【设计模式】我对设计模式的C语言解读(下)

书接上回

由于内容太多,编辑器太卡了,所以分P了
上P在这里

备忘录模式

备忘录模式的介绍: https://refactoringguru.cn/design-patterns/memento
备忘录模式的C++实现: https://refactoringguru.cn/design-patterns/memento/cpp/example
这个模式还是挺复杂的
大概的套路就是这样
原发者自己有保存状态和恢复状态的接口
负责人做一个统筹,它有一个指针指向待处理的原发者
它自己的备份和恢复接口内部就调用原发者提供的接口,保存原发者状态到备忘录或者恢复备忘录到原发者(通过创建备忘录类)
在这里插入图片描述
C++的代码相对还是好理解的,如果换C语言来写,还是比较复杂的,涉及到动态内存,模拟String功能
我通过dyad库的动态模板数据类型,做了一个简单的string库

#include <iostream>
#include <string>
#include <vector>
#pragma warning(disable:4996)

//这里借用了dyad[一个单文件的C语言实现的简单的TCP库]中动态数组的实现方法
//借用宏的方式实现了类似C++中模板的感觉

//dyad动态数组

//内存部分

//动态申请
static void* dyad_realloc(void* ptr, int n)
{
	ptr = realloc(ptr, n);
	if ((!ptr) && (n != 0))
	{
		printf("out of mem!!\r\n");
		exit(-1);
	}
	return ptr;
}

//动态释放
static void dyad_free(void* ptr)
{
	free(ptr);
}

//动态数组

#define Vec(T)\
  struct { T *data; int length, capacity; }

#define vec_unpack(v)\
(char**)&(v)->data, &(v)->length, &(v)->capacity, sizeof(*(v)->data)

#define vec_init(v)\
  memset((v), 0, sizeof(*(v)))

#define vec_deinit(v)\
  dyad_free((v)->data)

#define vec_clear(v)\
  ((v)->length = 0)

#define vec_push(v, val)\
  ( vec_expand(vec_unpack(v)),\
    (v)->data[(v)->length++] = (val) )

#define vec_splice(v, start, count)\
  ( vec_splice(vec_unpack(v), start, count),\
    (v)->length -= (count) )



//扩展
static void vec_expand(char** data, int* length, int* capacity, int memsz)
{
	int before = 0;
	if (*length + 1 > *capacity)
	{
		before = *capacity;
		if (*capacity == 0)
		{
			*capacity = 1;
		}
		else
		{
			*capacity <<= 1;//容量翻倍
		}
		*data = (char*)dyad_realloc(*data, *capacity * memsz);
		//注意清空额外申请出来的内存
		memset(*data + before, 0, *capacity / 2);
	}
}



/// <summary>
/// 模拟字符串
/// </summary>
typedef struct
{
	Vec(char) _vec;
}SimString;

//字符串初始化
void SimString_Init(SimString* p, const char* str)
{
	vec_init(&p->_vec);
	for (int i = 0; i < strlen(str); i++)
	{
		vec_push(&p->_vec, str[i]);
	}
}

//获取字符串
void SimString_Get(SimString* p, char* str)
{
	for (int i = 0; i < p->_vec.length; i++)
	{
		str[i] = p->_vec.data[i];
	}
}

//截取字符串
void SimString_Splice(SimString* p, char* str,int start,int end)
{
	if (
		(start < p->_vec.length) 
		&& (end < p->_vec.length) 
		&&(start<end)
		)
	{
		int i = 0;
		for ( i= start; i < end; i++)
		{
			str[i] = p->_vec.data[i];
		}
		//添加结束符
		str[i] = '\0';
	}
}

//拼接
void SimString_Cat(SimString* p, const char* str)
{
	for (int i = 0; i < strlen(str); i++)
	{
		vec_push(&p->_vec, str[i]);
	}
}

/// <summary>
/// 打印字符串
/// </summary>
/// <param name="p"></param>
void SimString_Print(SimString* p)
{
	printf("%s\r\n",p->_vec.data);
	
}

/// <summary>
/// 输出指定长度的字符串
/// </summary>
/// <param name="p"></param>
/// <param name="len"></param>
void SimString_Show(SimString* p, int start,int end)
{
	for (int i = start; (i<p->_vec.length)&&(i < end); i++)
	{
		printf("%c", p->_vec.data[i]);
	}
	printf("\r\n");
}

/// <summary>
/// 拷贝字符串
/// </summary>
/// <param name="dst"></param>
/// <param name="src"></param>
void SimString_Copy(SimString* dst, SimString* src)
{
	vec_init(&dst->_vec);
	for (int i = 0; i < src->_vec.length; i++)
	{
		vec_push(&dst->_vec, src->_vec.data[i]);
	}
}

/



typedef SimString(*FuncPtr)(void*);
typedef struct
{
	FuncPtr GetName;
	FuncPtr date;
	FuncPtr state;
}Memento;



typedef struct
{
	Memento _memento;
	SimString state_;
	SimString date_;
}ConcreteMemento;

SimString ConcreteMemento_date(void* p);
SimString ConcreteMemento_GetName(void* p);
SimString ConcreteMemento_state(void* p);

/// <summary>
/// 初始化
/// </summary>
/// <param name="p"></param>
/// <param name="state"></param>
void ConcreteMemento_Init(ConcreteMemento* p, const char* state)
{
	SimString_Init(&p->state_, state);
	p->_memento.date = ConcreteMemento_date;
	p->_memento.state = ConcreteMemento_state;
	p->_memento.GetName = ConcreteMemento_GetName;

	time_t current_time;
	char* c_time_string;

	/* Get the current time */
	current_time = time(NULL);

	/* Convert to local time format */
	c_time_string = ctime(&current_time);
	SimString_Init(&p->date_, c_time_string);
}

/// <summary>
/// 返回状态
/// </summary>
/// <param name="p"></param>
/// <returns></returns>
SimString ConcreteMemento_state(void*p)
{
	ConcreteMemento* pp = (ConcreteMemento*)p;
	return pp->state_;
}

/// <summary>
/// 获取名字
/// </summary>
/// <param name="p"></param>
/// <returns></returns>
SimString ConcreteMemento_GetName(void* p)
{
	ConcreteMemento* pp = (ConcreteMemento*)p;

	SimString* ret = (SimString*)malloc(sizeof(SimString));

	
	SimString_Init(ret, pp->date_._vec.data);
	SimString_Cat(ret, "-/-(");

	char* tmp = (char*)malloc(50);
	SimString_Splice(&pp->state_, tmp, 0, 9);

	SimString_Cat(ret, tmp);

	SimString_Cat(ret, "...)");

	free(tmp);
	
	return *ret;
}

/// <summary>
/// 获取日期
/// </summary>
/// <param name="p"></param>
/// <returns></returns>
SimString ConcreteMemento_date(void* p)
{
	ConcreteMemento* pp = (ConcreteMemento*)p;
	return pp->date_;
}

/// <summary>
/// 删除
/// </summary>
/// <param name="p"></param>
void ConcreteMemento_Dele(ConcreteMemento* p)
{
	vec_deinit(&p->date_._vec);
	vec_deinit(&p->state_._vec);
}



typedef struct
{
	SimString state_;
}Originator;

/// <summary>
/// 初始化
/// </summary>
/// <param name="p"></param>
/// <param name="state"></param>
void Originator_Init(Originator*p, const char * state)
{
	SimString_Init(&p->state_, state);
	std::cout << "被记录者: 我的初始状态是: " ;
	SimString_Print(&p->state_);
}

/// <summary>
/// 删除
/// </summary>
/// <param name="p"></param>
void Originator_Del(Originator* p)
{
	vec_deinit(&p->state_._vec);
}

/// <summary>
/// 随机字符串
/// </summary>
/// <param name="length"></param>
/// <returns></returns>
std::string GenerateRandomString(int length) {
	const char alphanum[] =
		"0123456789"
		"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
		"abcdefghijklmnopqrstuvwxyz";
	int stringLength = sizeof(alphanum) - 1;

	std::string random_string;
	for (int i = 0; i < length; i++) {
		random_string += alphanum[std::rand() % stringLength];
	}
	return random_string;
}

/// <summary>
/// 做事
/// </summary>
/// <param name="p"></param>
void Originator_DoSomething(Originator* p)
{
	std::cout << "被记录者: 我希望做些重要的事情\n";
	 SimString_Init( &p->state_ ,GenerateRandomString(30).c_str());
	std::cout << "被记录者: 然后我的状态发生变化了: " ;
	SimString_Print(&p->state_);

}

/// <summary>
/// 保存
/// </summary>
/// <param name="p"></param>
/// <returns></returns>
Memento* Originator_Save(Originator* p)
{
	char* tmp = (char*)malloc(50);
	ConcreteMemento* pp = (ConcreteMemento*)malloc(sizeof(ConcreteMemento));
	SimString_Get(&p->state_, tmp);
	ConcreteMemento_Init(pp, tmp);
	free(tmp);
	return (Memento*)(pp);
}

/// <summary>
/// 恢复
/// </summary>
/// <param name="p"></param>
/// <param name="memento"></param>
void Originator_Restore(Originator* p,Memento* memento)
{   
	ConcreteMemento* pp = (ConcreteMemento*)memento;
	SimString* tmp = (SimString*)malloc(sizeof(SimString));
	SimString_Init(tmp, "xxx");
	SimString_Copy(&pp->state_,tmp);
	std::cout << "被记录者: 我的状态发生变化了: \r\n";
	SimString_Print(&p->state_);
}


typedef struct
{
	std::vector<Memento*> mementos_;
	Originator* originator_;
}Caretaker;

/// <summary>
/// 初始化
/// </summary>
/// <param name="p"></param>
/// <param name="o"></param>
void Caretaker_Init(Caretaker* p, Originator* o)
{
	p->originator_ = o;
}

/// <summary>
/// 删除
/// </summary>
/// <param name="p"></param>
void Caretaker_Dele(Caretaker* p)
{
	for (auto m : p->mementos_) delete m;
}

/// <summary>
/// 备份
/// </summary>
/// <param name="p"></param>
void Caretaker_Backup(Caretaker* p)
{
	std::cout << "\n负责人: 正在保存当前状态...\n";
	p->mementos_.push_back(Originator_Save(p->originator_));
}

/// <summary>
/// 撤销
/// </summary>
/// <param name="p"></param>
void Caretaker_Undo(Caretaker* p) {
	if (!p->mementos_.size()) {
		return;
	}
	Memento* memento = p->mementos_.back();
	p->mementos_.pop_back();
	std::cout << "负责人: 把状态恢复到: ";
	SimString* tmp = (SimString*)malloc(sizeof(SimString));

	*tmp = (ConcreteMemento_GetName(memento));
	SimString_Print(tmp);
	Originator_Restore(p->originator_,memento);
	free(tmp);
}

/// <summary>
/// 显示历史
/// </summary>
/// <param name="p"></param>
void Caretaker_ShowHistory(Caretaker* p)
{
	std::cout << "负责人: 这是目前的记录:\n";
	for (Memento* memento : p->mementos_) {
		SimString* tmp = (SimString*)malloc(sizeof(SimString));
		* tmp = (ConcreteMemento_GetName(memento));
		SimString_Print(tmp);
		free(tmp);
	}
}

void mementoC()
{
	Originator originator;
	Caretaker caretaker;
	Originator_Init(&originator, "Super-duper-super-puper-super.");
	Caretaker_Init(&caretaker, &originator);

	Caretaker_Backup(&caretaker);
	Originator_DoSomething(&originator);

	Caretaker_Backup(&caretaker);
	Originator_DoSomething(&originator);

	Caretaker_Backup(&caretaker);
	Originator_DoSomething(&originator);

	Caretaker_ShowHistory(&caretaker);

	std::cout << "\n客户端: 现在开始回滚!\n\n";
	Caretaker_Undo(&caretaker);

	std::cout << "\n客户端: 现在开始回滚!\n\n";
	Caretaker_Undo(&caretaker);

	Originator_Del(&originator);
	Caretaker_Dele(&caretaker);

}

运行结果:
在这里插入图片描述

观察者模式

观察者模式的介绍: https://refactoringguru.cn/design-patterns/observer
观察者模式的C++实现: https://refactoringguru.cn/design-patterns/observer/cpp/example
这个观察者模式也是挺复杂的
就是观察者内部存在一个指针(C++里是一个引用),这个指针记录着需要观察的对象
被观察者在执行“通知”操作后,会“通知”到所有的观察者
如果不希望观察了,观察者提供一个接口,可以移除需要被观察的对象,移除被观察者中记录观察者表对象信息的记录。
观察者都持有同样的“更新”接口,被观察者拥有同样的“附加”,“移除”,“通知”接口
C++实现还是相对清晰的,C实现就会比较绕,没有引用和This指针就得换其他的方式模式出来
上代码:

#include <iostream>
#include <list>
#include <string>

//dyad动态数组

//内存部分

//动态申请
static void* dyad_realloc(void* ptr, int n)
{
	ptr = realloc(ptr, n);
	if ((!ptr) && (n != 0))
	{
		printf("out of mem!!\r\n");
		exit(-1);
	}
	return ptr;
}

//动态释放
static void dyad_free(void* ptr)
{
	free(ptr);
}

//动态数组

#define Vec(T)\
  struct { T *data; int length, capacity; }

#define vec_unpack(v)\
(char**)&(v)->data, &(v)->length, &(v)->capacity, sizeof(*(v)->data)

#define vec_init(v)\
  memset((v), 0, sizeof(*(v)))

#define vec_deinit(v)\
  dyad_free((v)->data)

#define vec_clear(v)\
  ((v)->length = 0)

#define vec_push(v, val)\
  ( vec_expand(vec_unpack(v)),\
    (v)->data[(v)->length++] = (val) )

#define vec_splice(v, start, count)\
  ( vec_splice(vec_unpack(v), start, count),\
    (v)->length -= (count) )



//扩展
static void vec_expand(char** data, int* length, int* capacity, int memsz)
{
	int before = 0;
	if (*length + 1 > *capacity)
	{
		before = *capacity;
		if (*capacity == 0)
		{
			*capacity = 1;
		}
		else
		{
			*capacity <<= 1;//容量翻倍
		}
		*data = (char*)dyad_realloc(*data, *capacity * memsz);
		//注意清空额外申请出来的内存
		memset(*data + before, 0, *capacity / 2);
	}
}



/// <summary>
/// 模拟字符串
/// </summary>
typedef struct
{
	Vec(char) _vec;
}SimString;

//字符串初始化
static void SimString_Init(SimString* p, const char* str)
{
	vec_init(&p->_vec);
	for (int i = 0; i < strlen(str); i++)
	{
		vec_push(&p->_vec, str[i]);
	}
}

//获取字符串
static void SimString_Get(SimString* p, char* str)
{
	for (int i = 0; i < p->_vec.length; i++)
	{
		str[i] = p->_vec.data[i];
	}
}

//截取字符串
static void SimString_Splice(SimString* p, char* str, int start, int end)
{
	if (
		(start < p->_vec.length)
		&& (end < p->_vec.length)
		&& (start < end)
		)
	{
		int i = 0;
		for (i = start; i < end; i++)
		{
			str[i] = p->_vec.data[i];
		}
		//添加结束符
		str[i] = '\0';
	}
}

//拼接
static void SimString_Cat(SimString* p, const char* str)
{
	for (int i = 0; i < strlen(str); i++)
	{
		vec_push(&p->_vec, str[i]);
	}
}

/// <summary>
/// 打印字符串
/// </summary>
/// <param name="p"></param>
static void SimString_Print(SimString* p)
{
	printf("%s\r\n", p->_vec.data);

}

/// <summary>
/// 输出指定长度的字符串
/// </summary>
/// <param name="p"></param>
/// <param name="len"></param>
static void SimString_Show(SimString* p, int start, int end)
{
	for (int i = start; (i < p->_vec.length) && (i < end); i++)
	{
		printf("%c", p->_vec.data[i]);
	}
	printf("\r\n");
}

/// <summary>
/// 拷贝字符串
/// </summary>
/// <param name="dst"></param>
/// <param name="src"></param>
static void SimString_Copy(SimString* dst, SimString* src)
{
	vec_init(&dst->_vec);
	for (int i = 0; i < src->_vec.length; i++)
	{
		vec_push(&dst->_vec, src->_vec.data[i]);
	}
}

/

typedef void(*Update)(void * p,SimString mess);
typedef struct
{
	Update _update;
}IObserver;


typedef void (*Attach)(void* p, IObserver* observer);
typedef void (*Detach)(void* p, IObserver* observer);
typedef void (*Notify)(void* p);
typedef struct
{
	Attach _attach;
	Detach _detach;
	Notify _notify;
}ISubject;

typedef struct
{
	ISubject _isubject;
	std::list<IObserver*> list_observer_;
	SimString message_;
}Subject;


void Subject_Attach(void* p, IObserver* observer);
void Subject_Detach(void* p, IObserver* observer);
void Subject_Notify(void* p);


void Subject_Init(Subject* p)
{
	p->_isubject._attach = Subject_Attach;
	p->_isubject._detach = Subject_Detach;
	p->_isubject._notify = Subject_Notify;
	SimString_Init(&p->message_,"xxx");
}
void Subject_DeInit(Subject* p)
{
	std::cout << "Goodbye, I was the Subject.\n";
}

void Subject_Attach(void* p, IObserver* observer)
{
	Subject* pp = (Subject*)p;
	pp->list_observer_.push_back(observer);
}

void Subject_Detach(void* p, IObserver* observer)
{
	Subject* pp = (Subject*)p;
	pp->list_observer_.remove(observer);
}

void HowManyObserver(Subject *s) {
	std::cout << "There are " << s->list_observer_.size() << " observers in the list.\n";
}

void Subject_Notify(void* p)
{
	Subject* pp = (Subject*)p;
	//通知所有观察者
	std::list<IObserver*>::iterator iterator = pp->list_observer_.begin();
	HowManyObserver(pp);
	while (iterator != pp->list_observer_.end()) {
		(*iterator)->_update((*iterator), pp->message_);
		++iterator;
	}
}

void Subject_CreateMessage(Subject* s,const char * mes)
{
	SimString_Init(&s->message_, mes);
	Subject_Notify(s);
}

void SomeBusinessLogic(Subject* s) {
	SimString_Init(&s->message_, "change message message");
	s->_isubject._notify(s);
	std::cout << "I'm about to do some thing important\n";
}


typedef struct
{
	IObserver _iobserver;
	SimString message_from_subject_;
	Subject * subject_;
	int static_number_;
	int number_;
}Observer;

void Observer_Update(void* p, SimString mess);
static int num = 0;
void Observer_Init(Observer *p,Subject*s)
{

	num++;
	p->_iobserver._update = Observer_Update;
	p->subject_ = s;
	p->subject_->_isubject._attach = Subject_Attach;
	p->subject_->_isubject._detach = Subject_Detach;
	p->subject_->_isubject._notify = Subject_Notify;

	p->subject_->list_observer_ = s->list_observer_;

	SimString_Copy(&p->subject_->message_, &s->message_);
	p->subject_->_isubject._attach = s->_isubject._attach;
	p->subject_->_isubject._detach = s->_isubject._detach;
	p->subject_->_isubject._notify = s->_isubject._notify;

	p->subject_->_isubject._attach(s, &p->_iobserver);


	p->number_ = num;
	p->static_number_ = num;

	std::cout << "Hi, I'm the Observer \"" <<
		p->static_number_ << "\".\n";
}

void Observer_DeInit(Observer* p)
{
	std::cout << "Goodbye, I was the Observer \"" << p->number_ << "\".\n";
}

void PrintInfo(Observer* p) {
	std::cout << "Observer \""
		<< p->number_ << "\": a new message is available --> ";
	SimString_Print(&p->message_from_subject_);
	
}
void Observer_Update(void* p, SimString mess)
{
	Observer* pp = (Observer*)p;
	SimString_Init(&pp->message_from_subject_, mess._vec.data);
	PrintInfo(pp);
}

void Observer_RemoveMeFromTheList(Observer* p) {
	p->subject_->_isubject._detach(p->subject_,&p->_iobserver);
	std::cout << "Observer \"" << p->number_ 
		<< "\" removed from the list.\n";
}


static void ClientCode()
{
	Subject subject;
	Subject_Init(&subject);

	Observer ob1,ob2,ob3,ob4,ob5;
	Observer_Init(&ob1,&subject);
	Observer_Init(&ob2, &subject);
	Observer_Init(&ob3, &subject);

	Subject_CreateMessage(&subject, "Hello World! :D");
	Observer_RemoveMeFromTheList(&ob3);

	Subject_CreateMessage(&subject, "The weather is hot today! :p");
	Observer_Init(&ob4, &subject);

	Observer_RemoveMeFromTheList(&ob2);
	Observer_Init(&ob5, &subject);

	Subject_CreateMessage(&subject, "My new car is great! ;)");
	Observer_RemoveMeFromTheList(&ob5);

	Observer_RemoveMeFromTheList(&ob4);
	Observer_RemoveMeFromTheList(&ob1);

	Observer_DeInit(&ob1);
	Observer_DeInit(&ob2);
	Observer_DeInit(&ob3);
	Observer_DeInit(&ob4);
	Observer_DeInit(&ob5);

	Subject_DeInit(&subject);
}

void ObserverC() {
	ClientCode();
}

在这里插入图片描述

状态模式

状态模式的介绍: https://refactoringguru.cn/design-patterns/state/
状态模式的C++实现: https://refactoringguru.cn/design-patterns/state/cpp/example

类似于状态机的实现方式
它不同于那种Switch-case实现或者if嵌套实现的方式
它用的是函数指针的方式进行切换
它的设计理念是在状态基类的定义里面放置上下文切换对象的指针
与其对应的是上下文切换对象里面存在指向状态基类的指针

具体的状态继承状态基类

套路大概就是这样,换成C语言实现看看

C语言实现的代码

#include <stdio.h>
#include <string.h>
#include <iostream>

struct Context;

typedef struct
{
	Context* context_;
	void (*Handel1)(void*);
	void (*Handel2)(void*);
}State;

void State_Set_Context(State* state, Context* context)
{
	state->context_ = context;
}

typedef struct Context
{
	State* state_;
}Context;

void Context_TransitionTo(Context* _this, State* state)
{
	std::cout << "Context: Transition to " << typeid(*state).name() << ".\n";
	if (_this->state_ != nullptr)
	{
		_this->state_ = nullptr;
		free(_this->state_);
	}
	_this->state_ = state;
	State_Set_Context(_this->state_, _this);
}

void Context_Init(Context* p, State* state)
{
	Context_TransitionTo(p, state);
}

void Context_Request1(Context* p)
{
	p->state_->Handel1(p->state_);
}

void Context_Request2(Context* p)
{
	p->state_->Handel2(p->state_);
}


typedef struct
{
	State _base;
}ConcreteStateA;

typedef struct
{
	State _base;
}ConcreteStateB;
void ConcreteStateA_Handle1(void* p);
void ConcreteStateA_Handle2(void* p);

void ConcreteStateB_Handle1(void* p);
void ConcreteStateB_Handle2(void* p);
void ConcreteStateA_Init(ConcreteStateA *p)
{
	p->_base.context_ = NULL;
	p->_base.Handel1 = ConcreteStateA_Handle1;
	p->_base.Handel2 = ConcreteStateA_Handle2;
}
void ConcreteStateB_Init(ConcreteStateB* p)
{
	p->_base.context_ = NULL;
	p->_base.Handel1 = ConcreteStateB_Handle1;
	p->_base.Handel2 = ConcreteStateB_Handle2;
}



void ConcreteStateA_Handle1(void* p)
{
	ConcreteStateA* pp = (ConcreteStateA*)p;

	ConcreteStateB* ppp = (ConcreteStateB*)malloc(sizeof(ConcreteStateB));
	ConcreteStateB_Init(ppp);
	std::cout << "ConcreteStateA handles request1.\n";
	std::cout << "ConcreteStateA wants to change the state of the context.\n";
	Context_TransitionTo(pp->_base.context_, &ppp->_base);
}

void ConcreteStateA_Handle2(void*p)
{
	std::cout << "ConcreteStateA handles request2.\n";
}


void ConcreteStateB_Handle1(void* p)
{
	std::cout << "ConcreteStateB handles request1.\n";
}

void ConcreteStateB_Handle2(void* p)
{
	ConcreteStateB* pp = (ConcreteStateB*)p;

	ConcreteStateA* ppp = (ConcreteStateA*)malloc(sizeof(ConcreteStateA));
	ConcreteStateA_Init(ppp);
	std::cout << "ConcreteStateB handles request2.\n";
	std::cout << "ConcreteStateB wants to change the state of the context.\n";
	Context_TransitionTo(pp->_base.context_, &ppp->_base);
}


void StateC()
{
	Context context;
	context.state_ = (State*)malloc(sizeof(State));
	context.state_->context_ = NULL;
	context.state_->Handel1= NULL;
	context.state_->Handel2 = NULL;
	ConcreteStateA StateA;
	ConcreteStateA_Init(&StateA);
	Context_Init(&context, &StateA._base);

	Context_Request1(&context);
	Context_Request2(&context);
}

运行结果
在这里插入图片描述

策略模式

策略模式的介绍: https://refactoringguru.cn/design-patterns/strategy/
策略模式的C++实现: https://refactoringguru.cn/design-patterns/strategy/cpp/example
这个设计模式就是将不同方法抽象出一个公共的接口
然后客户端存在一个接口的指针,指向不同的方法(但是他们拥有相同的接口)
看懂了C++的代码之后,简化了下,做出了C语言的版本

#include <iostream>
#include <list>
#include <string>

//dyad动态数组

//内存部分

//动态申请
static void* dyad_realloc(void* ptr, int n)
{
	ptr = realloc(ptr, n);
	if ((!ptr) && (n != 0))
	{
		printf("out of mem!!\r\n");
		exit(-1);
	}
	return ptr;
}

//动态释放
static void dyad_free(void* ptr)
{
	free(ptr);
}

//动态数组

#define Vec(T)\
  struct { T *data; int length, capacity; }

#define vec_unpack(v)\
(char**)&(v)->data, &(v)->length, &(v)->capacity, sizeof(*(v)->data)

#define vec_init(v)\
  memset((v), 0, sizeof(*(v)))

#define vec_deinit(v)\
  dyad_free((v)->data)

#define vec_clear(v)\
  ((v)->length = 0)

#define vec_push(v, val)\
  ( vec_expand(vec_unpack(v)),\
    (v)->data[(v)->length++] = (val) )

#define vec_splice(v, start, count)\
  ( vec_splice(vec_unpack(v), start, count),\
    (v)->length -= (count) )



//扩展
static void vec_expand(char** data, int* length, int* capacity, int memsz)
{
	int before = 0;
	if (*length + 1 > *capacity)
	{
		before = *capacity;
		if (*capacity == 0)
		{
			*capacity = 1;
		}
		else
		{
			*capacity <<= 1;//容量翻倍
		}
		*data = (char*)dyad_realloc(*data, *capacity * memsz);
		//注意清空额外申请出来的内存
		memset(*data + before, 0, *capacity / 2);
	}
}



/// <summary>
/// 模拟字符串
/// </summary>
typedef struct
{
	Vec(char) _vec;
}SimString;

//字符串初始化
static void SimString_Init(SimString* p, const char* str)
{
	vec_init(&p->_vec);
	for (int i = 0; i < strlen(str); i++)
	{
		vec_push(&p->_vec, str[i]);
	}
}

//获取字符串
static void SimString_Get(SimString* p, char* str)
{
	for (int i = 0; i < p->_vec.length; i++)
	{
		str[i] = p->_vec.data[i];
	}
}

//截取字符串
static void SimString_Splice(SimString* p, char* str, int start, int end)
{
	if (
		(start < p->_vec.length)
		&& (end < p->_vec.length)
		&& (start < end)
		)
	{
		int i = 0;
		for (i = start; i < end; i++)
		{
			str[i] = p->_vec.data[i];
		}
		//添加结束符
		str[i] = '\0';
	}
}

//拼接
static void SimString_Cat(SimString* p, const char* str)
{
	for (int i = 0; i < strlen(str); i++)
	{
		vec_push(&p->_vec, str[i]);
	}
}

/// <summary>
/// 打印字符串
/// </summary>
/// <param name="p"></param>
static void SimString_Print(SimString* p)
{
	printf("%s\r\n", p->_vec.data);

}

/// <summary>
/// 输出指定长度的字符串
/// </summary>
/// <param name="p"></param>
/// <param name="len"></param>
static void SimString_Show(SimString* p, int start, int end)
{
	for (int i = start; (i < p->_vec.length) && (i < end); i++)
	{
		printf("%c", p->_vec.data[i]);
	}
	printf("\r\n");
}

/// <summary>
/// 拷贝字符串
/// </summary>
/// <param name="dst"></param>
/// <param name="src"></param>
static void SimString_Copy(SimString* dst, SimString* src)
{
	vec_init(&dst->_vec);
	for (int i = 0; i < src->_vec.length; i++)
	{
		vec_push(&dst->_vec, src->_vec.data[i]);
	}
}

/

//策略接口
typedef struct
{
	SimString *(*doAlgorithm)(SimString * data);
}Strategy;

typedef struct
{
	Strategy strategy_;
}Context;

void Context_Init(Context* p)
{
	p->strategy_.doAlgorithm = NULL;
}

void Context_set_strategy(Context* p, Strategy *s)
{
	p->strategy_ = *s;
}

void Context_doSomeBusinessLogic(Context*p)
{
	if (p->strategy_.doAlgorithm != NULL)
	{
		std::cout << "Context: Sorting data using the strategy (not sure how it'll do it)\n";
		SimString* s =(SimString*) malloc(sizeof(SimString));
		SimString_Init(s, "aecbd");
		SimString_Print(p->strategy_.doAlgorithm(s));
		vec_deinit(&s->_vec);
		free(s);
	}
	else
	{
		std::cout << "Context: Strategy isn't set\n";
	}
}


typedef struct
{
	Strategy _base;
}ConcreteStrategyA;
SimString* ConcreteStrategyA_doAlgorithm(SimString* data);
void ConcreteStrategyA_Init(ConcreteStrategyA* p)
{
	p->_base.doAlgorithm = ConcreteStrategyA_doAlgorithm;
}
SimString *ConcreteStrategyA_doAlgorithm(SimString* data)
{
	SimString* tmp = (SimString*)malloc(sizeof(SimString));
	SimString_Copy(tmp, data);
	return tmp;
}


typedef struct
{
	Strategy _base;
}ConcreteStrategyB;

SimString* ConcreteStrategyB_doAlgorithm(SimString* data);
void ConcreteStrategyB_Init(ConcreteStrategyB *p)
{
	p->_base.doAlgorithm = ConcreteStrategyB_doAlgorithm;
}

SimString * ConcreteStrategyB_doAlgorithm(SimString* data)
{
	SimString* tmp = (SimString*)malloc(sizeof(SimString));
	vec_init(&tmp->_vec);
	for (int i = data->_vec.length-1; i >= 0; i--)
	{
		vec_push(&tmp->_vec, data->_vec.data[i]);
	}
	return tmp;
}


void StrategyC()
{
	Context context;
	ConcreteStrategyA A;
	ConcreteStrategyA_Init(&A);

	ConcreteStrategyB B;
	ConcreteStrategyB_Init(&B);

	Context_Init(&context);
	Context_set_strategy(&context, &A._base);

	Context_doSomeBusinessLogic(&context);
	std::cout << "\n";
	std::cout << "Client: Strategy is set to reverse sorting.\n";

	Context_set_strategy(&context, &B._base);

	Context_doSomeBusinessLogic(&context);
}

运行结果:
在这里插入图片描述

模板方法模式

模板方法模式的介绍: https://refactoringguru.cn/design-patterns/template-method
模板方法模式的C++实现: https://refactoringguru.cn/design-patterns/template-method/cpp/example
这个设计模式就是将一个实现复杂方法拆分成小的步骤,步骤都使用固定的函数模板来实现,有些有固定实现,有些没有;具体的复杂方法都继承这个基类,重写基类的方法。

 #include <stdio.h>
#include <string>
#include <iostream>
#include <algorithm>



typedef struct
{
	void (*BaseOperation1)(void*);
	void (*BaseOperation2)(void*);
	void (*BaseOperation3)(void*);
	void (*RequiredOperations1)(void*);
	void (*RequiredOperation2)(void*);
	void (*Hook1)(void*);
	void (*Hook2)(void*);
}AbstractClass;

void TemplateMethod(AbstractClass *_this)
{
	_this->BaseOperation1(NULL);
	_this->RequiredOperations1(NULL);
	_this->BaseOperation2(NULL);
	_this->Hook1(NULL);
	_this->RequiredOperation2(NULL);
	_this->BaseOperation3(NULL);
	_this->Hook2(NULL);
}

 void Hook1(void* p) {}
 void Hook2(void* p) {}
 void RequiredOperations1(void*){};
 void RequiredOperation2(void*){};
void BaseOperation1(void* p) {
	std::cout << "AbstractClass says: I am doing the bulk of the work\n";
}
void BaseOperation2(void* p) {
	std::cout << "AbstractClass says: But I let subclasses override some operations\n";
}
void BaseOperation3(void* p) {
	std::cout << "AbstractClass says: But I am doing the bulk of the work anyway\n";
}

void AbstractClass_Init(AbstractClass* _this)
{
	_this->RequiredOperation2 = RequiredOperation2;
	_this->RequiredOperations1 = RequiredOperations1;
	_this->BaseOperation1 = BaseOperation1;
	_this->BaseOperation2 = BaseOperation2;
	_this->BaseOperation3 = BaseOperation3;
	_this->Hook1 = Hook1;
	_this->Hook2 = Hook2;
}

typedef struct
{
	AbstractClass _base;
}ConcreteClass1;

void ConcreteClass1_RequiredOperations1(void* p){
	std::cout << "ConcreteClass1 says: Implemented Operation1\n";
}
void ConcreteClass1_RequiredOperation2(void* p) {
	std::cout << "ConcreteClass1 says: Implemented Operation2\n";
}

void ConcreteClass1_Init(ConcreteClass1*p)
{
	AbstractClass_Init(&p->_base);
	p->_base.RequiredOperations1 = ConcreteClass1_RequiredOperations1;
	p->_base.RequiredOperation2 = ConcreteClass1_RequiredOperation2;
}

typedef struct
{
	AbstractClass _base;
}ConcreteClass2;


void ConcreteClass2_RequiredOperations1(void* p) {
	std::cout << "ConcreteClass2 says: Implemented Operation1\n";
}
void ConcreteClass2_RequiredOperation2(void* p)  {
	std::cout << "ConcreteClass2 says: Implemented Operation2\n";
}
void ConcreteClass2_Hook1(void* p) {
	std::cout << "ConcreteClass2 says: Overridden Hook1\n";
}

void ConcreteClass2_Init(ConcreteClass2* p)
{
	AbstractClass_Init(&p->_base);
	p->_base.RequiredOperations1 = ConcreteClass2_RequiredOperations1;
	p->_base.RequiredOperation2 = ConcreteClass2_RequiredOperation2;
	p->_base.Hook1 = ConcreteClass2_Hook1;
}

static void ClientCode(AbstractClass* class_) {
	// ...
	TemplateMethod(class_);
	// ...
}

void TemplateMethodC()
{
	std::cout << "Same client code can work with different subclasses:\n";
	ConcreteClass1 c1;
	ConcreteClass1_Init(&c1);
	ClientCode(&c1._base);
	std::cout << "\n";
	std::cout << "Same client code can work with different subclasses:\n";
	ConcreteClass2 c2;
	ConcreteClass2_Init(&c2);
	ClientCode(&c2._base);
}

运行效果
在这里插入图片描述

访问者模式

访问者模式的介绍: https://refactoringguru.cn/design-patterns/visitor/cpp/example
访问者模式的C++实现: https://refactoringguru.cn/design-patterns/visitor/cpp/example
网页上说这个设计模式用的很少,他写的那个介绍,我没大看懂
我觉得这个老哥【idiot5lie】写的关于此设计模式的描述很好
【C++】设计模式全解析——访问者模式(code c++)

换成C语言写


#include <stdio.h>
#include <string>
#include <iostream>
#include <algorithm>
#include <array>

struct ConcreteComponentA;
struct ConcreteComponentB;

typedef struct
{
	void (* VisitConcreteComponentA)(ConcreteComponentA* element);
	void (* VisitConcreteComponentB)(ConcreteComponentB* element);
}Visitor;

typedef struct
{
	void (*Accept)(void *,Visitor* visitor);
}Component;

typedef struct ConcreteComponentA
{
	Component _base;
	std::string(*ExclusiveMethod)(ConcreteComponentA* p);
}ConcreteComponentA;
void ConcreteComponentA_Accept(void* p, Visitor* visitor);
std::string ExclusiveMethodOfConcreteComponentA(ConcreteComponentA* p);
void ConcreteComponentA_Init(ConcreteComponentA* p)
{
	p->_base.Accept = ConcreteComponentA_Accept;
	p->ExclusiveMethod = ExclusiveMethodOfConcreteComponentA;
}
void ConcreteComponentA_Accept(void* p, Visitor* visitor)
{
	ConcreteComponentA* pp = (ConcreteComponentA*)p;
	visitor->VisitConcreteComponentA(pp);
}

std::string ExclusiveMethodOfConcreteComponentA(ConcreteComponentA* p) {
	return "A";
}

typedef struct ConcreteComponentB
{
	Component _base;
	std::string(*ExclusiveMethod)(ConcreteComponentB* p);
}ConcreteComponentB;
void ConcreteComponentB_Accept(void* p, Visitor* visitor);
std::string ExclusiveMethodOfConcreteComponentB(ConcreteComponentB* p);
void ConcreteComponentB_Init(ConcreteComponentB* p)
{
	p->_base.Accept = ConcreteComponentB_Accept;
	p->ExclusiveMethod = ExclusiveMethodOfConcreteComponentB;
}

void ConcreteComponentB_Accept(void* p, Visitor* visitor)
{
	ConcreteComponentB* pp = (ConcreteComponentB*)p;
	visitor->VisitConcreteComponentB(pp);
}

std::string ExclusiveMethodOfConcreteComponentB(ConcreteComponentB* p) {
	return "B";
}

typedef struct
{
	Visitor _base;
}ConcreteVisitor1;
void Visitor1_VisitConcreteComponentA(ConcreteComponentA* element);
void Visitor1_VisitConcreteComponentB(ConcreteComponentB* element);
void ConcreteVisitor1_Init(ConcreteVisitor1 *p)
{
	p->_base.VisitConcreteComponentA = Visitor1_VisitConcreteComponentA;
	p->_base.VisitConcreteComponentB = Visitor1_VisitConcreteComponentB;
}

void Visitor1_VisitConcreteComponentA(ConcreteComponentA* element)
{
	std::cout << element->ExclusiveMethod(element) << " + ConcreteVisitor1\n";
}

void Visitor1_VisitConcreteComponentB(ConcreteComponentB* element)
{
	std::cout << element->ExclusiveMethod(element) << " + ConcreteVisitor1\n";
}


typedef struct
{
	Visitor _base;
}ConcreteVisitor2;

void Visitor2_VisitConcreteComponentA(ConcreteComponentA* element);
void Visitor2_VisitConcreteComponentB(ConcreteComponentB* element);
void ConcreteVisitor2_Init(ConcreteVisitor2* p)
{
	p->_base.VisitConcreteComponentA = Visitor2_VisitConcreteComponentA;
	p->_base.VisitConcreteComponentB = Visitor2_VisitConcreteComponentB;
}
void Visitor2_VisitConcreteComponentA(ConcreteComponentA* element)
{
	std::cout << element->ExclusiveMethod(element) << " + ConcreteVisitor2\n";
}

void Visitor2_VisitConcreteComponentB(ConcreteComponentB* element)
{
	std::cout << element->ExclusiveMethod(element) << " + ConcreteVisitor2\n";
}

static void ClientCode(std::array<Component*, 2> components, Visitor* visitor) {
	// ...
	for (Component* comp : components) {
		comp->Accept(comp,visitor);
	}
	// ...
}

void VisitorC()
{
	ConcreteComponentA a;
	ConcreteComponentA_Init(&a);

	ConcreteComponentB b;
	ConcreteComponentB_Init(&b);

	ConcreteVisitor1 v1;
	ConcreteVisitor1_Init(&v1);

	ConcreteVisitor2 v2;
	ConcreteVisitor2_Init(&v2);
	std::cout << "The client code works with all visitors via the base Visitor interface:\n";
	std::array<Component*, 2> components = { &a._base,&b._base };
	ClientCode(components, &v1._base);
	std::cout << "\n";
	std::cout << "It allows the same client code to work with different types of visitors:\n";
	ClientCode(components, &v2._base);
}

运行结果
在这里插入图片描述

END,完结撒花

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