学习一个c++线程池


#ifndef __TASK_QUEUE_H__
#define __TASK_QUEUE_H__

#include <queue>
#include <pthread.h>
using callback = void (*)(void *arg);

// 任务结构体
template <typename T>
struct Task
{
    Task() {
        function = nullptr;
        arg = nullptr;
    }
    Task(callback f, void *arg) {
        this->arg = (T*)arg;
        function = f;
    }
    callback function;
    T *arg;
};

template <typename T>
class TaskQueue
{
public:
    TaskQueue();
    ~TaskQueue();
    // 添加任务
    void addTask(Task<T> task);
    void addTask(callback f, void *arg);
    // 取出一个任务
    Task<T> takeTask();
    // 获取当前任务的个数
    inline size_t taskNumber() {
        return m_taskQ.size();
    }
private:
    pthread_mutex_t m_mutex;
    std::queue<Task<T>> m_taskQ;
};

#endif
#include "TaskQueue.h"

template <typename T>
TaskQueue<T>::TaskQueue()
{
    pthread_mutex_init(&m_mutex, NULL);
}

template <typename T>
TaskQueue<T>::~TaskQueue()
{
    pthread_mutex_destroy(&m_mutex);
}

// 添加任务
template <typename T>
void TaskQueue<T>::addTask(Task<T> task)
{
    pthread_mutex_lock(&m_mutex);
    m_taskQ.push(task);
    pthread_mutex_unlock(&m_mutex);
}

template <typename T>
void TaskQueue<T>::addTask(callback f, void *arg)
{
    pthread_mutex_lock(&m_mutex);
    m_taskQ.push(Task<T>(f, arg));
    pthread_mutex_unlock(&m_mutex);
}


// 取出一个任务
template <typename T>
Task<T> TaskQueue<T>::takeTask()
{
    Task<T> t;
    pthread_mutex_lock(&m_mutex);
    if (!m_taskQ.empty()) {
        t = m_taskQ.front();
        m_taskQ.pop();
    }
    pthread_mutex_unlock(&m_mutex);
    return t;
}


#ifndef __THREAD_POOL_H__
#define __THREAD_POOL_H__

#include "TaskQueue.h"
#include "TaskQueue.cc"

template <typename T>
class ThreadPool
{
public:
    // 创建线程池
    ThreadPool(int min, int max);
    // 销毁线程池
    ~ThreadPool();
    // 给线程池添加任务
    void addTask(Task<T> task);
    // 获取线程池中的工作线程个数
    int getBusyNum();
    // 获取存活线程个数
    int getAliveNum();
private:
    // 工作的线程(消费者线程)任务函数
    static void *worker(void *arg);
    // 管理者线程任务函数
    static void *manager(void *arg);
    // 单个线程退出
    void threadExit();
    
private:
    // 任务队列
    TaskQueue<T> *taskQ;
    pthread_t managerID;        // 管理者线程ID
    pthread_t *threadIDs;       // 工作者的线程ID
    int minNum;                 // 最小线程数
    int maxNum;                 // 最大线程数
    int busyNum;                // 忙的线程个数
    int liveNum;                // 存活的线程个数
    int exitNum;                // 要销毁的线程个数
    pthread_mutex_t mutexPool;  // 锁整个线程池
    pthread_cond_t notEmpty;    // 任务队列为空
    bool shutdown;              // 是不是销毁线程池,销毁为1,不销毁为0
    static const int NUMBER  = 2;
};

#endif
#include <iostream>
#include <string.h>
#include <string>
#include <unistd.h>
#include "Threadpool.h"

using namespace std;

// 创建线程池
template <typename T>
ThreadPool<T>::ThreadPool(int min, int max)
{
    // 实例化任务对象
    do {
        taskQ = new TaskQueue<T>;
        if (taskQ == nullptr) {
            cout << "malloc taskQ fail..." << endl;
            break;
        }
        threadIDs = new pthread_t[max];
        if (threadIDs == nullptr) {
            cout << "malloc threadIDs fail..." << endl;
            break;
        }
        memset(threadIDs, 0, sizeof(pthread_t) * max);
        minNum = min;
        maxNum = max;
        busyNum = 0;
        liveNum = min;
        exitNum = 0;
        if (pthread_mutex_init(&mutexPool, NULL) != 0 ||
            pthread_cond_init(&notEmpty, NULL)) {
                cout << "mutex of condition init fail...\n";
        }
        shutdown = false;
        // 创建线程
        pthread_create(&managerID, NULL, manager, this);
        for (int i = 0; i < min; ++i) {
            pthread_create(&threadIDs[i], NULL, worker, this);
        }
        return;
    } while (0);    
    // 构造函数执行失败后需要释放资源
    if (threadIDs) delete []threadIDs;
    if (taskQ) delete taskQ;
}

// 销毁线程池
template <typename T>
ThreadPool<T>::~ThreadPool()
{
    // 关闭线程池
    shutdown = true;
    // 阻塞回收管理者线程
    pthread_join(managerID, NULL);
    // 唤醒阻塞的消费者线程
    for (int i = 0; i < liveNum; ++i) {
        pthread_cond_signal(&notEmpty);
    }
    // 释放堆内存
    if (taskQ) {
        delete taskQ;
    }
    if (threadIDs) {
        delete []threadIDs;
    }
    pthread_mutex_destroy(&mutexPool);
    pthread_cond_destroy(&notEmpty);
}

// 给线程池添加任务
template <typename T>
void ThreadPool<T>::addTask(Task<T> task)
{
    if (shutdown) {
        return;
    }
    // 添加任务
    taskQ->addTask(task);
    pthread_cond_signal(&notEmpty);
}

// 获取线程池中的工作线程个数
template <typename T>
int ThreadPool<T>::getBusyNum()
{
    pthread_mutex_lock(&mutexPool);
    int busyNum = this->busyNum;
    pthread_mutex_unlock(&mutexPool);
    return busyNum;
}

// 获取存活线程个数
template <typename T>
int ThreadPool<T>::getAliveNum()
{
    pthread_mutex_lock(&mutexPool);
    int liveNum = this->liveNum;
    pthread_mutex_unlock(&mutexPool);
    return liveNum;
}

// 工作的线程(消费者线程)任务函数
template <typename T>
void *ThreadPool<T>::worker(void *arg)
{
    ThreadPool *pool = static_cast<ThreadPool *>(arg);
    while (true)
    {
        pthread_mutex_lock(&pool->mutexPool);
        // 当前任务队列是否为空
        while (pool->taskQ->taskNumber() == 0 && !pool->shutdown)
        {
            // 阻塞工作线程
            pthread_cond_wait(&pool->notEmpty, &pool->mutexPool);
            // 判断是不是要销毁的线程
            if (pool->exitNum > 0) {
                pool->exitNum--;
                if (pool->liveNum > pool->minNum) {
                    pool->liveNum--;
                    pthread_mutex_unlock(&pool->mutexPool);
                    pool->threadExit();
                }
            }
        }
        // 判断线程是否被关闭了
        if (pool->shutdown) {
            pthread_mutex_unlock(&pool->mutexPool);
            pool->threadExit();
        }
        // 从任务队列中取出一个任务
        Task<T> task = pool->taskQ->takeTask();
        // 
        pool->busyNum++;
        pthread_mutex_unlock(&pool->mutexPool);
        cout << "thread = " << to_string(pthread_self()) << " start working...\n";
        task.function(task.arg);
        delete task.arg;
        task.arg = nullptr;
        cout << "thread = " << to_string(pthread_self()) << " end  working...\n";
        pthread_mutex_lock(&pool->mutexPool);
        pool->busyNum--;
        pthread_mutex_unlock(&pool->mutexPool);
    }
    return NULL;
}

// 管理者线程任务函数
template <typename T>
void *ThreadPool<T>::manager(void *arg)
{
    ThreadPool *pool = static_cast<ThreadPool *>(arg);
    while (!pool->shutdown) {
        // 每隔3s检查一次
        sleep(3);
        // 取出线程池中任务的数量和当前线程的数量
        pthread_mutex_lock(&pool->mutexPool);
        int queueSize = pool->taskQ->taskNumber();
        int liveNum = pool->liveNum;
        int busyNum = pool->busyNum;
        pthread_mutex_unlock(&pool->mutexPool);

        // 创建线程
        if (queueSize > liveNum && liveNum < pool->maxNum) {
            pthread_mutex_lock(&pool->mutexPool);
            int counter = 0;
            for (int i = 0; i < pool->maxNum && counter < NUMBER && pool->liveNum; ++i) {
                if (pool->threadIDs[i] == 0) {
                    pthread_create(&pool->threadIDs[i], NULL, worker, pool);
                    counter++;
                    pool->liveNum++;
                }
            }
            pthread_mutex_unlock(&pool->mutexPool);
        }
        // 销毁线程
        if (busyNum * 2 < liveNum && liveNum > pool->minNum) {
            pthread_mutex_lock(&pool->mutexPool);
            pool->exitNum = NUMBER;
            pthread_mutex_unlock(&pool->mutexPool);
            // 让工作的线程自杀
            for (int i = 0; i < NUMBER; ++i) {
                pthread_cond_signal(&pool->notEmpty);
            }
        }
    }
    return NULL;
}

// 单个线程退出
template <typename T>
void ThreadPool<T>::threadExit()
{
    pthread_t tid = pthread_self();
    for (int i = 0; i < maxNum; ++i) {
        if (threadIDs[i] == tid) {
            threadIDs[i] = 0;
            cout << "threadExit() callled, " << to_string(tid) << "exiting...\n";
            break;
        }
    }
    pthread_exit(NULL);
}
#include <iostream>
#include <unistd.h>
#include "Threadpool.h"
// #include "TaskQueue.h"
#include "Threadpool.cc"

using namespace std;
void taskTestFunc(void *arg)
{
    int num = *(int *)arg;
    cout << " thread " << pthread_self() << "is working, number = " << num << endl;
    sleep(1);
}
int main()
{
    // 创建线程池对象
    ThreadPool<int> pool(3, 10);
    for (int i = 0; i < 100; ++i) {
        int *num = new int(i + 100);
        pool.addTask(Task<int>(taskTestFunc, num));
    }
    sleep(20);
    return 0;
}

$ g++ test.cc Threadpool.cc TaskQueue.cc -o test -pthread

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