设p1=(x1, y1), p2=(x2, y2), …, pn=(xn, yn)是平面上n个点构成的集合S,设计算法找出集合S中距离最近的点对。
输入
多组测试数据,第一行为测试数据组数n(0<n≤100),每组测试数据由两个部分构成,第一部分为一个点的个数m(0<m≤1000),紧接着是m行,每行为一个点的坐标x和y,用空格隔开,(0<x,y≤100000)
输出
每组测试数据输出一行,为该组数据最近点的距离,保留4为小数。
样例输入
2 2 0 0 0 1 3 0 0 1 1 1 0
样例输出
1.0000 1.0000
解释:当区域内点在3及3以下时 直接计算。3以上则分治。最后再在分割线左右符合距离的点计算
#include <iostream>
#include <algorithm>
#include <vector>
#include <iomanip>
#include <math.h>
using namespace std;
const int M = 1000+10;
#define unlimited 100010*2;//开始没有乘2导致WrongAnswer 原因: x,y的范围是0-100000.如果p1=(0,0)p2=(100000,100000) distance是等于100000√2的。所以这里约定大一点
//用结构体储存点
struct point{
float x,y;
}poi[M];
//sort比较函数
bool cmp(point p1,point p2){
return p1.x<p2.x;
}
//比较返回三个点的最短距离
float nearestDistanceOfThreePoint(int l,int r){
float temp = ((poi[l+1].x-poi[l].x)*(poi[l+1].x-poi[l].x) + (poi[l+1].y-poi[l].y)*(poi[l+1].y-poi[l].y));
float temp2 = ((poi[l+2].x-poi[l+1].x)*(poi[l+2].x-poi[l+1].x) + (poi[l+2].y-poi[l+1].y)*(poi[l+2].y-poi[l+1].y));
temp = temp<temp2?temp:temp2;
temp2 = ((poi[l+2].x-poi[l].x)*(poi[l+2].x-poi[l].x) + (poi[l+2].y-poi[l].y)*(poi[l+2].y-poi[l].y));
temp = temp<temp2?temp:temp2;
return temp;
}
float minDistance = unlimited;
float d1,d2,d3,dividedLine;
//存放分割线左右边符合条件的点
vector<point>leftPoints;
vector<point>rightPoints;
float nearestPointDistance(int l,int r){
//一个点
if(r-l == 0) return unlimited;
//两个点
if(r-l == 1) return ((poi[r].x-poi[l].x)*(poi[r].x-poi[l].x) + (poi[r].y-poi[l].y)*(poi[r].y-poi[l].y));
//三个点
if(r-l == 2) return nearestDistanceOfThreePoint(l, r);
//三个点以上则需要递归分治
else{
d1 = nearestPointDistance(l, (l+r)/2);
d2 = nearestPointDistance((l+r)/2+1, r);
dividedLine = (poi[(l+r)/2+1].x+poi[(l+r)/2].x)/2;//分界线
d3 = d1>d2?d2:d1;
minDistance = d3<minDistance?d3:minDistance;
leftPoints.clear();
rightPoints.clear();
for (int i = l ; i <= (l+r)/2 ; i++ ) {
if(minDistance > (dividedLine-poi[i].x)*(dividedLine-poi[i].x))
leftPoints.push_back(poi[i]);
}
for (int i = (l+r)/2+1; i <= r ; i++ ) {
if (minDistance > (poi[i].x-dividedLine)*(poi[i].x-dividedLine)) {
rightPoints.push_back(poi[i]);
}
}
for(vector<point>::iterator left = leftPoints.begin() ; left!=leftPoints.end() ; left ++){
for (vector<point>::iterator right = rightPoints.begin() ; right != rightPoints.end(); right++ ) {
if ((right->x - left->x)*(right->x - left->x) >= minDistance) continue;
if ((right->y - left->y)*(right->y - left->y) >= minDistance) continue;
if ((left->y - right->y)*(left->y - right->y) >= minDistance) continue;
float temp = ((right->y-left->y)*(right->y-left->y) + (right->x-left->x)*(right->x-left->x));
minDistance = temp<minDistance?temp:minDistance;
}
}
}
return minDistance;
}
int main()
{
std::ios::sync_with_stdio(false);//取消cin同步,我们知道scanf和cin的速度不一样。这句话就很大程度提升cin的速度。
int n,m;
cin>>n;
while (n--) {
cin>>m;
for(int i = 0 ; i < m ; i++)
cin>>poi[i].x>>poi[i].y;
sort(poi,poi+m,cmp);
minDistance = unlimited;
//setprecision(4)是保留4位有效数字。fixed 是从小数点之后。
cout<<fixed<<setprecision(4)<<sqrt(nearestPointDistance(0, m-1))<<endl;;
}
return 0;
}