// SDL_Thread.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include <windows.h>
#include "SDL/include/SDL.h"
#include "SDL/include/SDL_thread.h"
#pragma comment(lib, "sdl/lib/x86/SDL2.lib")
bool bQuit = false;
static int TestThread(void *ptr)
{
while(1) {
if (bQuit){
break;
}
printf("Thread counter");
}
return 0;
}
int _tmain(int argc, _TCHAR* argv[])
{
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Thread *thread = SDL_CreateThread(TestThread, "", NULL);
SDL_Delay(5000);
bQuit = 1;//如果不置位,线程将一直打印
int nStatus = 0;
SDL_WaitThread(thread, &nStatus);
SDL_Quit();
return 0;
}
本来我还以为SDL2.0 会有SDL_CreateEvent之类的函数,可惜没有,只能通过这样的方式来结束线程....