable,
                animationFactory,
                overrideWidth,
                overrideHeight,
                diskCacheStrategy);
        return request;
    }

    ...
}

可以看到,这里在第33行去new了一个GenericRequest对象,并在最后一行返回,也就是说,obtain()方法实际上获得的就是一个GenericRequest对象。另外这里又在第35行调用了GenericRequest的init(),里面主要就是一些赋值的代码,将传入的这些参数赋值到GenericRequest的成员变量当中,我们就不再跟进去看了。

好,那现在解决了构建Request对象的问题,接下来我们看一下这个Request对象又是怎么执行的。回到刚才的into()方法,你会发现在第18行调用了requestTracker.runRequest()方法来去执行这个Request,那么我们跟进去瞧一瞧,如下所示:

/**
 * Starts tracking the given request.
 */
public void runRequest(Request request) {
    requests.add(request);
    if (!isPaused) {
        request.begin();
    } else {
        pendingRequests.add(request);
    }
}

这里有一个简单的逻辑判断,就是先判断Glide当前是不是处理暂停状态,如果不是暂停状态就调用Request的begin()方法来执行Request,否则的话就先将Request添加到待执行队列里面,等暂停状态解除了之后再执行。

暂停请求的功能仍然不是这篇文章所关心的,这里就直接忽略了,我们重点来看这个begin()方法。由于当前的Request对象是一个GenericRequest,因此这里就需要看GenericRequest中的begin()方法了,如下所示:

@Override
public void begin() {
    startTime = LogTime.getLogTime();
    if (model == null) {
        onException(null);
        return;
    }
    status = Status.WAITING_FOR_SIZE;
    if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
        onSizeReady(overrideWidth, overrideHeight);
    } else {
        target.getSize(this);
    }
    if (!isComplete() && !isFailed() && canNotifyStatusChanged()) {
        target.onLoadStarted(getPlaceholderDrawable());
    }
    if (Log.isLoggable(TAG, Log.VERBOSE)) {
        logV("finished run method in " + LogTime.getElapsedMillis(startTime));
    }
}

这里我们来注意几个细节,首先如果model等于null,model也就是我们在第二步load()方法中传入的图片URL地址,这个时候会调用onException()方法。如果你跟到onException()方法里面去看看,你会发现它最终会调用到一个setErrorPlaceholder()当中,如下所示:

private void setErrorPlaceholder(Exception e) {
    if (!canNotifyStatusChanged()) {
        return;
    }
    Drawable error = model == null ? getFallbackDrawable() : null;
    if (error == null) {
      error = getErrorDrawable();
    }
    if (error == null) {
        error = getPlaceholderDrawable();
    }
    target.onLoadFailed(e, error);
}

这个方法中会先去获取一个error的占位图,如果获取不到的话会再去获取一个loading占位图,然后调用target.onLoadFailed()方法并将占位图传入。那么onLoadFailed()方法中做了什么呢?我们看一下:

public abstract class ImageViewTarget<Z> extends ViewTarget<ImageView, Z> implements GlideAnimation.ViewAdapter {

    ...

    @Override
    public void onLoadStarted(Drawable placeholder) {
        view.setImageDrawable(placeholder);
    }

    @Override
    public void onLoadFailed(Exception e, Drawable errorDrawable) {
        view.setImageDrawable(errorDrawable);
    }

    ...
}

很简单,其实就是将这张error占位图显示到ImageView上而已,因为现在出现了异常,没办法展示正常的图片了。而如果你仔细看下刚才begin()方法的第15行,你会发现它又调用了一个target.onLoadStarted()方法,并传入了一个loading占位图,在也就说,在图片请求开始之前,会先使用这张占位图代替最终的图片显示。这也是我们在上一篇文章中学过的placeholder()和error()这两个占位图API底层的实现原理。

好,那么我们继续回到begin()方法。刚才讲了占位图的实现,那么具体的图片加载又是从哪里开始的呢?是在begin()方法的第10行和第12行。这里要分两种情况,一种是你使用了override() API为图片指定了一个固定的宽高,一种是没有指定。如果指定了的话,就会执行第10行代码,调用onSizeReady()方法。如果没指定的话,就会执行第12行代码,调用target.getSize()方法。这个target.getSize()方法的内部会根据ImageView的layout_width和layout_height值做一系列的计算,来算出图片应该的宽高。具体的计算细节我就不带着大家分析了,总之在计算完之后,它也会调用onSizeReady()方法。也就是说,不管是哪种情况,最终都会调用到onSizeReady()方法,在这里进行下一步操作。那么我们跟到这个方法里面来:

@Override
public void onSizeReady(int width, int height) {
    if (Log.isLoggable(TAG, Log.VERBOSE)) {
        logV("Got onSizeReady in " + LogTime.getElapsedMillis(startTime));
    }
    if (status != Status.WAITING_FOR_SIZE) {
        return;
    }
    status = Status.RUNNING;
    width = Math.round(sizeMultiplier * width);
    height = Math.round(sizeMultiplier * height);
    ModelLoader<A, T> modelLoader = loadProvider.getModelLoader();
    final DataFetcher<T> dataFetcher = modelLoader.getResourceFetcher(model, width, height);
    if (dataFetcher == null) {
        onException(new Exception("Failed to load model: \'" + model + "\'"));
        return;
    }
    ResourceTranscoder<Z, R> transcoder = loadProvider.getTranscoder();
    if (Log.isLoggable(TAG, Log.VERBOSE)) {
        logV("finished setup for calling load in " + LogTime.getElapsedMillis(startTime));
    }
    loadedFromMemoryCache = true;
    loadStatus = engine.load(signature, width, height, dataFetcher, loadProvider, transformation, transcoder,
            priority, isMemoryCacheable, diskCacheStrategy, this);
    loadedFromMemoryCache = resource != null;
    if (Log.isLoggable(TAG, Log.VERBOSE)) {
        logV("finished onSizeReady in " + LogTime.getElapsedMillis(startTime));
    }
}

从这里开始,真正复杂的地方来了,我们需要慢慢进行分析。先来看一下,在第12行调用了loadProvider.getModelLoader()方法,那么我们第一个要搞清楚的就是,这个loadProvider是什么?要搞清楚这点,需要先回到第二步的load()方法当中。还记得load()方法是返回一个DrawableTypeRequest对象吗?刚才我们只是分析了DrawableTypeRequest当中的asBitmap()和asGif()方法,并没有仔细看它的构造函数,现在我们重新来看一下DrawableTypeRequest类的构造函数:

public class DrawableTypeRequest<ModelType> extends DrawableRequestBuilder<ModelType> implements DownloadOptions {

    private final ModelLoader<ModelType, InputStream> streamModelLoader;
    private final ModelLoader<ModelType, ParcelFileDescriptor> fileDescriptorModelLoader;
    private final RequestManager.OptionsApplier optionsApplier;

    private static <A, Z, R> FixedLoadProvider<A, ImageVideoWrapper, Z, R> buildProvider(Glide glide,
            ModelLoader<A, InputStream> streamModelLoader,
            ModelLoader<A, ParcelFileDescriptor> fileDescriptorModelLoader, Class<Z> resourceClass,
            Class<R> transcodedClass,
            ResourceTranscoder<Z, R> transcoder) {
        if (streamModelLoader == null && fileDescriptorModelLoader == null) {
            return null;
        }
        if (transcoder == null) {
            transcoder = glide.buildTranscoder(resourceClass, transcodedClass);
        }
        DataLoadProvider<ImageVideoWrapper, Z> dataLoadProvider = glide.buildDataProvider(ImageVideoWrapper.class,
                resourceClass);
        ImageVideoModelLoader<A> modelLoader = new ImageVideoModelLoader<A>(streamModelLoader,
                fileDescriptorModelLoader);
        return new FixedLoadProvider<A, ImageVideoWrapper, Z, R>(modelLoader, transcoder, dataLoadProvider);
    }

    DrawableTypeRequest(Class<ModelType> modelClass, ModelLoader<ModelType, InputStream> streamModelLoader,
            ModelLoader<ModelType, ParcelFileDescriptor> fileDescriptorModelLoader, Context context, Glide glide,
            RequestTracker requestTracker, Lifecycle lifecycle, RequestManager.OptionsApplier optionsApplier) {
        super(context, modelClass,
                buildProvider(glide, streamModelLoader, fileDescriptorModelLoader, GifBitmapWrapper.class,
                        GlideDrawable.class, null),
                glide, requestTracker, lifecycle);
        this.streamModelLoader = streamModelLoader;
        this.fileDescriptorModelLoader = fileDescriptorModelLoader;
        this.optionsApplier = optionsApplier;
    }

    ...
}

可以看到,这里在第29行,也就是构造函数中,调用了一个buildProvider()方法,并把streamModelLoader和fileDescriptorModelLoader等参数传入到这个方法中,这两个ModelLoader就是之前在loadGeneric()方法中构建出来的。

那么我们再来看一下buildProvider()方法里面做了什么,在第16行调用了glide.buildTranscoder()方法来构建一个ResourceTranscoder,它是用于对图片进行转码的,由于ResourceTranscoder是一个接口,这里实际会构建出一个GifBitmapWrapperDrawableTranscoder对象。

接下来在第18行调用了glide.buildDataProvider()方法来构建一个DataLoadProvider,它是用于对图片进行编解码的,由于DataLoadProvider是一个接口,这里实际会构建出一个ImageVideoGifDrawableLoadProvider对象。

然后在第20行,new了一个ImageVideoModelLoader的实例,并把之前loadGeneric()方法中构建的两个ModelLoader封装到了ImageVideoModelLoader当中。

最后,在第22行,new出一个FixedLoadProvider,并把刚才构建的出来的GifBitmapWrapperDrawableTranscoder、ImageVideoModelLoader、ImageVideoGifDrawableLoadProvider都封装进去,这个也就是onSizeReady()方法中的loadProvider了。

好的,那么我们回到onSizeReady()方法中,在onSizeReady()方法的第12行和第18行,分别调用了loadProvider的getModelLoader()方法和getTranscoder()方法,那么得到的对象也就是刚才我们分析的ImageVideoModelLoader和GifBitmapWrapperDrawableTranscoder了。而在第13行,又调用了ImageVideoModelLoader的getResourceFetcher()方法,这里我们又需要跟进去瞧一瞧了,代码如下所示:

public class ImageVideoModelLoader<A> implements ModelLoader<A, ImageVideoWrapper> {
    private static final String TAG = "IVML";

    private final ModelLoader<A, InputStream> streamLoader;
    private final ModelLoader<A, ParcelFileDescriptor> fileDescriptorLoader;

    public ImageVideoModelLoader(ModelLoader<A, InputStream> streamLoader,
            ModelLoader<A, ParcelFileDescriptor> fileDescriptorLoader) {
        if (streamLoader == null && fileDescriptorLoader == null) {
            throw new NullPointerException("At least one of streamLoader and fileDescriptorLoader must be non null");
        }
        this.streamLoader = streamLoader;
        this.fileDescriptorLoader = fileDescriptorLoader;
    }

    @Override
    public DataFetcher<ImageVideoWrapper> getResourceFetcher(A model, int width, int height) {
        DataFetcher<InputStream> streamFetcher = null;
        if (streamLoader != null) {
            streamFetcher = streamLoader.getResourceFetcher(model, width, height);
        }
        DataFetcher<ParcelFileDescriptor> fileDescriptorFetcher = null;
        if (fileDescriptorLoader != null) {
            fileDescriptorFetcher = fileDescriptorLoader.getResourceFetcher(model, width, height);
        }

        if (streamFetcher != null || fileDescriptorFetcher != null) {
            return new ImageVideoFetcher(streamFetcher, fileDescriptorFetcher);
        } else {
            return null;
        }
    }

    static class ImageVideoFetcher implements DataFetcher<ImageVideoWrapper> {
        private final DataFetcher<InputStream> streamFetcher;
        private final DataFetcher<ParcelFileDescriptor> fileDescriptorFetcher;

        public ImageVideoFetcher(DataFetcher<InputStream> streamFetcher,
                DataFetcher<ParcelFileDescriptor> fileDescriptorFetcher) {
            this.streamFetcher = streamFetcher;
            this.fileDescriptorFetcher = fileDescriptorFetcher;
        }

        ...
    }
}

可以看到,在第20行会先调用streamLoader.getResourceFetcher()方法获取一个DataFetcher,而这个streamLoader其实就是我们在loadGeneric()方法中构建出的StreamStringLoader,调用它的getResourceFetcher()方法会得到一个HttpUrlFetcher对象。然后在第28行new出了一个ImageVideoFetcher对象,并把获得的HttpUrlFetcher对象传进去。也就是说,ImageVideoModelLoader的getResourceFetcher()方法得到的是一个ImageVideoFetcher。

那么我们再次回到onSizeReady()方法,在onSizeReady()方法的第23行,这里将刚才获得的ImageVideoFetcher、GifBitmapWrapperDrawableTranscoder等等一系列的值一起传入到了Engine的load()方法当中。接下来我们就要看一看,这个Engine的load()方法当中,到底做了什么?代码如下所示:

public class Engine implements EngineJobListener,
        MemoryCache.ResourceRemovedListener,
        EngineResource.ResourceListener {

    ...    

    public <T, Z, R> LoadStatus load(Key signature, int width, int height, DataFetcher<T> fetcher,
            DataLoadProvider<T, Z> loadProvider, Transformation<Z> transformation, ResourceTranscoder<Z, R> transcoder,
            Priority priority, boolean isMemoryCacheable, DiskCacheStrategy diskCacheStrategy, ResourceCallback cb) {
        Util.assertMainThread();
        long startTime = LogTime.getLogTime();

        final String id = fetcher.getId();
        EngineKey key = keyFactory.buildKey(id, signature, width, height, loadProvider.getCacheDecoder(),
                loadProvider.getSourceDecoder(), transformation, loadProvider.getEncoder(),
                transcoder, loadProvider.getSourceEncoder());

        EngineResource<?> cached = loadFromCache(key, isMemoryCacheable);
        if (cached != null) {
            cb.onResourceReady(cached);
            if (Log.isLoggable(TAG, Log.VERBOSE)) {
                logWithTimeAndKey("Loaded resource from cache", startTime, key);
            }
            return null;
        }

        EngineResource<?> active = loadFromActiveResources(key, isMemoryCacheable);
        if (active != null) {
            cb.onResourceReady(active);
            if (Log.isLoggable(TAG, Log.VERBOSE)) {
                logWithTimeAndKey("Loaded resource from active resources", startTime, key);
            }
            return null;
        }

        EngineJob current = jobs.get(key);
        if (current != null) {
            current.addCallback(cb);
            if (Log.isLoggable(TAG, Log.VERBOSE)) {
                logWithTimeAndKey("Added to existing load", startTime, key);
            }
            return new LoadStatus(cb, current);
        }

        EngineJob engineJob = engineJobFactory.build(key, isMemoryCacheable);
        DecodeJob<T, Z, R> decodeJob = new DecodeJob<T, Z, R>(key, width, height, fetcher, loadProvider, transformation,
                transcoder, diskCacheProvider, diskCacheStrategy, priority);
        EngineRunnable runnable = new EngineRunnable(engineJob, decodeJob, priority);
        jobs.put(key, engineJob);
        engineJob.addCallback(cb);
        engineJob.start(runnable);

        if (Log.isLoggable(TAG, Log.VERBOSE)) {
            logWithTimeAndKey("Started new load", startTime, key);
        }
        return new LoadStatus(cb, engineJob);
    }

    ...
}

load()方法中的代码虽然有点长,但大多数的代码都是在处理缓存的。关于缓存的内容我们会在下一篇文章当中学习,现在只需要从第45行看起就行。这里构建了一个EngineJob,它的主要作用就是用来开启线程的,为后面的异步加载图片做准备。接下来第46行创建了一个DecodeJob对象,从名字上来看,它好像是用来对图片进行解码的,但实际上它的任务十分繁重,待会我们就知道了。继续往下看,第48行创建了一个EngineRunnable对象,并且在51行调用了EngineJob的start()方法来运行EngineRunnable对象,这实际上就是让EngineRunnable的run()方法在子线程当中执行了。那么我们现在就可以去看看EngineRunnable的run()方法里做了些什么,如下所示:

@Override
public void run() {
    if (isCancelled) {
        return;
    }
    Exception exception = null;
    Resource<?> resource = null;
    try {
        resource = decode();
    } catch (Exception e) {
        if (Log.isLoggable(TAG, Log.VERBOSE)) {
            Log.v(TAG, "Exception decoding", e);
        }
        exception = e;
    }
    if (isCancelled) {
        if (resource != null) {
            resource.recycle();
        }
        return;
    }
    if (resource == null) {
        onLoadFailed(exception);
    } else {
        onLoadComplete(resource);
    }
}

这个方法中的代码并不多,但我们仍然还是要抓重点。在第9行,这里调用了一个decode()方法,并且这个方法返回了一个Resource对象。看上去所有的逻辑应该都在这个decode()方法执行的了,那我们跟进去瞧一瞧:

private Resource<?> decode() throws Exception {
    if (isDecodingFromCache()) {
        return decodeFromCache();
    } else {
        return decodeFromSource();
    }
}

decode()方法中又分了两种情况,从缓存当中去decode图片的话就会执行decodeFromCache(),否则的话就执行decodeFromSource()。本篇文章中我们不讨论缓存的情况,那么就直接来看decodeFromSource()方法的代码吧,如下所示:

private Resource<?> decodeFromSource() throws Exception {
    return decodeJob.decodeFromSource();
}

这里又调用了DecodeJob的decodeFromSource()方法。刚才已经说了,DecodeJob的任务十分繁重,我们继续跟进看一看吧:

class DecodeJob<A, T, Z> {

    ...

    public Resource<Z> decodeFromSource() throws Exception {
        Resource<T> decoded = decodeSource();
        return transformEncodeAndTranscode(decoded);
    }

    private Resource<T> decodeSource() throws Exception {
        Resource<T> decoded = null;
        try {
            long startTime = LogTime.getLogTime();
            final A data = fetcher.loadData(priority);
            if (Log.isLoggable(TAG, Log.VERBOSE)) {
                logWithTimeAndKey("Fetched data", startTime);
            }
            if (isCancelled) {
                return null;
            }
            decoded = decodeFromSourceData(data);
        } finally {
            fetcher.cleanup();
        }
        return decoded;
    }

    ...
}

主要的方法就这些,我都帮大家提取出来了。那么我们先来看一下decodeFromSource()方法,其实它的工作分为两部,第一步是调用decodeSource()方法来获得一个Resource对象,第二步是调用transformEncodeAndTranscode()方法来处理这个Resource对象。

那么我们先来看第一步,decodeSource()方法中的逻辑也并不复杂,首先在第14行调用了fetcher.loadData()方法。那么这个fetcher是什么呢?其实就是刚才在onSizeReady()方法中得到的ImageVideoFetcher对象,这里调用它的loadData()方法,代码如下所示:

@Override
public ImageVideoWrapper loadData(Priority priority) throws Exception {
    InputStream is = null;
    if (streamFetcher != null) {
        try {
            is = streamFetcher.loadData(priority);
        } catch (Exception e) {
            if (Log.isLoggable(TAG, Log.VERBOSE)) {
                Log.v(TAG, "Exception fetching input stream, trying ParcelFileDescriptor", e);
            }
            if (fileDescriptorFetcher == null) {
                throw e;
            }
        }
    }
    ParcelFileDescriptor fileDescriptor = null;
    if (fileDescriptorFetcher != null) {
        try {
            fileDescriptor = fileDescriptorFetcher.loadData(priority);
        } catch (Exception e) {
            if (Log.isLoggable(TAG, Log.VERBOSE)) {
                Log.v(TAG, "Exception fetching ParcelFileDescriptor", e);
            }
            if (is == null) {
                throw e;
            }
        }
    }
    return new ImageVideoWrapper(is, fileDescriptor);
}

可以看到,在ImageVideoFetcher的loadData()方法的第6行,这里又去调用了streamFetcher.loadData()方法,那么这个streamFetcher是什么呢?自然就是刚才在组装ImageVideoFetcher对象时传进来的HttpUrlFetcher了。因此这里又会去调用HttpUrlFetcher的loadData()方法,那么我们继续跟进去瞧一瞧:

public class HttpUrlFetcher implements DataFetcher<InputStream> {

    ...

    @Override
    public InputStream loadData(Priority priority) throws Exception {
        return loadDataWithRedirects(glideUrl.toURL(), 0 /*redirects*/, null /*lastUrl*/, glideUrl.getHeaders());
    }

    private InputStream loadDataWithRedirects(URL url, int redirects, URL lastUrl, Map<String, String> headers)
            throws IOException {
        if (redirects >= MAXIMUM_REDIRECTS) {
            throw new IOException("Too many (> " + MAXIMUM_REDIRECTS + ") redirects!");
        } else {
            // Comparing the URLs using .equals performs additional network I/O and is generally broken.
            // See http://michaelscharf.blogspot.com/2006/11/javaneturlequals-and-hashcode-make.html.
            try {
                if (lastUrl != null && url.toURI().equals(lastUrl.toURI())) {
                    throw new IOException("In re-direct loop");
                }
            } catch (URISyntaxException e) {
                // Do nothing, this is best effort.
            }
        }
        urlConnection = connectionFactory.build(url);
        for (Map.Entry<String, String> headerEntry : headers.entrySet()) {
          urlConnection.addRequestProperty(headerEntry.getKey(), headerEntry.getValue());
        }
        urlConnection.setConnectTimeout(2500);
        urlConnection.setReadTimeout(2500);
        urlConnection.setUseCaches(false);
        urlConnection.setDoInput(true);

        // Connect explicitly to avoid errors in decoders if connection fails.
        urlConnection.connect();
        if (isCancelled) {
            return null;
        }
        final int statusCode = urlConnection.getResponseCode();
        if (statusCode / 100 == 2) {
            return getStreamForSuccessfulRequest(urlConnection);
        } else if (statusCode / 100 == 3) {
            String redirectUrlString = urlConnection.getHeaderField("Location");
            if (TextUtils.isEmpty(redirectUrlString)) {
                throw new IOException("Received empty or null redirect url");
            }
            URL redirectUrl = new URL(url, redirectUrlString);
            return loadDataWithRedirects(redirectUrl, redirects + 1, url, headers);
        } else {
            if (statusCode == -1) {
                throw new IOException("Unable to retrieve response code from HttpUrlConnection.");
            }
            throw new IOException("Request failed " + statusCode + ": " + urlConnection.getResponseMessage());
        }
    }

    private InputStream getStreamForSuccessfulRequest(HttpURLConnection urlConnection)
            throws IOException {
        if (TextUtils.isEmpty(urlConnection.getContentEncoding())) {
            int contentLength = urlConnection.getContentLength();
            stream = ContentLengthInputStream.obtain(urlConnection.getInputStream(), contentLength);
        } else {
            if (Log.isLoggable(TAG, Log.DEBUG)) {
                Log.d(TAG, "Got non empty content encoding: " + urlConnection.getContentEncoding());
            }
            stream = urlConnection.getInputStream();
        }
        return stream;
    }

    ...
}

经过一层一层地跋山涉水,我们终于在这里找到网络通讯的代码了!之前有朋友跟我讲过,说Glide的源码实在是太复杂了,甚至连网络请求是在哪里发出去的都找不到。我们也是经过一段一段又一段的代码跟踪,终于把网络请求的代码给找出来了,实在是太不容易了。

不过也别高兴得太早,现在离最终分析完还早着呢。可以看到,loadData()方法只是返回了一个InputStream,服务器返回的数据连读都还没开始读呢。所以我们还是要静下心来继续分析,回到刚才ImageVideoFetcher的loadData()方法中,在这个方法的最后一行,创建了一个ImageVideoWrapper对象,并把刚才得到的InputStream作为参数传了进去。

然后我们回到再上一层,也就是DecodeJob的decodeSource()方法当中,在得到了这个ImageVideoWrapper对象之后,紧接着又将这个对象传入到了decodeFromSourceData()当中,来去解码这个对象。decodeFromSourceData()方法的代码如下所示:

private Resource<T> decodeFromSourceData(A data) throws IOException {
    final Resource<T> decoded;
    if (diskCacheStrategy.cacheSource()) {
        decoded = cacheAndDecodeSourceData(data);
    } else {
        long startTime = LogTime.getLogTime();
        decoded = loadProvider.getSourceDecoder().decode(data, width, height);
        if (Log.isLoggable(TAG, Log.VERBOSE)) {
            logWithTimeAndKey("Decoded from source", startTime);
        }
    }
    return decoded;
}

可以看到,这里在第7行调用了loadProvider.getSourceDecoder().decode()方法来进行解码。loadProvider就是刚才在onSizeReady()方法中得到的FixedLoadProvider,而getSourceDecoder()得到的则是一个GifBitmapWrapperResourceDecoder对象,也就是要调用这个对象的decode()方法来对图片进行解码。那么我们来看下GifBitmapWrapperResourceDecoder的代码:

public class GifBitmapWrapperResourceDecoder implements ResourceDecoder<ImageVideoWrapper, GifBitmapWrapper> {

    ...

    @SuppressWarnings("resource")
    // @see ResourceDecoder.decode
    @Override
    public Resource<GifBitmapWrapper> decode(ImageVideoWrapper source, int width, int height) throws IOException {
        ByteArrayPool pool = ByteArrayPool.get();
        byte[] tempBytes = pool.getBytes();
        GifBitmapWrapper wrapper = null;
        try {
            wrapper = decode(source, width, height, tempBytes);
        } finally {
            pool.releaseBytes(tempBytes);
        }
        return wrapper != null ? new GifBitmapWrapperResource(wrapper) : null;
    }

    private GifBitmapWrapper decode(ImageVideoWrapper source, int width, int height, byte[] bytes) throws IOException {
        final GifBitmapWrapper result;
        if (source.getStream() != null) {
            result = decodeStream(source, width, height, bytes);
        } else {
            result = decodeBitmapWrapper(source, width, height);
        }
        return result;
    }

    private GifBitmapWrapper decodeStream(ImageVideoWrapper source, int width, int height, byte[] bytes)
            throws IOException {
        InputStream bis = streamFactory.build(source.getStream(), bytes);
        bis.mark(MARK_LIMIT_BYTES);
        ImageHeaderParser.ImageType type = parser.parse(bis);
        bis.reset();
        GifBitmapWrapper result = null;
        if (type == ImageHeaderParser.ImageType.GIF) {
            result = decodeGifWrapper(bis, width, height);
        }
        // Decoding the gif may fail even if the type matches.
        if (result == null) {
            // We can only reset the buffered InputStream, so to start from the beginning of the stream, we need to
            // pass in a new source containing the buffered stream rather than the original stream.
            ImageVideoWrapper forBitmapDecoder = new ImageVideoWrapper(bis, source.getFileDescriptor());
            result = decodeBitmapWrapper(forBitmapDecoder, width, height);
        }
        return result;
    }

    private GifBitmapWrapper decodeBitmapWrapper(ImageVideoWrapper toDecode, int width, int height) throws IOException {
        GifBitmapWrapper result = null;
        Resource<Bitmap> bitmapResource = bitmapDecoder.decode(toDecode, width, height);
        if (bitmapResource != null) {
            result = new GifBitmapWrapper(bitmapResource, null);
        }
        return result;
    }

    ...
}

首先,在decode()方法中,又去调用了另外一个decode()方法的重载。然后在第23行调用了decodeStream()方法,准备从服务器返回的流当中读取数据。decodeStream()方法中会先从流中读取2个字节的数据,来判断这张图是GIF图还是普通的静图,如果是GIF图就调用decodeGifWrapper()方法来进行解码,如果是普通的静图就用调用decodeBitmapWrapper()方法来进行解码。这里我们只分析普通静图的实现流程,GIF图的实现有点过于复杂了,无法在本篇文章当中分析。

然后我们来看一下decodeBitmapWrapper()方法,这里在第52行调用了bitmapDecoder.decode()方法。这个bitmapDecoder是一个ImageVideoBitmapDecoder对象,那么我们来看一下它的代码,如下所示:

public class ImageVideoBitmapDecoder implements ResourceDecoder<ImageVideoWrapper, Bitmap> {
    private final ResourceDecoder<InputStream, Bitmap> streamDecoder;
    private final ResourceDecoder<ParcelFileDescriptor, Bitmap> fileDescriptorDecoder;

    public ImageVideoBitmapDecoder(ResourceDecoder<InputStream, Bitmap> streamDecoder,
            ResourceDecoder<ParcelFileDescriptor, Bitmap> fileDescriptorDecoder) {
        this.streamDecoder = streamDecoder;
        this.fileDescriptorDecoder = fileDescriptorDecoder;
    }

    @Override
    public Resource<Bitmap> decode(ImageVideoWrapper source, int width, int height) throws IOException {
        Resource<Bitmap> result = null;
        InputStream is = source.getStream();
        if (is != null) {
            try {
                result = streamDecoder.decode(is, width, height);
            } catch (IOException e) {
                if (Log.isLoggable(TAG, Log.VERBOSE)) {
                    Log.v(TAG, "Failed to load image from stream, trying FileDescriptor", e);
                }
            }
        }
        if (result == null) {
            ParcelFileDescriptor fileDescriptor = source.getFileDescriptor();
            if (fileDescriptor != null) {
                result = fileDescriptorDecoder.decode(fileDescriptor, width, height);
            }
        }
        return result;
    }

    ...
}

代码并不复杂,在第14行先调用了source.getStream()来获取到服务器返回的InputStream,然后在第17行调用streamDecoder.decode()方法进行解码。streamDecode是一个StreamBitmapDecoder对象,那么我们再来看这个类的源码,如下所示:

public class StreamBitmapDecoder implements ResourceDecoder<InputStream, Bitmap> {

    ...

    private final Downsampler downsampler;
    private BitmapPool bitmapPool;
    private DecodeFormat decodeFormat;

    public StreamBitmapDecoder(Downsampler downsampler, BitmapPool bitmapPool, DecodeFormat decodeFormat) {
        this.downsampler = downsampler;
        this.bitmapPool = bitmapPool;
        this.decodeFormat = decodeFormat;
    }

    @Override
    public Resource<Bitmap> decode(InputStream source, int width, int height) {
        Bitmap bitmap = downsampler.decode(source, bitmapPool, width, height, decodeFormat);
        return BitmapResource.obtain(bitmap, bitmapPool);
    }

    ...
}

可以看到,它的decode()方法又去调用了Downsampler的decode()方法。接下来又到了激动人心的时刻了,Downsampler的代码如下所示:

public abstract class Downsampler implements BitmapDecoder<InputStream> {

    ...

    @Override
    public Bitmap decode(InputStream is, BitmapPool pool, int outWidth, int outHeight, DecodeFormat decodeFormat) {
        final ByteArrayPool byteArrayPool = ByteArrayPool.get();
        final byte[] bytesForOptions = byteArrayPool.getBytes();
        final byte[] bytesForStream = byteArrayPool.getBytes();
        final BitmapFactory.Options options = getDefaultOptions();
        // Use to fix the mark limit to avoid allocating buffers that fit entire images.
        RecyclableBufferedInputStream bufferedStream = new RecyclableBufferedInputStream(
                is, bytesForStream);
        // Use to retrieve exceptions thrown while reading.
        // TODO(#126): when the framework no longer returns partially decoded Bitmaps or provides a way to determine
        // if a Bitmap is partially decoded, consider removing.
        ExceptionCatchingInputStream exceptionStream =
                ExceptionCatchingInputStream.obtain(bufferedStream);
        // Use to read data.
        // Ensures that we can always reset after reading an image header so that we can still attempt to decode the
        // full image even when the header decode fails and/or overflows our read buffer. See #283.
        MarkEnforcingInputStream invalidatingStream = new MarkEnforcingInputStream(exceptionStream);
        try {
            exceptionStream.mark(MARK_POSITION);
            int orientation = 0;
            try {
                orientation = new ImageHeaderParser(exceptionStream).getOrientation();
            } catch (IOException e) {
                if (Log.isLoggable(TAG, Log.WARN)) {
                    Log.w(TAG, "Cannot determine the image orientation from header", e);
                }
            } finally {
                try {
                    exceptionStream.reset();
                } catch (IOException e) {
                    if (Log.isLoggable(TAG, Log.WARN)) {
                        Log.w(TAG, "Cannot reset the input stream", e);
                    }
                }
            }
            options.inTempStorage = bytesForOptions;
            final int[] inDimens = getDimensions(invalidatingStream, bufferedStream, options);
            final int inWidth = inDimens[0];
            final int inHeight = inDimens[1];
            final int degreesToRotate = TransformationUtils.getExifOrientationDegrees(orientation);
            final int sampleSize = getRoundedSampleSize(degreesToRotate, inWidth, inHeight, outWidth, outHeight);
            final Bitmap downsampled =
                    downsampleWithSize(invalidatingStream, bufferedStream, options, pool, inWidth, inHeight, sampleSize,
                            decodeFormat);
            // BitmapFactory swallows exceptions during decodes and in some cases when inBitmap is non null, may catch
            // and log a stack trace but still return a non null bitmap. To avoid displaying partially decoded bitmaps,
            // we catch exceptions reading from the stream in our ExceptionCatchingInputStream and throw them here.
            final Exception streamException = exceptionStream.getException();
            if (streamException != null) {
                throw new RuntimeException(streamException);
            }
            Bitmap rotated = null;
            if (downsampled != null) {
                rotated = TransformationUtils.rotateImageExif(downsampled, pool, orientation);
                if (!downsampled.equals(rotated) && !pool.put(downsampled)) {
                    downsampled.recycle();
                }
            }
            return rotated;
        } finally {
            byteArrayPool.releaseBytes(bytesForOptions);
            byteArrayPool.releaseBytes(bytesForStream);
            exceptionStream.release();
            releaseOptions(options);
        }
    }

    private Bitmap downsampleWithSize(MarkEnforcingInputStream is, RecyclableBufferedInputStream  bufferedStream,
            BitmapFactory.Options options, BitmapPool pool, int inWidth, int inHeight, int sampleSize,
            DecodeFormat decodeFormat) {
        // Prior to KitKat, the inBitmap size must exactly match the size of the bitmap we're decoding.
        Bitmap.Config config = getConfig(is, decodeFormat);
        options.inSampleSize = sampleSize;
        options.inPreferredConfig = config;
        if ((options.inSampleSize == 1 || Build.VERSION_CODES.KITKAT <= Build.VERSION.SDK_INT) && shouldUsePool(is)) {
            int targetWidth = (int) Math.ceil(inWidth / (double) sampleSize);
            int targetHeight = (int) Math.ceil(inHeight / (double) sampleSize);
            // BitmapFactory will clear out the Bitmap before writing to it, so getDirty is safe.
            setInBitmap(options, pool.getDirty(targetWidth, targetHeight, config));
        }
        return decodeStream(is, bufferedStream, options);
    }

    /**
     * A method for getting the dimensions of an image from the given InputStream.
     *
     * @param is The InputStream representing the image.
     * @param options The options to pass to
     *          {@link BitmapFactory#decodeStream(InputStream, android.graphics.Rect,
     *              BitmapFactory.Options)}.
     * @return an array containing the dimensions of the image in the form {width, height}.
     */
    public int[] getDimensions(MarkEnforcingInputStream is, RecyclableBufferedInputStream bufferedStream,
            BitmapFactory.Options options) {
        options.inJustDecodeBounds = true;
        decodeStream(is, bufferedStream, options);
        options.inJustDecodeBounds = false;
        return new int[] { options.outWidth, options.outHeight };
    }

    private static Bitmap decodeStream(MarkEnforcingInputStream is, RecyclableBufferedInputStream bufferedStream,
            BitmapFactory.Options options) {
         if (options.inJustDecodeBounds) {
             // This is large, but jpeg headers are not size bounded so we need something large enough to minimize
             // the possibility of not being able to fit enough of the header in the buffer to get the image size so
             // that we don't fail to load images. The BufferedInputStream will create a new buffer of 2x the
             // original size each time we use up the buffer space without passing the mark so this is a maximum
             // bound on the buffer size, not a default. Most of the time we won't go past our pre-allocated 16kb.
             is.mark(MARK_POSITION);
         } else {
             // Once we've read the image header, we no longer need to allow the buffer to expand in size. To avoid
             // unnecessary allocations reading image data, we fix the mark limit so that it is no larger than our
             // current buffer size here. See issue #225.
             bufferedStream.fixMarkLimit();
         }
        final Bitmap result = BitmapFactory.decodeStream(is, null, options);
        try {
            if (options.inJustDecodeBounds) {
                is.reset();
            }
        } catch (IOException e) {
            if (Log.isLoggable(TAG, Log.ERROR)) {
                Log.e(TAG, "Exception loading inDecodeBounds=" + options.inJustDecodeBounds
                        + " sample=" + options.inSampleSize, e);
            }
        }

        return result;
    }

    ...
}

可以看到,对服务器返回的InputStream的读取,以及对图片的加载全都在这里了。当然这里其实处理了很多的逻辑,包括对图片的压缩,甚至还有旋转、圆角等逻辑处理,但是我们目前只需要关注主线逻辑就行了。decode()方法执行之后,会返回一个Bitmap对象,那么图片在这里其实也就已经被加载出来了,剩下的工作就是如果让这个Bitmap显示到界面上,我们继续往下分析。

回到刚才的StreamBitmapDecoder当中,你会发现,它的decode()方法返回的是一个Resource<Bitmap>对象。而我们从Downsampler中得到的是一个Bitmap对象,因此这里在第18行又调用了BitmapResource.obtain()方法,将Bitmap对象包装成了Resource<Bitmap>对象。代码如下所示:

public class BitmapResource implements Resource<Bitmap> {
    private final Bitmap bitmap;
    private final BitmapPool bitmapPool;

    /**
     * Returns a new {@link BitmapResource} wrapping the given {@link Bitmap} if the Bitmap is non-null or null if the
     * given Bitmap is null.
     *
     * @param bitmap A Bitmap.
     * @param bitmapPool A non-null {@link BitmapPool}.
     */
    public static BitmapResource obtain(Bitmap bitmap, BitmapPool bitmapPool) {
        if (bitmap == null) {
            return null;
        } else {
            return new BitmapResource(bitmap, bitmapPool);
        }
    }

    public BitmapResource(Bitmap bitmap, BitmapPool bitmapPool) {
        if (bitmap == null) {
            throw new NullPointerException("Bitmap must not be null");
        }
        if (bitmapPool == null) {
            throw new NullPointerException("BitmapPool must not be null");
        }
        this.bitmap = bitmap;
        this.bitmapPool = bitmapPool;
    }

    @Override
    public Bitmap get() {
        return bitmap;
    }

    @Override
    public int getSize() {
        return Util.getBitmapByteSize(bitmap);
    }

    @Override
    public void recycle() {
        if (!bitmapPool.put(bitmap)) {
            bitmap.recycle();
        }
    }
}

BitmapResource的源码也非常简单,经过这样一层包装之后,如果我还需要获取Bitmap,只需要调用Resource<Bitmap>的get()方法就可以了。

然后我们需要一层层继续向上返回,StreamBitmapDecoder会将值返回到ImageVideoBitmapDecoder当中,而ImageVideoBitmapDecoder又会将值返回到GifBitmapWrapperResourceDecoder的decodeBitmapWrapper()方法当中。由于代码隔得有点太远了,我重新把decodeBitmapWrapper()方法的代码贴一下:
 

private GifBitmapWrapper decodeBitmapWrapper(ImageVideoWrapper toDecode, int width, int height) throws IOException {
    GifBitmapWrapper result = null;
    Resource<Bitmap> bitmapResource = bitmapDecoder.decode(toDecode, width, height);
    if (bitmapResource != null) {
        result = new GifBitmapWrapper(bitmapResource, null);
    }
    return result;
}

可以看到,decodeBitmapWrapper()方法返回的是一个GifBitmapWrapper对象。因此,这里在第5行,又将Resource<Bitmap>封装到了一个GifBitmapWrapper对象当中。这个GifBitmapWrapper顾名思义,就是既能封装GIF,又能封装Bitmap,从而保证了不管是什么类型的图片Glide都能从容应对。我们顺便来看下GifBitmapWrapper的源码吧,如下所示:

public class GifBitmapWrapper {
    private final Resource<GifDrawable> gifResource;
    private final Resource<Bitmap> bitmapResource;

    public GifBitmapWrapper(Resource<Bitmap> bitmapResource, Resource<GifDrawable> gifResource) {
        if (bitmapResource != null && gifResource != null) {
            throw new IllegalArgumentException("Can only contain either a bitmap resource or a gif resource, not both");
        }
        if (bitmapResource == null && gifResource == null) {
            throw new IllegalArgumentException("Must contain either a bitmap resource or a gif resource");
        }
        this.bitmapResource = bitmapResource;
        this.gifResource = gifResource;
    }

    /**
     * Returns the size of the wrapped resource.
     */
    public int getSize() {
        if (bitmapResource != null) {
            return bitmapResource.getSize();
        } else {
            return gifResource.getSize();
        }
    }

    /**
     * Returns the wrapped {@link Bitmap} resource if it exists, or null.
     */
    public Resource<Bitmap> getBitmapResource() {
        return bitmapResource;
    }

    /**
     * Returns the wrapped {@link GifDrawable} resource if it exists, or null.
     */
    public Resource<GifDrawable> getGifResource() {
        return gifResource;
    }
}

还是比较简单的,就是分别对gifResource和bitmapResource做了一层封装而已,相信没有什么解释的必要。

然后这个GifBitmapWrapper对象会一直向上返回,返回到GifBitmapWrapperResourceDecoder最外层的decode()方法的时候,会对它再做一次封装,如下所示:
 

@Override
public Resource<GifBitmapWrapper> decode(ImageVideoWrapper source, int width, int height) throws IOException {
    ByteArrayPool pool = ByteArrayPool.get();
    byte[] tempBytes = pool.getBytes();
    GifBitmapWrapper wrapper = null;
    try {
        wrapper = decode(source, width, height, tempBytes);
    } finally {
        pool.releaseBytes(tempBytes);
    }
    return wrapper != null ? new GifBitmapWrapperResource(wrapper) : null;
}

 

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