#include <Windows.h>
#include <process.h>
#include <iostream>
using namespace std;
// write线程写了之后,read1、read2、read3才能读,且只有3个线程都读完之后,write函数才能向buffer中写
CRITICAL_SECTION cs;
typedef struct
{
HANDLE h1;
HANDLE h2;
HANDLE h3;
HANDLE h4;
int a;
} PARAMS, *PPARAMS;
void read1(PVOID pvoid)
{
while (TRUE)
{
volatile PPARAMS pparams = (PPARAMS)pvoid;
WaitForSingleObject(pparams->h2, INFINITE); //一直等待,直到h2指代的对象被触发
EnterCriticalSection(&cs);
cout << "线程1开始读取...\n";
cout << (pparams->a) <<endl;
LeaveCriticalSection(&cs);
// Sleep(1000);
ReleaseSemaphore(pparams->h1, 1, NULL); //释放一个信号量
}
}
void read2(PVOID pvoid)
{
while (TRUE)
{
volatile PPARAMS pparams = (PPARAMS)pvoid;
WaitForSingleObject(pparams->h3, INFINITE);
EnterCriticalSection(&cs);
cout << "线程2开始读取...\n";
cout << (pparam