状态图
简单状态
使用([*]
)开始和结束状态图。
使用-->
添加箭头。
@startuml
[*] --> State1
State1 --> [*]
State1 : this is a string
State1 : this is another string
State1 -> State2
State2 --> [*]
@enduml
Change state rendering
You can use hide empty description
to render state as simple box.
@startuml
hide empty description
[*] --> State1
State1 --> [*]
State1 : this is a string
State1 : this is another string
State1 -> State2
State2 --> [*]
@enduml
合成状态
一个状态也可能是合成的,必须使用关键字state
和花括号来定义合成状态。
@startuml
scale 350 width
[*] --> NotShooting
state NotShooting {
[*] --> Idle
Idle --> Configuring : EvConfig
Configuring --> Idle : EvConfig
}
state Configuring {
[*] --> NewValueSelection
NewValueSelection --> NewValuePreview : EvNewValue
NewValuePreview --> NewValueSelection : EvNewValueRejected
NewValuePreview --> NewValueSelection : EvNewValueSaved
state NewValuePreview {
State1 -> State2
}
}
@enduml
长名字
也可以使用关键字state
定义长名字状态。
@startuml
scale 600 width
[*] -> State1
State1 --> State2 : Succeeded
State1 --> [*] : Aborted
State2 --> State3 : Succeeded
State2 --> [*] : Aborted
state State3 {
state "Accumulate Enough Data\nLong State Name" as long1
long1 : Just a test
[*] --> long1
long1 --> long1 : New Data
long1 --> ProcessData : Enough Data
}
State3 --> State3 : Failed
State3 --> [*] : Succeeded / Save Result
State3 --> [*] : Aborted
@enduml
Fork
You can also fork and join using the <<fork>>
and <<join>>
stereotypes.
@startuml
state fork_state <<fork>>
[*] --> fork_state
fork_state --> State2
fork_state --> State3
state join_state <<join>>
State2 --> join_state
State3 --> join_state
join_state --> State4
State4 --> [*]
@enduml
并发状态
用--
or ||
作为分隔符来合成并发状态。
@startuml
[*] --> Active
state Active {
[*] -> NumLockOff
NumLockOff --> NumLockOn : EvNumLockPressed
NumLockOn --> NumLockOff : EvNumLockPressed
--
[*] -> CapsLockOff
CapsLockOff --> CapsLockOn : EvCapsLockPressed
CapsLockOn --> CapsLockOff : EvCapsLockPressed
--
[*] -> ScrollLockOff
ScrollLockOff --> ScrollLockOn : EvCapsLockPressed
ScrollLockOn --> ScrollLockOff : EvCapsLockPressed
}
@enduml
箭头方向
使用->
定义水平箭头,也可以使用下列格式强制设置箭头方向:
-down->
(default arrow)-right->
or->
-left->
-up->
@startuml
[*] -up-> First
First -right-> Second
Second --> Third
Third -left-> Last
@enduml
可以用首字母缩写或者开始的两个字母定义方向(如, -d-
,-down-
和-do-
是完全等价的)。
请不要滥用这些功能,Graphviz不喜欢这样。
= 注释 =
可以用 note left of
, note right of
, note top of
, note bottom of
关键字来定义注释。
还可以定义多行注释。
@startuml
[*] --> Active
Active --> Inactive
note left of Active : this is a short\nnote
note right of Inactive
A note can also
be defined on
several lines
end note
@enduml
以及浮动注释。
@startuml
state foo
note "This is a floating note" as N1
@enduml
更多注释
可以在合成状态中放置注释。
@startuml
[*] --> NotShooting
state "Not Shooting State" as NotShooting {
state "Idle mode" as Idle
state "Configuring mode" as Configuring
[*] --> Idle
Idle --> Configuring : EvConfig
Configuring --> Idle : EvConfig
}
note right of NotShooting : This is a note on a composite state
@enduml
显示参数
用skinparam
改变字体和颜色。
可以在如下场景中使用:
还可以为状态的构造类型指定特殊的字体和颜色。
@startuml
skinparam backgroundColor LightYellow
skinparam state {
StartColor MediumBlue
EndColor Red
BackgroundColor Peru
BackgroundColor<<Warning>> Olive
BorderColor Gray
FontName Impact
}
[*] --> NotShooting
state "Not Shooting State" as NotShooting {
state "Idle mode" as Idle <<Warning>>
state "Configuring mode" as Configuring
[*] --> Idle
Idle --> Configuring : EvConfig
Configuring --> Idle : EvConfig
}
NotShooting --> [*]
@enduml