Unity常用脚本函数随用随记

void Start ()

void Update ()

void OnTriggerExit (Collider other)//超出边界


//碰撞检测---进入边界

void OnTriggerEnter (Collider other)
	{
		if (other.tag == "Boundary" || other.tag == "Enemy")
		{
			return;
		}

		if (explosion != null)
		{
			Instantiate(explosion, transform.position, transform.rotation);
		}

		if (other.tag == "Player")
		{
			Instantiate(playerExplosion, other.transform.position, other.transform.rotation);
			gameController.GameOver();
		}
		
		gameController.AddScore(scoreValue);
		Destroy (other.gameObject);
		Destroy (gameObject);
	}




Destroy (gameObject, lifetime);


//随机旋转脚本

public class Done_RandomRotator : MonoBehaviour 
{
	public float tumble;
	
	void Start ()
	{
		GetComponent<Rigidbody>().angularVelocity = Random.insideUnitSphere * tumble;
	}
}


//定时执行

void Start ()
{
	StartCoroutine (SpawnWaves ());
}

IEnumerator SpawnWaves ()
{
	yield return new WaitForSeconds (5f);
	while (true)
	{
		for (int i = 0; i < 10; i++)
		{
		yield return new WaitForSeconds (3);
		}
		yield return new WaitForSeconds (1);
	}
}

//调用其它脚本

	private Done_GameController gameController;

	void Start ()
	{
		GameObject gameControllerObject = GameObject.FindGameObjectWithTag ("GameController");
		if (gameControllerObject != null)
		{
			gameController = gameControllerObject.GetComponent <Done_GameController>();
		}
		if (gameController == null)
		{
			Debug.Log ("Cannot find 'GameController' script");
		}
	}



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