几种常用设计模式代码(未完)

1、简单工厂模式:
abstract class  Product
    {
         public string name;
         public abstract void function();
    }
-----------------------------------------------------------
class ProductA : Product
    {
        public ProductA()
        {
            name = "扳手";
        }
        public override void function()
        {
            Console.WriteLine("我是{0},我能拧螺丝", name);    
        }
    }
-----------------------------------------------------------    
class ProductB:Product
    {
        public ProductB()
        {
            name = "板砖";
        }
        public override void function()
        {
            Console.WriteLine("我是{0},我能敲人", name);    
        }
    }
------------------------------------------------------------
class ProductC:Product
    {
         public ProductC()
        {
            name = "斧头";
        }
        public override void function()
        {
            Console.WriteLine("我是{0},我能劈东西", name);    
        }
    }
------------------------------------------------------------
class SimpleFactroy
    {
        private string ProductName;
        public SimpleFactroy(string name)
        {
            ProductName = name;
        }
        public Product ProduceProduct()
        {
            Product product;
            switch (ProductName)
            {
                case "扳手":
                    product=new ProductA();
                    break;
                case "板砖":
                    product=new ProductB();
                    break;
                case "斧头":
                    product = new ProductC();
                    break;
                default:
                    Console.WriteLine("无该产品");
                    return default(Product);
            }
            return product;
        }
    }
----------------------------------------------------------
class Program
    {
        static void Main(string[] args)
        {
            SimpleFactroy factroy = new SimpleFactroy("扳手");
            Product p=factroy.ProduceProduct();
            p.function();
        }
    }


2、工厂方法模式:
     abstract class  Product
    {
         public string name;
         public abstract void function();
    }
    ---------------------------------------
    class ProductA : Product
    {
        public ProductA()
        {
            name = "扳手";
        }
        public override void function()
        {
            Console.WriteLine("我是{0},我能拧螺丝", name);    
        }
    }
    ----------------------------------------
     class ProductB:Product
    {
        public ProductB()
        {
            name = "板砖";
        }
        public override void function()
        {
            Console.WriteLine("我是{0},我能敲人", name);    
        }
    }
    -------------------------------------------
    class ProductC:Product
    {
         public ProductC()
        {
            name = "斧头";
        }
        public override void function()
        {
            Console.WriteLine("我是{0},我能劈东西", name);    
        }
    }
    ----------------------------------------------
    interface headFactroy
    {
        void ProduceProduct();
    }
    ----------------------------------------------
    class Fractroy1 : headFactroy
    {
        Product product;
        public Fractroy1()
        {
            product = new ProductA();
        }
        public void ProduceProduct()
        {
            product.function();
        }
    }
    -------------------------------------------------
     class Fractroy2:headFactroy
    {
         Product product;
        public Fractroy2()
        {
            product = new ProductB();
        }
        public void ProduceProduct()
        {
            product.function();
        }
    }
    ---------------------------------------------------
    class Fractroy3
    {
         Product product;
        public Fractroy3()
        {
            product = new ProductB();
        }
        public void ProduceProduct()
        {
            product.function();
        }
    }
    -------------------------------------------------
            static void Main(string[] args)
        {
            headFactroy factroy = new Fractroy2();
            factroy.ProduceProduct();
        }


3、抽象工厂(以简单工厂作修改)+反射:
 class Factory
    {
        private readonly string AssemblyName;
        private readonly string productName;
        public Factory()
        {
            AssemblyName = "abstractFactory";
            productName = ConfigurationManager.AppSettings["product"];
           
        }

        public IClient CreateClient() 
        {
            string className = AssemblyName + "." + productName+"Client";
     
            return (IClient)Assembly.Load(AssemblyName).CreateInstance(className);
        }

        public IProduct CreateProduct() 
        {
            string className = AssemblyName + "." + productName;
            return (IProduct)Assembly.Load(AssemblyName).CreateInstance(className);
        }
    }
-------------------------------------------------------------------------------
interface IClient
    {
    }
-------------------------------------------------------------------------------
    interface IProduct
    {
    }
-------------------------------------------------------------------------------
    class product1Client:IClient
    {
        public product1Client() 
        {
            Console.WriteLine("我是专门收板砖的客户!!!!");
        }
    }
-------------------------------------------------------------------------------
    class product1:IProduct
    {
        public product1()
        {
            Console.WriteLine("我是板砖,我怕谁!!!");
        }
    }
-------------------------------------------------------------------------------
    class Program
    {
        static void Main(string[] args)
        {
            Factory factory=new Factory();
            IClient client = factory.CreateClient();
            IProduct product = factory.CreateProduct();
        }
    }
-----------------------------------------------------------------------------
//配置文件

    
    

    
    
    
     
      
        
      
      
    
     
     
  
     
     
    
      
      
  
     
     

    
    
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