openGL 五角星

#include <GL/glut.h>
#include <math.h>
#include <iostream>
using namespace std;
/*
		A
	E		B
	D		C
*/

const GLfloat Pi = 3.1415926536f;
void myDisplay(void)
{
	GLfloat a = 1 / (2 - 2 * cos(72 * Pi / 180));
	GLfloat bx = a * cos(18 * Pi / 180);
	GLfloat by = a * sin(18 * Pi / 180);
	GLfloat cy = -a * cos(18 * Pi / 180);
	GLfloat
		PointA[2] = { 0, a },
		PointB[2] = { bx, by },
		PointC[2] = { 0.5, cy },
		PointD[2] = { -0.5, cy },
		PointE[2] = { -bx, by };

	glClear(GL_COLOR_BUFFER_BIT);
	// 按照A->C->E->B->D->A的顺序,可以一笔将五角星画出
	glBegin(GL_LINE_LOOP);
	glVertex2fv(PointA);
	glVertex2fv(PointC);
	glVertex2fv(PointE);
	glVertex2fv(PointB);
	glVertex2fv(PointD);
	glEnd();
	glFlush();
}

int main(int argc, char *argv[]) 
{
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
	glutInitWindowPosition(100,100);
	glutInitWindowSize(400, 400);
	glutCreateWindow("star");
	glutDisplayFunc(&myDisplay);
	glutMainLoop();
	return 0;
}
<img src="https://img-blog.csdn.net/20160514191925447?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/Center" alt="" />

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