c#之线性表(单链表)实现(第四季)

Node.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ceshi3
{
    class Node<T>
    {
        private T data; // 
        private Node<T> next;

        public Node()
        {
            data = default(T);
            next = null;
        }

        public Node(T value)
        {
            data = value;
            next = null;
        }

        public Node(T value, Node<T> next)
        {
            this.data = value;
            this.next = next; 
        }

        public Node(Node<T> next)
        {
            this.next = next;
        }

        public T Data
        {
            get
            {
                return data;
            }
            set { data = value; }
        }

        public Node<T> Next
        {
            get { return next; }
            set { next = value; }
        }





    }
}

IListDS,cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ceshi3
{
    interface IListDS<T>
    {
        int GetLength();
        void Clear();
        bool IsEmpty();
        void Add(T item);
        void Insert(T item, int index);
        T Delete(int index);
        T this[int index] { get; }
        T GetEle(int index);
        int Locate(T value);

    }
}

LinkList.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ceshi3
{
    class LinkList<T> : IListDS<T>
    {
        private Node<T> head;


        public T this[int index]
        {
            get
            {
                Node<T> temp = head;
                for (int i = 1; i <= index; i++)
                {
                    temp = temp.Next;
                }
                return temp.Data;
            }
        }

        public void Add(T item)
        {
            Node<T> newNode = new Node<T>(item);
            //
            if (head == null)
            {
                head = newNode;
            }
            else
            {
                Node<T> temp = head;
                while (true)
                {
                    if (temp.Next != null)
                    {
                        temp = temp.Next;
                    }
                    else
                        break;
                }
                temp.Next = newNode;
            }
        }

        public void Clear()
        {
            head = null;
        }

        public T Delete(int index)
        {
            T data = default(T);
            if (index == 0)
            {
                data = head.Data;
                head = head.Next;
            }
            else {
                Node<T> temp = head;
                for (int i = 1; i < index - 1; i++)
                {
                    temp = temp.Next;
                }
                Node<T> preNode = temp;
                Node<T> currentNode = temp.Next;
                data = currentNode.Data;
                Node<T> nextNode = temp.Next.Next;
                preNode.Next = nextNode;
            }
            return data;
        }

        public T GetEle(int index)
        {
            return this[index];
        }

        public int GetLength()
        {
            if (head == null)
            {
                return 0;
            }
            Node<T> temp = head;
            int count = 1;
            while (true)
            {
                if (temp.Next != null)
                {
                    count++;
                    temp = temp.Next;
                }
                else
                    break;
            }
            return count;
        }

        public void Insert(T item, int index)
        {
            Node<T> newNode = new Node<T>(item);
            if (index == 0)
            {
                newNode.Next = head;
                head = newNode;
            }
            else {
                Node<T> temp = head;
                for (int i = 1; i <= index - 1; i++)
                {
                    temp = temp.Next;
                }
                Node<T> preNode = temp;
                Node<T> currentNode = temp.Next;
                preNode.Next = newNode;
                newNode.Next = currentNode;

            }
        }

        public bool IsEmpty()
        {
            return head == null;
        }

        public int Locate(T value)
        {
            Node<T> temp = head;
            if (temp == null)
            {
                return -1;
            }
            else
            {
                int index = 0;
                while (true)
                {
                    if (temp.Data.Equals(value))
                    {
                        return index;
                    }
                    else
                    {
                        if (temp.Next != null)
                        {
                            temp = temp.Next;
                        }
                        else
                            break;
                    }
                }
                return -1;
            }
        }
    }
}


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