接上一章学习,补充:
- 播放控制
- 音量调节
// TEAudio.h
//! Created 2013/04/22;
//! c++;
#include <stdlib.h>
#include <stdio.h>
#include <string>
#include <iostream>
#include <map>
#include <algorithm>
//! OpenAl;
#include "al/alut.h"
using namespace std;
namespace TE
{
class TEAudio
{
private:
static TEAudio* m_pAudio;
//! audio of info;
struct AudioInfo
{
ALuint uiBuffer;
ALuint uiSource;
ALenum eError;
ALint iStatus;
std::string strAudioName;//! Audio's name;
};
typedef std::map<ALuint, AudioInfo > MAP_AUDIOINFO;
MAP_AUDIOINFO m_mapAudioInfo;
public:
TEAudio(void);
~TEAudio(void);
//! Singleton. Return the single instance;
static TEAudio* sharedAudio(void);
//! Load file and play the media(only *.wav...now)
ALuint loadFile(const string strFilePath);
//! Update play state every 0.3s;
void update(void);
//! Play audio by file's generate source;
void play(ALuint uiSource);
//! Pause audio;
void pause(ALuint uiSource);
//! Stop audio;
void stop(ALuint uiSource);
//! Rewind a Source (set playback postiton to beginning);
void rewind(ALuint uiSource);
//! Return audio's name;
std::string getAudioName(ALuint uiSource);
//! Return audio's status;
std::string getAudioStatus(ALuint uiSource);
//! Volume control;
void setVolume(ALuint uiSid, ALenum eParam, ALfloat fValue);
};
}
//TEAudio.cpp
#include "TEAudio.h"
#include "TELog.h"
#include "TETools.h"
using namespace TE;
TEAudio* TEAudio::m_pAudio = NULL;
TE::TEAudio::TEAudio( void )
{
int argc = 1;
char* argv = "TEApp";
if (!alutInit (&argc, &argv))
{
ALenum error = alutGetError ();
fprintf (stderr, "%s\n", alutGetErrorString (error));
exit (EXIT_FAILURE);
}
}
TE::TEAudio::~TEAudio( void )
{
m_mapAudioInfo.clear();
}
TEAudio* TE::TEAudio::sharedAudio( void )
{
if (NULL == m_pAudio)
{
m_pAudio = new TEAudio();
}
return m_pAudio;
}
ALuint TE::TEAudio::loadFile(const string strFilePath )
{
AudioInfo audioInfoTemp;
audioInfoTemp.strAudioName = strFilePath;
/* Create an AL buffer from the given sound file. */
audioInfoTemp.uiBuffer = alutCreateBufferFromFile ((char*)strFilePath.c_str());
if (audioInfoTemp.uiBuffer == AL_NONE)
{
audioInfoTemp.eError = alutGetError ();
fprintf (stderr, "Error loading file: '%s'\n",
alutGetErrorString (audioInfoTemp.eError));
alutExit ();
exit (EXIT_FAILURE);
}
/* Generate a single source, attach the buffer to it and start playing. */
alGenSources (1, &audioInfoTemp.uiSource);
alSourcei (audioInfoTemp.uiSource, AL_BUFFER, audioInfoTemp.uiBuffer);
//alSourcePlay (source);
/* Normally nothing should go wrong above, but one never knows... */
audioInfoTemp.eError = alGetError ();
if (audioInfoTemp.eError != ALUT_ERROR_NO_ERROR)
{
fprintf (stderr, "%s\n", alGetString (audioInfoTemp.eError));
alutExit ();
exit (EXIT_FAILURE);
}
m_mapAudioInfo.insert(make_pair(audioInfoTemp.uiSource, audioInfoTemp));
return (audioInfoTemp.uiSource);
}
void TE::TEAudio::update( void )
{
/* Check every 0.3 seconds if the sound is still playing. */
alutSleep (0.3f);
for (MAP_AUDIOINFO::iterator it = m_mapAudioInfo.begin(); it != m_mapAudioInfo.end(); ++it)
{
if (it->second.iStatus == AL_PLAYING)
{
alGetSourcei (it->second.uiSource, AL_SOURCE_STATE, &it->second.iStatus);
}
std::string strLog = it->second.strAudioName;
strLog += " : status = ";
strLog += getAudioStatus(it->second.uiSource);
log(strLog);
}
}
void TE::TEAudio::play(ALuint uiSource)
{
alSourcePlay(uiSource);
MAP_AUDIOINFO::iterator it = m_mapAudioInfo.find(uiSource);
it->second.iStatus = AL_PLAYING;
}
void TE::TEAudio::pause(ALuint uiSource)
{
alSourcePause(uiSource);
}
void TE::TEAudio::stop(ALuint uiSource)
{
alSourceStop(uiSource);
}
void TE::TEAudio::rewind(ALuint uiSource)
{
alSourceRewind(uiSource);
alSourcePlay(uiSource);
}
std::string TE::TEAudio::getAudioName( ALuint uiSource )
{
MAP_AUDIOINFO::iterator it = m_mapAudioInfo.find(uiSource);
return (it->second.strAudioName);
}
std::string TE::TEAudio::getAudioStatus( ALuint uiSource )
{
MAP_AUDIOINFO::iterator it = m_mapAudioInfo.find(uiSource);
std::string strStatus = "AL_SOURCE_STATE";
switch (it->second.iStatus)
{
case AL_INITIAL:
strStatus = "AL_INITIAL";
break;
case AL_PLAYING:
strStatus = "AL_PLAYING";
break;
case AL_PAUSED:
strStatus = "AL_PAUSED";
break;
case AL_STOPPED:
strStatus = "AL_STOPPED";
break;
default:
break;
}
return strStatus;
}
void TE::TEAudio::setVolume(ALuint uiSid, ALenum eParam, ALfloat fValue)
{
MAP_AUDIOINFO::iterator it = m_mapAudioInfo.find(uiSid);
if (it != m_mapAudioInfo.end())
{
alSourcef(it->first, AL_GAIN, fValue);
}
}