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原创 3 OSG创建渲染线程的过程
OSG创建渲染线程的过程 图形渲染线程是静态函数,为:static unsignedint __stdcall StartThread(void *data)它是在int Thread::start()中被调用:int Thread::start(){pd->tid.set( (void*)_beginthreadex(NULL,pd->stackSize,Th
2013-04-29 23:38:40 14083
转载 rapid使用手册
1.0 INTRODUCTIONRAPID is a "Robust and Accurate Polygon Interference Detection"package. It is a programmer's tool, as opposed to a product forend-users. RAPID's API is intentionally narrow and
2013-04-14 16:23:23 13609
原创 Node与NodeVisitor
osg::ref_ptr model;NodeVisitor vv( TRAVERSE_ALL_CHILDREN); model->accept( vv);假设model的模型结构如图:则model->accept( vv);多态,相当于调用Group::accept(NodeVisitor)。注意,我开始误认为Group没有对accept()进行重写,但后来在遍历
2013-04-07 22:47:02 15961 1
原创 B继承自A,A指针无法隐式转换为B指针,函数参数只管指针类型,与实际指向对象无关
#include #include using namespace std; class A{}; class B: public A{}; void F( B& b){ cout"F( B& b)"}void F( A& a){ cout"F( A& a)"<< endl; } int
2013-04-07 22:19:33 10274
转载 二叉排序树的查找
二叉排序树的查找,如找不到某个值,则记录其父结点:Node* Search( Node* root, int key, Node* &prnt){ Node* p= root; while ( p != NULL) { if ( p->data == key) { return p; } prnt= p;//记录其父结
2013-04-03 19:58:14 9075
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