Some Changes to FMF

1). Ported the source code to VC8 environment. The setup file is now enclosed with MFC dll files. Any 32-bit Windows platform is good enough for running FMF. But this caused a lage setup file in result.

2). Changed some code to adapt monitor's color depth settings. No matter what your monitor's color depth is, FMF creates the true color bitmap. Creating bitmap as a 24-bit pixel array, FMF display image by using SetDIBitsToDevice function.

3). Changed the inner data structure to enhance image displaying and creation. You can now create 20000 * 20000 and above images with Minimun Memory mode. 

4). Changed the JPEG compression algorithm, FMF need less memory to compress large images into JPEG format. Feeding lines one by one, need no JSAMPARRAY but the raw 24-bit pixel array.

int  bmWidthBytes  =  bmpInfo -> bmiHeader.biWidth  *  (bmpInfo -> bmiHeader.biBitCount >> 3 );
for  ( int  i  =  bmWidthBytes  *  (bmpInfo -> bmiHeader.biHeight  -   1 ); i  >=   0 ; i  -=  bmWidthBytes) {
        BYTE
*  line  =  bmpBits  +  i;
        (
void )jpeg_write_scanlines( & cinfo, (JSAMPARRAY)( & line),  1 );
}

 

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