【说明】适配器模式的C语言实现,改写自http://blog.csdn.net/sx_wpc/article/details/7688128一文的代码。
【代码清单】
typedef.h
#ifndef __TYPEDEF_H__
#define __TYPEDEF_H__
#include <stdio.h>
#include <stdlib.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef enum _Ret
{
RET_OK,
RET_FAIL
}Ret;
#define return_if_fail(p)\
if(!(p)){\
printf("%s:%d Warning:"#p"Failed\n",__func__,__LINE__);\
return;}
#define return_val_if_fail(p, ret)\
if(!(p)){\
printf("%s:%d Warning:"#p"Failed\n",__func__,__LINE__);\
return (ret);}
#define SAFE_FREE(p) if(p != NULL){free(p); p = NULL;}
#ifdef __cplusplus
}
#endif
#endif
player.h
#ifndef __PLAYER_H__
#define __PLAYER_H__
#include "typedef.h"
#ifdef __cplusplus
extern "C" {
#endif
struct _Player;
typedef struct _Player Player;
struct _Player
{
char *name;
void (*attack)(void *player);
void (*defend)(void *player);
void (*destroy)(void *player);
};
static inline void player_attack(Player *thiz)
{
return_if_fail(thiz != NULL);
if(thiz->attack != NULL)
{
thiz->attack(thiz);
}
}
static inline void player_defend(Player *thiz)
{
return_if_fail(thiz != NULL);
if(thiz->defend != NULL)
{
thiz->defend(thiz);
}
}
static inline void player_destroy(Player *thiz)
{
return_if_fail(thiz != NULL);
if(thiz->destroy != NULL)
{
thiz->destroy(thiz);
}
}
#ifdef __cplusplus
}
#endif
#endif
forwardsplayer.h
#ifndef __FORWARDSPLAYER_H__
#define __FORWARDSPLAYER_H__
#include "player.h"
#ifdef __cplusplus
ext