获取实体所有指定类型的面
vector<Face*> AskBodyFacesToType(Body* mBody, Face::FaceType mFaceType)
{
vector<Face*> FaceList;
if(mBody == NULL)
return FaceList;
vector<Face*> AllFace = mBody->GetFaces();
for(int i = 0; i < AllFace.size(); i++)
{
Face* sFace = AllFace[i];
if(sFace->SolidFaceType() == mFaceType)
FaceList.push_back(sFace );
}
return FaceList;
}