本节目标
[1] 认识动画器【曲线速率】的作用
[2] 绘制出Flutter内置的所有曲线效果常量
[3] 了解动画器的常用方法
[4] 了解动画器的状态,以及状态变化监听
一、动画速率曲线
动画曲线描述了
动画运动过程中的速度变化曲率
,比如开始运动很快,然后慢慢变慢。这样可以实现丰富的运动视觉效果。
动画曲线的核心是4个数字,他的本身是一个贝塞尔曲线。起止点固定。也就是说动画曲线在形式上速度表现就是两个控制点。FLUTTER中使用Curve类来表述。
1. 认识的使用
Curve是一个抽象类。它有很多实现子类。最通用的是Cubic。传入4个值。下面来看一下。如何使用CurveTeen来让动画的变化速率更加的具有曲线效果。
Curve --- 抽象类
|--- FlippedCurve 翻转曲线
|--- SawTooth 翻转曲线
|--- Threshold 0~阈值 曲线
案例实现如下效果:红色小球在圈上运动。绿色小球向下运动。通过改变动画的速率曲线,查看效果。我们可以发现,通过添加曲线可以让运动在首尾慢,中间快。
代码实现
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
debugShowCheckedModeBanner: false,
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: Scaffold(
body: Center(
child: CurveBox(curve: Cubic(1, -0.06, 0.1, 1.2),),
),
));
}
}
class CurveBox extends StatefulWidget {
final Color color;
final Curve curve;
CurveBox({Key? key, this.color = Colors.lightBlue, this.curve = Curves.linear})
: super(key: key);
@override
_CurveBoxState createState() => _CurveBoxState();
}
class _CurveBoxState extends State<CurveBox>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
late Animation<double> _angleAnimation;
@override
void initState() {
super.initState();
_controller = AnimationController(
duration: const Duration(seconds: 3),
vsync: this,
);
_angleAnimation = CurveTween(curve: widget.curve).animate(_controller);
_controller.repeat();
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return CustomPaint(
size: Size(100, 100),
painter: CurveBoxPainter(_controller, _angleAnimation), // 背景
);
}
}
class CurveBoxPainter extends CustomPainter {
final Animation<double> repaint; //
Animation<double> angleAnimation;
Paint _paint = Paint();
CurveBoxPainter(this.repaint, this.angleAnimation) : super(repaint: repaint) {}
@override
void paint(Canvas canvas, Size size) {
canvas.clipRect(Offset.zero & size);
canvas.translate(size.width / 2, size.height / 2);
_drawRing(canvas, size);
_drawRedCircle(canvas, size);
_drawGreenCircle(canvas, size);
}
//绘制环
void _drawRing(Canvas canvas, Size size) {
final double strokeWidth = 5;
_paint
..color = Colors.blue
..style = PaintingStyle.stroke
..strokeWidth = strokeWidth;
canvas.drawCircle(Offset.zero, size.width / 2 - strokeWidth, _paint);
}
// 绘制红球
void _drawRedCircle(Canvas canvas, Size size) {
canvas.save();
canvas.rotate(angleAnimation.value * 2 * pi);
_paint
..color = Colors.red
..style = PaintingStyle.fill;
canvas.drawCircle(
Offset.zero.translate(0, -(size.width / 2 - 5)), 5, _paint);
canvas.restore();
}
// 绘制绿球
void _drawGreenCircle(Canvas canvas, Size size) {
canvas.save();
canvas.translate(0,angleAnimation.value * (size.height-10));
_paint
..color = Colors.green
..style = PaintingStyle.fill;
canvas.drawCircle(
Offset.zero.translate(0, -(size.width / 2 - 5)), 5, _paint);
canvas.restore();
}
@override
bool shouldRepaint(covariant CurveBoxPainter oldDelegate) =>
oldDelegate.repaint != repaint;
}
2. Flutter所有内置的曲线效果
当我们将曲线效果颜色封装成一个组件之后,就可以非常轻松的实现下面的效果。这就是Flutter的魅力。一共41个曲线效果。
void main() {
// 确定初始化
WidgetsFlutterBinding.ensureInitialized();
//横屏
SystemChrome.setPreferredOrientations(
[DeviceOrientation.landscapeLeft, DeviceOrientation.landscapeRight]);
//全屏显示
SystemChrome.setEnabledSystemUIOverlays([]);
runApp(MyApp());
}
class MyApp extends StatelessWidget {
final curvesMap = {
"linear": Curves.linear,
"decelerate": Curves.decelerate,
"fastLinearToSlowEaseIn": Curves.fastLinearToSlowEaseIn,
"ease": Curves.ease,
"easeIn": Curves.easeIn,
"easeInToLinear": Curves.easeInToLinear,
"easeInSine": Curves.easeInSine,
"easeInQuad": Curves.easeInCubic,
"easeInCubic": Curves.easeInCubic,
"easeInQuart": Curves.easeInQuart,
"easeInQuint": Curves.easeInQuint,
"easeInExpo": Curves.easeInExpo,
"easeInCirc": Curves.easeInCirc,
"easeInBack": Curves.easeInBack,
"easeOut": Curves.easeOut,
"linearToEaseOut": Curves.linearToEaseOut,
"easeOutSine": Curves.easeOutSine,
"easeOutQuad": Curves.easeOutQuad,
"easeOutCubic": Curves.easeOutCubic,
"easeOutQuart": Curves.easeOutQuart,
"easeOutQuint": Curves.easeOutQuint,
"easeOutExpo": Curves.easeOutExpo,
"easeOutCirc": Curves.easeOutCirc,
"easeOutBack": Curves.easeOutBack,
"easeInOut": Curves.easeInOut,
"easeInOutSine": Curves.easeInOutSine,
"easeInOutQuad": Curves.easeInOutQuad,
"easeInOutCubic": Curves.easeInOutCubic,
"easeInOutQuart": Curves.easeInOutQuart,
"easeInOutQuint": Curves.easeInOutQuint,
"easeInOutExpo": Curves.easeInOutExpo,
"easeInOutCirc": Curves.easeInOutCirc,
"easeInOutBack": Curves.easeInOutBack,
"fastOutSlowIn": Curves.fastOutSlowIn,
"slowMiddle": Curves.slowMiddle,
"bounceIn": Curves.bounceIn,
"bounceOut": Curves.bounceOut,
"bounceInOut": Curves.bounceInOut,
"elasticIn": Curves.elasticIn,
"elasticInOut": Curves.elasticInOut,
"elasticOut": Curves.elasticOut,
};
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
debugShowCheckedModeBanner: false,
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: Scaffold(
body: Center(
child:
Wrap(
runSpacing: 10,
children: curvesMap.keys.map((e) => Column(
mainAxisSize: MainAxisSize.min,
children: [
CurveBox(curve: curvesMap[e]!,),
SizedBox(height: 3,),
Text(e,style: TextStyle(fontSize: 10),)
],
)).toList(),
),
),
));
}
}
class CurveBox extends StatefulWidget {
final Color color;
final Curve curve;
CurveBox({Key? key, this.color = Colors.lightBlue, this.curve = Curves.linear})
: super(key: key);
@override
_CurveBoxState createState() => _CurveBoxState();
}
class _CurveBoxState extends State<CurveBox>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
late Animation<double> _angleAnimation;
@override
void initState() {
super.initState();
_controller = AnimationController(
duration: const Duration(seconds: 3),
vsync: this,
);
_angleAnimation = CurveTween(curve: widget.curve).animate(_controller);
_controller.repeat();
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return CustomPaint(
size: Size(100, 100),
painter: CurveBoxPainter(_controller, _angleAnimation), // 背景
);
}
}
class CurveBoxPainter extends CustomPainter {
final Animation<double> repaint; //
Animation<double> angleAnimation;
Paint _paint = Paint();
CurveBoxPainter(this.repaint, this.angleAnimation) : super(repaint: repaint) {}
@override
void paint(Canvas canvas, Size size) {
canvas.clipRect(Offset.zero & size);
canvas.translate(size.width / 2, size.height / 2);
_drawRing(canvas, size);
_drawRedCircle(canvas, size);
_drawGreenCircle(canvas, size);
}
//绘制环
void _drawRing(Canvas canvas, Size size) {
final double strokeWidth = 5;
_paint
..color = Colors.blue
..style = PaintingStyle.stroke
..strokeWidth = strokeWidth;
canvas.drawCircle(Offset.zero, size.width / 2 - strokeWidth, _paint);
}
// 绘制红球
void _drawRedCircle(Canvas canvas, Size size) {
canvas.save();
canvas.rotate(angleAnimation.value * 2 * pi);
_paint
..color = Colors.red
..style = PaintingStyle.fill;
canvas.drawCircle(
Offset.zero.translate(0, -(size.width / 2 - 5)), 5, _paint);
canvas.restore();
}
// 绘制绿球
void _drawGreenCircle(Canvas canvas, Size size) {
canvas.save();
canvas.translate(0,angleAnimation.value * (size.height-10));
_paint
..color = Colors.green
..style = PaintingStyle.fill;
canvas.drawCircle(
Offset.zero.translate(0, -(size.width / 2 - 5)), 5, _paint);
canvas.restore();
}
@override
bool shouldRepaint(covariant CurveBoxPainter oldDelegate) =>
oldDelegate.repaint != repaint;
}
二、动画器的方法
1.forward和reverse方法
|— forward({double from}) 执行运动直到上界。可指定初始值。(执行完毕就会停止)
|— reverse({double from}) 执行运动到下界。可以指定初始值。(执行完毕之后就会停止)
2.repeat重复执行
repeat
|--- double?min,
|--- double? max
|--- bool reverse=false // 是否反转
|--- Duration? period // 周期
3. fling方法
fling也就是猛冲。可以给一个速度。默认为1
4. stop和reset
stop方法是让_ticker停止。这样动画也就停止了。可以传入一个bool值。reset方法也很简单。就是将当前值设置为下界。
void stop({bool canceld=true}){
_simukation=null;
_lastElapsedDuration=null;
_ticker.stop(canceld:canceled)
}
void reset(){
value=lowerBound;
}