Android 颜色处理(四) BitmapShader位图渲染
public BitmapShader(Bitmap bitmap,Shader.TileMode tileX,Shader.TileMode tileY)
调用这个方法来产生一个画有一个位图的渲染器(Shader)。
bitmap 在渲染器内使用的位图
tileX The tiling mode for x to draw the bitmap in. 在位图上X方向渲染器平铺模式
tileY The tiling mode for y to draw the bitmap in. 在位图上Y方向渲染器平铺模式
TileMode:
CLAMP :如果渲染器超出原始边界范围,会复制范围内边缘染色。
REPEAT :横向和纵向的重复渲染器图片,平铺。
MIRROR :横向和纵向的重复渲染器图片,这个和REPEAT重复方式不一样,他是以镜像方式平铺。
首先看一下效果图:
还是直接上代码:
MainActivity:
package com.tony.shader;
import android.os.Bundle;
import android.app.Activity;
public class MainActivity extends Activity {
private BitmapShaderView shaderView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
shaderView = new BitmapShaderView(this);
setContentView(shaderView);
}
}
BitmapShaderView:
package com.tony.shader;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.OvalShape;
import android.util.AttributeSet;
import android.view.View;
public class BitmapShaderView extends View {
private BitmapShader bitmapShader = null;
private Bitmap bitmap = null;
private Paint paint = null;
private ShapeDrawable shapeDrawable = null;
private int BitmapWidth = 0;
private int BitmapHeight = 0;
public BitmapShaderView(Context context) {
super(context);
// 得到图像
bitmap = ((BitmapDrawable) getResources().getDrawable(R.drawable.cat))
.getBitmap();
BitmapWidth = bitmap.getWidth();
BitmapHeight = bitmap.getHeight();
// 构造渲染器BitmapShader
bitmapShader = new BitmapShader(bitmap, Shader.TileMode.MIRROR,Shader.TileMode.REPEAT);
}
public BitmapShaderView(Context context,AttributeSet set) {
super(context, set);
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
//将图片裁剪为椭圆形
//构建ShapeDrawable对象并定义形状为椭圆
shapeDrawable = new ShapeDrawable(new OvalShape());
//得到画笔并设置渲染器
shapeDrawable.getPaint().setShader(bitmapShader);
//设置显示区域
shapeDrawable.setBounds(20, 20,BitmapWidth-140,BitmapHeight);
//绘制shapeDrawable
shapeDrawable.draw(canvas);
}
}