先编译UnrealBuildTool,再编译UDKGame Win32,会将各个项目中的文件打包到Unity_*EtAl.cpp类似的文件中,后续只要编译这些文件即可。
在Development\Src\UnrealBuildTool\System\LocalExecutor.cs:141中添加:
Console.WriteLine("Executing: {0} {1}", ActionStartInfo.FileName, ActionStartInfo.Arguments);
再生成UDKGame Win32项目,将输出窗口中的调试信息如:
E:\TOOLS\VS2010\Common7\Tools\../../VC/bin/cl.exe /nologo /Oi /Zp4 /Gy /fp:fast /c /Zm400 /bigobj /wd4819 /Ox /Ot /Ob2 /arch:SSE /errorReport:prompt /EHsc /MD /I "Core/Inc/Epic" /I "Core/Inc/Licensee" /I "Core/Inc" /I "Engine/Inc" /I "GameFramework/Inc" /I "IpDrv/Inc" /I "UnrealEd/Inc" /I "UnrealEd/FaceFX" /I "UnrealEdCLR/Inc" /I "UnrealSwarm/Inc" /I "../External/FaceFX/Studio/Main/Inc" /I "../External/FaceFX/Studio/Widgets/Inc" /I "../External/FaceFX/Studio/Framework/Audio/Inc" /I "../External/FaceFX/Studio/Framework/Commands/Inc" /I "../External/FaceFX/Studio/Framework/Console/Inc" /I "../External/FaceFX/Studio/Framework/GUI/Inc" /I "../External/FaceFX/Studio/Framework/Misc/Extensions/Inc" /I "../External/FaceFX/Studio/Framework/Misc/Inc&#