1、cocos2dx-3.X中对事件处理进行了很大的改动,可以说是从写,跟2.X中的差别很大,这篇文章,就来浅析一下3.X的事件处理。
2、
整体结构:
事件分为触摸(EventTouch)、键盘(EventKeyboard)、custom(EventCustom)等,这些所有的具体事件类都继承于Event类,根据一个类型变量来区分
/** Type Event type.*/
enum class Type
{
TOUCH,
KEYBOARD,
ACCELERATION,
MOUSE,
FOCUS,
GAME_CONTROLLER,
CUSTOM
};
比如触摸:
EventTouch::EventTouch()
: Event(Type::TOUCH)
{
_touches.reserve(MAX_TOUCHES);
}
3、
每一种事件都对应一个Listener,如EventListenerTouchOneByOne、
EventListenerCustom等,都继承于EventListener,通过下面的进行区分:
/** Type Event type.*/
enum class Type
{
UNKNOWN,
TOUCH_ONE_BY_ONE,
TOUCH_ALL_AT_ONCE,
KEYBOARD,
MOUSE,
ACCELERATION,
FOCUS,
GAME_CONTROLLER,
CUSTOM
};
比如:
bool EventListenerTouchOneByOne::init()
{
if (EventListener::init(Type::TOUCH_ONE_BY_ONE, LISTENER_ID, nullptr))
{
return true;
}
return false;
}
4、
一个很重要的类,这个类处理事件的注册和分发,下面一篇看一下这个类:
/** @class EventDispatcher
* @brief This class manages event listener subscriptions
and event dispatching.
The EventListener list is managed in such a way that
event listeners can be added and removed even
from within an EventListener, while events are being
dispatched.
@js NA
*/
class CC_DLL EventDispatcher : public Ref
cocos2dx-3.X中对事件处理分析(1)
最新推荐文章于 2021-05-27 09:41:00 发布